Stag Lord

Vigfus Wildmane's page

64 posts. Alias of qwerty1971.


Full Name

Vigfus Wildmane

Race

Half Elf (Ulfen)

Classes/Levels

Druid (Halcyon) 2 (HP:17/17)(AC:18,FF:12, T:14)(F:+5 R:+3 W:+6)(Init:+4)(Perception:+10)(CMD 15)

Gender

Male

Skills:
Diplomacy +5, Knowledge (history) +5, Knowledge (nature) +6, Knowledge (planes) +5, Spellcraft +5 (+7 to identify magic item properties), Survival +7

Age

21

Alignment

NG

Deity

Green Faith

Languages

Common, Skald, Elven, Druidic

Strength 14
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 16
Charisma 8

About Vigfus Wildmane

Vigfus Wildmane
Male half-elf druid (halcyon druid) 2 (Pathfinder RPG Adventurer's Guide 121)
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +10
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Defense:

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AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 17 (2d8+4)
Fort +5, Ref +3, Will +6; +2 vs. enchantments
Immune sleep

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Offense:

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Speed 30 ft.
Melee +1 club +4 (2d6+3) or
dagger +3 (1d4+2/19-20) or
dwarven waraxe +3 (1d10+2/×3) or
scimitar +3 (1d6+2/18-20)
[dice=DWA]1d20+3[/dice] … [dice=DWA DMG]1d10+2[/dice]
[dice=Scimitar]1d20+3[/dice] … [dice=Scimitar DMG]1d6+2[/dice]
[dice=Shillelagh]1d20+4[/dice] … [dice= Shillelagh DMG]2d6+3[/dice]

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Statistics:

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Str 14, Dex 14, Con 14, Int 12, Wis 16, Cha 8
Base Atk +1; CMB +3; CMD 15
Favored Class Bonus: +2 skill points

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Feats and Traits:

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Feats and Traits
*Elven Spirit: You possess the elven magic racial trait of the elves, granting you a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, you receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.
Traits
*elven reflexes: +2 to initiative
*spirit animal: smilodon (realm of the mammoth lords) +1 to REF

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Druid Spells:

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Druid (Halcyon Druid) Spells Prepared (CL 2nd; concentration +5)
1st—ant haul[APG] (DC 14), cure light wounds, shillelagh (DC 14)
0 (at will)—create water, detect magic, enhanced diplomacy, mending

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Active Buffs:

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* Shillelagh: 0/2 minutes
* Ant Haul: 0/4 hours

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Skills=12:

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Climb 1/+2, Diplomacy 2/+5, Knowledge (history) 1/+5, Knowledge (nature) 2/+6, Knowledge (planes) 1/+5, Perception 2/+10, Spellcraft 1/+5 (+7 to identify magic item properties), Survival 1/+7, Swim 1/+2; Racial Modifiers: +2 Perception, +2 Spellcraft to identify magic item properties
Languages: Common, Druidic, Elven, Skald

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Gear:

Gear: alchemist's fire, alchemist's kindness[APG] (2), liquid ice[APG]; Other Gear lamellar (leather) armor[UC], heavy wooden shield, club, dagger, dwarven waraxe, scimitar, backpack, belt pouch, blanket[APG], flint and steel, holly and mistletoe, mess kit[UE], parchment (2), pot, scroll case, silk rope (50 ft.), soap, spell component pouch, torch (10), trail rations (5), waterskin, Antler helm (Bonded)
Magic:
Money: 68 gp, 8 sp, 5 cp

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Special Abilities:

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*Bonded Mask (Su) Gain bonded object (as wizard), but must choose mask. Antler Face Helm
*Elf Blood Half-elves count as both elves and humans for any effect related to race.
*Elven Immunities - Sleep You are immune to magic sleep effects.
*Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
*Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
*Spontaneous Casting Can lose a spell to spontaneously cast equal or lower level Good domain spell.
*Woodland Stride (Ex) Move through undergrowth at normal speed.