...as they come up. I've started playing the game recently and have tentative plans to start running the PACG OP program at my FLGS.
I figure the important thing to do for now is make sure I understand the rules and that I'm playing correctly. The big ones I'm dealing with now deal with cards from the first two releases (the Base Set and AP1). I've looked around and found some threads that talk about them (sometimes) but no clear cut answers.
1) Caltrops + Werewolf : Can the Werewolf be evaded by using Caltrops? I think yes, but I'm not 100%. Assume the top card of the blessings discard pile is BotG.
(Werewolf : Check to Defeat - 13 : Before the encounter, examine the top card of the blessings discard pile. If the card is BotG, the difficulty to defeat the Werewolf is increased by 3.
Caltrops : Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.)
2) Bruthazmus + evading : If you evade him, do you evade both encounters? If no, can you evade the first one? Can you evade the second one?
(Bruthazmus - Encounter Bruthazmus twice. Bruthazmus is defeated or undefeated based solely on the results of the second encounter.)
3) Tangletooth + evade : If the turn player evades Tangletooth, do the rest of the players at that location encounter Tangletooth?
(Tangletooth : Each character at this location encounters Tangletooth.)
This was all started by Caltrops and Werewolf. The other two were from looking through the cards while looking for specific wordings that I didn't find. There was a third but I am confident I have that one figured out. I'm sure I'll have more to add as I play more with friends and further APs.