Vsevolod

Vikh the Bloodboiler's page

45 posts. Alias of Zedth.


Full Name

Vikh the Bloodboiler

Classes/Levels

Skald 1 | AC 15/17 w/shield, Touch 12, FF 13/15 w/shield | HP 9/9 | Fort +3, Ref +2, Will +2 | Init +4 | Perception +0

Combat:
Raging Song 1/6, Greatsword +2(2d6+3/19-20), Spear +2(1d8+2/x3), Javelin +2(1d6+2)

Strength 14
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 10
Charisma 16

About Vikh the Bloodboiler

Vikh the Bloodboiler

Stat block:

Shoanti Skald 1 (Pathfinder RPG Advanced Class Guide 49)
CG Medium humanoid (human)
Init +4; Perception +0
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (8+1)
Fort +3, Ref +2, Will +2
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Offense
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Speed 30 ft.
Melee greatsword +2 (2d6+3/19-20) and
spear +2 (1d8+3/×3)
Ranged javelin +2 (1d6+2)
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Statistics
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Str 14, Dex 14, Con 13, Int 12, Wis 10, Cha 16
Base Atk +0; CMB +2; CMD 14
Feats: Scribe Scroll, Skald's Vigor[ACG], Skill Focus Perform: Oratory
Traits: Fast-talker (+1 bluff), Outlander(Exile, Campaign trait, +2 initiative checks)
Languages: Common, Shoanti, Goblin, Giant
SQ bardic knowledge +1, raging song 6 rounds/day

Skills:

6 ranks total (+4 Level 1, +1 int, +1 human)
Acrobatics...........+3 (+1 rank, +2 dex, +3 CS, -1 ACP)
Appraise.............+1 (+1 int)
Bluff..................+4 (+3 cha, +1 trait)
Climb..................+1 (+2 str, -1 ACP)
Diplomacy...........+3 (+3 cha)
Disguise..............+3 (+3 cha)
Escape Artist.......+1 (+2 dex, -1 ACP)
Fly.....................+1 (+2 dex, -1 ACP)
Handle Animal...........(untrained)
Heal.......................+0
Intimidate..............+3 (+3 cha)
Linguistics.............+5 (+1 rank, +1 int, +3 CS)
Perception..............+0
Perform Oratory......+10 (+1 rank, +3 cha, +3 CS, +3 feat)
Perform Percussion...+7 (+1 rank, +3 cha, +3 CS)
Perform Sing.........+7 (+1 rank, +3 cha, +3 CS)
Ride.....................+1 (+2 dex, -1 ACP)
Sense Motive.........+0
Spellcraft..............(untrained)
Stealth.................+1 (+2 dex, -1 ACP)
Survival................+0
Swim....................+1 (+2 str, -1 ACP)
Use Magic Device.....+7 (+1 rank, +3 cha, +3 CS)

All knowledge skills +2, count as trained.
(anticipated 2nd level Versatile Performance, granting perform checks in place of other skills such as diplomacy, intimidate, handle animal, etc)
(Armor Check penalty is -1, -3 w/shield)

Gear:

Gear: studded leather, heavy wooden shield, greatsword, javelin (3), spear, backpack, bedroll, belt pouch, chalk, drum, fishhook, flint and steel, inkpen, parchment (5), hemp rope (50 ft.), sack, trail rations (5), whetstone, oil x1.
Money: 7 gp, 9 sp, 7 cp

Carrying 76 lbs. (Limits: 58/116/175)


Special Abilities:

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Special Abilities
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Magic
Skald Spells Known (CL 1st; concentration +4):
-Level 1 (2/day)—cure light wounds, silent image (DC 14)
-Level 0 (at will)—dancing lights, detect magic, ghost sound (DC 13), prestidigitation, spark(APG) (DC 13)
(*note- Favored class bonus from ACG, Human-Skald, one bonus spell known, must select a from 1 level lower than the highest level that the character can cast.) Favored Class Bonus 1
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks, counts as trained.
Raging Song (standard action, 6 rounds/day) (Su) Song can inspire allies in a variety of ways.
-Inspired Rage: Allies gain +2 Str/Con, +1 Morale Bonus on Will Saves, -1 penalty to AC. Cannot use Cha/Dex/Int based skills except Acrobatics, Fly, Intimidate, Ride. Cannot use any ability that requires patience or concentration.
Skald's Vigor While maintain raging song, gain Fast Healing 2. (feat)

Story:

Vikh grew up among kinsmen, in a small Shoanti clan called Steyn-Quah. They revered animals with particular traits of tenacity and rage. Typical patron animals were badgers, boars, and buffalo. One of the smallest of the ancient clans, its members were among the most stubborn and proud of the Shoanti--which is truly saying something. A series of unlucky battles had decimated their numbers to an unsustainable cluster of families and warriors.

During Vikh's tenth summer, he and his father Grissnak while hunting inadvertently happened upon members of a rival clan--the Skoan-Quah looting a sacred crypt. Grissnak overheard the men speaking of a buried greatsword owned by a famous skald of old. This weapon was known to Grissnak, as it belonged to his ancestor. The blade was known as Dongoor, roughly translated as Note of Blood.

A battle ensued. Grissnak was mortally wounded, but fought on with the tenacity of a wounded boar. An enemy who had taken the mighty Dongoor as his own was slain. The huge blade fell to the ground near where Vikh hid in a bush. Instinctively the youth ran to the blade. There he hoisted it up and shouted a song of battle and glory, of lust and blood! Though he was only a child, Vikh and his father managed to drive off the remaining grave robbers.

Grissnak was proud of his son for his valor and courage. There, outside the crypt of their ancestors, Grissnak died in Vikh's arms.

It wasn't long before the Skoan-Quah, most sinister of clans, spread rumor and deception regarding the incident. They accused the Steyn-Quah of looting, desecration, and murder. War broke out and decimated what remained of Vikh's small proud tribe. Vikh was wounded and fell unconscious during the final battle. When he awoke he found that he alone had survived. His ancient proud people had been erased. Adding insult to injury, the enemy had taken his sword, the great blade Dongoor.

Vikh spent the following years in exile from the Shoanti tribal lands, labeled a thief and a murderer. He ventured near and far, learning much and more of the people who inhabit the lands and the history that tells their story. In battle he sings songs that remind him of his father, and fights with a passion. He carries a replica of Dongoor, though in truth it is a poor facsimile. A constant strive for justice, vengeance is on his mind.