Full Name : Vilheim Svenson
Society #: 110056-3
Race: Aasimar (Angel Blooded)
Darkvision: 60Ft.
Spell-Like Ability (Sp): Alter Self 1/day as Spell
Skilled: +2 Bonus Heal, Kno. Planes
Classes/Levels: Cleric 1
Gender M
Size M
Age 70
Special Abilities :
Channel Energy 5/day 1d6
Touch of Glory 5/day
Toch of Good 5/day
Traits: Fates Favored, Reactionary
Alignment: LG
Deity : Iomedea
Languages Common(Ulfen), Celestial
Occupation : Mead Maker
Strength 18
Dexterity 13
Constitution 10
Intelligence 10
Wisdom 14
Charisma 14
Height: 6'4" Weight: 220 Hair:Blond Eyes: Green
Favored Class: Cleric +1HP
EXP: 0
Hit Points: 10
Spd: 30' (20')
Init: +3
AC: 20(18) T:12 FF:18(16) (+6armor,+1Dex,+1Dodge,+2Shield)
BAB: +0
CMB: +4
CMD: 15
Saves: Fort +2 Ref +1 Will +4
Weapons:
Cold Iron Long Spear +4 1d8+6 x3
Clod Iron Long Sword +4 1d8+4 19/20 x2
Spiked Gauntlet +4 1d4+4 x2
Morning Star +4 1d8+4 x2
Ranged:
Javelin +1 1d6+4 x2
Skills: 2 Ranks
Profession Mead Maker +6 (1rank,3class,2wis)
Diplomacy +6 (1rank,3class,2cha)
Feats:
Equipment: (=GP)
Cold Iron Long Spear (10)
Spiked Gauntlet (5)
Morning Star (8)
Cold Iron Long Sword (30)
Four Mirror Armor (45)
Pathfinder Kit (12)
Rope 50' (1)
Grappling Hook (1)
Cold Weather Gear (8)
Shield Heavy Wooden (7)
Cold Iron Javelin x3 (6)
17 gp remaining
Domains: Archon, Heroism
Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.
Spells:
0: 3/day
1st: 2/day + Domain
Prepared:
0: Detect Magic, Creat Water, Guidance
1st: Divine Favor, Bless, Divine Favor(D)