Vigfus Wildmane
Male half-elf druid (halcyon druid) 2 (Pathfinder RPG Adventurer's Guide 121)
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +10
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Defense:
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 17 (2d8+4)
Fort +5, Ref +3, Will +6; +2 vs. enchantments
Immune sleep
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Offense:
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Speed 30 ft.
Melee +1 club +4 (2d6+3) or
dagger +3 (1d4+2/19-20) or
dwarven waraxe +3 (1d10+2/×3) or
scimitar +3 (1d6+2/18-20)
[dice=DWA]1d20+3[/dice] … [dice=DWA DMG]1d10+2[/dice]
[dice=Scimitar]1d20+3[/dice] … [dice=Scimitar DMG]1d6+2[/dice]
[dice=Shillelagh]1d20+4[/dice] … [dice= Shillelagh DMG]2d6+3[/dice]
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Statistics:
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Str 14, Dex 14, Con 14, Int 12, Wis 16, Cha 8
Base Atk +1; CMB +3; CMD 15
Favored Class Bonus: +2 skill points
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Feats and Traits:
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Feats and Traits
*Elven Spirit: You possess the elven magic racial trait of the elves, granting you a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, you receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.
Traits
*elven reflexes: +2 to initiative
*spirit animal: smilodon (realm of the mammoth lords) +1 to REF
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*Bonded Mask (Su) Gain bonded object (as wizard), but must choose mask. Antler Face Helm
*Elf Blood Half-elves count as both elves and humans for any effect related to race.
*Elven Immunities - Sleep You are immune to magic sleep effects.
*Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
*Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
*Spontaneous Casting Can lose a spell to spontaneously cast equal or lower level Good domain spell.
*Woodland Stride (Ex) Move through undergrowth at normal speed.