Full Name |
Victoria Pelleret |
Race |
Human |
Classes/Levels |
Swashbuckler 1 |
Gender |
Female |
Size |
Medium |
Age |
20 |
Alignment |
CN |
Languages |
Common, Elven |
Strength |
14 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
14 |
About Victoria Pelleret
Victoria Pelleret
Human swashbuckler 1
Common, CN, Medium, Human, Humanoid
Perception +5
Languages Common, Elven
Skills Acrobatics +7, Athletics +5, Deception +5, Performance +5, Stealth +7, Warfare Lore +3
Str 14 (+2), Dex 18 (+4), Con 12 (+1), Int 10 (+0), Wis 10 (+0), Cha 14 (+2)
Other Items buckler, studded leather, unarmored defense, crossbow, dagger, rapier, backpack, bolts (10), compass, sheath, purse (4 gp; 5 sp; 9 cp)
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AC 18 (19 with shield raised); Fort +2; Ref +9; Will +5
HP 19 Hero Points 1
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Speed 30 feet
Melee [1] dagger +9 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+2 piercing/slashing
Melee [1] rapier +9 (disarm, deadly d8, finesse), Damage 1d6+2 piercing
Ranged [1] crossbow +9 (range increment 120 feet, reload 1), Damage 1d8 piercing
Ranged [1] dagger +9 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+2 piercing/slashing
Confident Finish: You make a graceful attack, piercing your foe’s defenses. Make a Strike with a weapon or unarmed attack that would apply your precise strike damage, with the following failure effect.
Failure: You deal half your precise strike damage to the target. This damage type is that of the weapon or unarmed attack you used for the Strike.
Fleet: Your base movement speed increased by 5'.
Precise Strike: You know how to land your blows in just the right spot. When you have panache and you perform a Strike with an agile or finesse melee weapon or agile or finesse unarmed attack, you deal additional precision damage. If that Strike is part of a finisher, you deal an additional 2d6 precision damage; otherwise, you deal additional damage equal to the number of your precise strike dice (2 damage at 1st level).
Panache:You gain panache by successfully performing specific actions that have a bit of flair, including Tumble Through and additional actions determined by your swashbuckler’s style. You also gain panache at the start of an encounter if your actions prior to the encounter led to you rolling Acrobatics or your style’s associated skill for initiative. At the GM’s discretion, after succeeding at a check to perform a particularly daring action, such as swinging on a chandelier, or sliding down the drapery, you also gain panache if your result is high enough. While you have panache, you gain a +5-foot status bonus to your Speeds, you deal extra precision damage if you have the precise strike class feature, and you gain a +1 circumstance bonus to any check that would cause you to gain panache on a success. While you have panache, you can perform powerful finisher actions, including Confident Finish.
Quick Jump: You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet).
Shield Block: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Swashbuckler's Style (Gymnast): You climb or swim into position, astounding your foes with daring athletic feats. You are trained in Athletics. You start an encounter with panache if you rolled Athletics for initiative. You gain panache during an encounter whenever you successfully Grapple, Shove, or Trip a foe.