Angvar Thestlecrit

Viktor Batoriova's page

1 post. Alias of Stormbleeder.


Full Name

Viktor Batoriova

Race

Human, Chelaxian

Classes/Levels

Wizard

Gender

M

Age

22

Special Abilities

Arcane Spells

Alignment

Neutral Good

Deity

Nethys

Location

Wandering Varisia

Languages

Common, Draconic, Varisian, Skald

Occupation

Book Store Owner

Strength 8
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 12
Charisma 14

About Viktor Batoriova

Combat:

Current HP/Total HP: 6/6
Initiative Modifier: +2
AC: 12 (10 + 2Dex)
Touch AC: 12 (10 + 2Dex)
Flat-Footed AC: 10 (10)
Fortitude +1
Reflex +2
Will +3

CMD: 11 (10 + 2Dex - 1Str)
CMB: -1 (+0BAB - 1Str)

BAB: +0
Melee: -1
Ranged: +2

-Weapons-
Dagger
Attack: -1 to hit
Damage: 1d4-1
Critical: 19–20/x2
Range: 10ft
Type: Piercing/Slashing
Weight: 1lbs

Light Crossbow
Attack: +2
Damage: 1d8
Critical: 19-20/x2
Range: 80ft
Type: Piercing
Weight: 4lbs + 1lbs ammo
Ammo: 10/10

Details:
Description

Height: 6'
Weight: 165lbs
Hair: Short black
Eyes: Forest Green
Skin: Pale

Background:

Viktor grew up in the attic of his uncle's bookstore in Caliphas and spent the large portion of his youth minding the store. One day he found an old grimore buried behind a shelf and started reading it. With no training and little knowledge of the arcane, he was able to decipher the formula contained within after a few weeks of study. Not really knowing what he was doing, he went into an alley behind the store and completed the formula, a simple charm spell. The resulting explosion killed an alley cat walking by and knocked the boy out cold. After his first encounter with magic, he sought the knowledge of a local old widow who was rumored to be a witch. The woman took a liking to the boy immediately and began semi-formal instruction on how to properly balance the elemental forces.

During his tutelage, Viktor by chance bumped into a Varisian gypsy girl the same age as he named Tarja. Though of different social status, the two fell in love. However, the girl's mother, the family matron well versed in divination magic sensed a darkness stirring in the land and decided to move the family to safer places to do business. When she found out about the affair her daughter was having with Viktor she was furious, but after a long debate and discussion with Viktor, she foresaw he was the only thing that could keep her daughter safe from the coming darkness. She took blood from his hand and made him swear an oath to forever protect her daughter, which he did. The ritual ended with a curse upon Viktor, that he would always seek Tarja and make every effort to save her. That very night, the Varisian family packed up and left much to Tarja's resentment, leaving Viktor behind to one day fulfill his promise.

A few years later, Viktor's uncle has passed and he has inherited the store. The widow also passed and he is now alone, longing for his love Tarja but not knowing where to start looking.

The curse on Viktor had lain dorment since it was placed upon him but was slowly starting to effect him now that all ties to his home had vanished. Wanderlust had crept into him and he often found himself daydreaming of far off places he'd never heard of and make plans to go there. Anxious to leave his old life behind and push on, he sold the store and started asking the local gypsy folk what they knew of Tarja's family.

Learning only vague clues, he wandered the nearby settlements, bothering any and all Varisians he met, and questioned them many times over. After a time, he became known to most of the Varisians in the region and a performance troupe invited to take Viktor along on their journey to their ancestral homeland, where maybe he could find out more.

Over the course of the journey, Viktor became less an outsider and more a distant friend to the people he journeyed with. He learned their ways and beliefs, though he still preferred his mathematical approach to the arcane over their approach via intuition.

As his group entered the strange lands of Varisia, the group halted the journey. He thanked his new friends and moved on, questing further into the goblin infested region, mingling with venturing pilgrims and assorted performers, befriending them with his familiarity with the people but never staying long. The curse, unknown to the wizard, pushing him to continue the search. Not entirely malignant, Viktor has been gifted with an unnaturally heightened fortitude by the curse to fulfill his promise.

Personality
Viktor can often be found with his nose in a book, or inspecting artifacts from past ages. If convinced that social graces are required for the situation, he will claim he knows his way around a dinner party (though his topics of conversation might be a bit dry).

Appearance

In polite company, Viktor dresses as a man of his station, a small time but profitable business owner. A suit consisting of a dark jacket and trousers is the preferred attire. On the road, he prefers to wear a dark cloak and thick travel boots to ward off the weather and potential robbers. He is often fidgeting with a pair of spectacles on his larger then average nose.

Skills:

Appraise +10 (1Rank + 3Int + 3Class + 3Familiar)
Craft: Alchemy +7 (1Rank + 3Int + 3Class)
Knowledge: Arcane +7 (1Rank + 3Int + 3Class)
Knowledge: Planes +7 (1Rank + 3Int + 3Class)
Knowledge: History +7 (1Rank + 3Int + 3Class)
Perception +4 (1Rank + 1Wis + 2Familiar)
Sense Motive +3 (0Rank + 1Wis + 2Familiar)
Spellcraft +7 (1Rank + 3Int + 3Class)

Traits and Feats:

Traits
Trait 1: Resilient (+1 Fortitude)
Trait 2:

Feats
Scribe Scroll
Conditional feat Alertness
Spell Focus (Evocation): +1 DC to Evocation spells cast
Greater Spell Focus (Evocation): +1 DC to Evocation spells cast

Abilities:

Racial Abilities
+2 to Ability Score (Intelligence)
Bonus Feat
Skilled

Class Abilities
Arcane Bond: Familiar (Crow +3 Appraise)
Cantrips
Arcane School: Evocation (Divination/Enchantment Opposition)
-Intense Spells: Evocation spells that deal damage add 1/2 wizard
level to damage (minimum +1).
-Force Missile: Standard action, automatically strikes as magic
missle. Damage is 1d4+intense spell ability damage. Useable 3+Int
per day.

Spells:

Level 0
-
-
-

Level 1
-
-
-

Spellbook:

Level 1
-Grease
-Mage Armor
-Burning Hands
-Color Spray
-Ray of Enfeeblement
-Enlarge Person

Gear:

Money: 1gp

Equipment: Backpack, Bedroll, Candle x3, Candlestick, Scroll Case, Chalk x3, Flask, Flint & Steel, Ink Pen, Ink Vial, Journal, Mess Kit, Rations x3, Rope 50', Spellbook, Spell Component Pouch, Waterskin, Explorer's Outfit

Encumbrance: L-26 M-53 H-80
Currently Carrying: 47.5lbs / Medium