Lamashtu Worshipper

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Organized Play Member. 42 posts. No reviews. 1 list. 1 wishlist. 2 Organized Play characters.




Hey all! I'm looking for some advice. (duh)

So let's just dive into it.

Currently, my group is at level 5. Their Classes/AC's are as follows:

Barbarian - AC 22 (20 when Raging)

Inquisitor - AC 22

Warrior/Witch - AC 25 (Mithral Full Plate and spells)

So the advice I need on this has to do with encounters. When I write them up, I have to make them harder or the adversaries from the Beastiary and the GM Guide can't hit them.

It sucks when your Mobs have +4 to hit and either can't hit or can't hit without a nat 20.

This also means I end up having the main baddie focus on the Witch/Warrior while the rest take pot shots at the Inquisitor or overly focus on the Barbarian.

What can I do? Do I alter the baddies stats to increase their to hit? Do I add spellcasters to avoid having to hit has much? Do I focus on destroying their armor (which would get old fast)?

Also, I am looking on advice to add more fluff beyond constant encounters.

Preliminary thanks to all!


I hope this is in the right place.

I am looking to have my player's party go into the Face Pyramids in Varisia to the west of Korvosa.

Does anyone know anything about the place? I can't seem to find any information on it.

Thanks for the help to those that respond. :)


Hey all!

I am new to Pathfinder and have only played D&D a few times. I have a couple questions.

For this example let's use the Sorcerer:

To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level.

So, in essence, that means a Sorcerer needs to have a Charisma of 18 to cast an 8th level spell, correct?

I was thinking of using the point buy system, and I figure the best score will be about a 14 or 15. I know you gain an Attribute every so often, but wouldn't that mean you would have to use that on Charisma every time at the expense of other stats?

Next question.

When it says you get a +2 bonus to DC (as an example) what does that mean exactly?

If your DC for casting a spell is 15, does that +2 make it a 17 or a 13? Or is it the target gets +2 to their DC to resist/save/etc?

Next question.

Under the Barbarian class it says:

The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points.

So when are they lost? If last then wouldn't the Barbarian fall if that's what he has left when the Rage ends?

I appreciate any help given. Thank all!