| Full Name |
Victor Volso |
| Race |
HP 20/20| AC 18/19| F +7 R +6 W +3| Perc +5 |
| Classes/Levels |
25 Speed | Hero points: 1 | Active Conditions: --- |
| Gender |
CG he/him Human Fighter level 1| 2390522-2015 |
| Size |
Medium |
| Age |
25 |
| Alignment |
CG |
| Deity |
Milani |
| Languages |
Common, Jotun |
| Strength |
18 |
| Dexterity |
12 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
14 |
About Victor Volso
[dice=Perception (trained)]1d20+5[/dice]
HP 20/20
AC 18/19
Fort +7, Ref +6, Will +3
Hero points: 1
Hammers Remaining 5/5
Effects:
Botting Routine:
Move to within 10ft of target, Strike with Guisarme, Cast Shield
Action R: Attack of Opportunity
Action R: Shield Block
[dice=Guisarme (Reach, Trip)]1d20+9[/dice]
[dice=Slashing damage]1d10+4[/dice]
[dice=Guisarme (iterative)]1d20+9-5[/dice]
[dice=Slashing damage]1d10+4[/dice]
[dice=Light Hammer (agile, thrown 20ft)]1d20+9[/dice]
[dice=Bludgeoning damage]1d6+4[/dice]
[dice=Light Hammer (iterative)]1d20+9-5[/dice]
[dice=Bludgeoning damage]1d6+4[/dice]
[dice=Fort]1d20+7[/dice]
[dice=Reflex]1d20+6[/dice]
[dice=Will]1d20+3[/dice]
Victor Volso
He/him Skilled Human, Fighter 1
CG Medium Human
Senses Perception +5
--------------------
DEFENSE
--------------------
AC 18 (+1 Dex, +4 armor, +1 level, +2 trained)
HP 20 Fort +7 (E), Ref +6 (E), Will +3 (T)
Breastplate (+4 AC, +1 max Dex)
Shield Cantrip (+1 AC, 5 hardness)
--------------------
OFFENSE
--------------------
Melee Guisarme (Reach, Trip) 1d10+4 S
Ranged Light Hammer (agile, thrown 20ft) 1d6+4 P, 20 ft.
--------------------
STATISTICS
--------------------
Speed 25 ft.
Skills::
Acrobatics (T, Dex)
[dice=Acrobatics (trained)]1d20+4[/dice]
Arcana (T, Int)
[dice=Arcana (trained)]1d20+3[/dice]
Athletics (T, Str)
[dice=Athletics (trained)]1d20+7[/dice]
Crafting (U, Int)
[dice=Crafting (untrained)]1d20+0[/dice]
Deception (U, Cha)
[dice=Deception (untrained)]1d20+2[/dice]
Diplomacy (T, Cha)
[dice=Diplomacy (trained)]1d20+5[/dice]
Intimidation (T, Cha)
[dice=Intimidation (trained)]1d20+5[/dice]
Lore (Mercenary) (T, Int)
[dice=Lore (Mercenary) (trained)]1d20+3[/dice]
Lore (Pathfinder) (T, Int)
[dice=Lore (Pathfinder) (trained)]1d20+3[/dice]
Medicine (U, Wis)
[dice=Medicine (untrained)]1d20+0[/dice]
Nature (U, Wis)
[dice=Nature (untrained)]1d20+0[/dice]
Occultism (U, Int)
[dice=Occultism (untrained)]1d20+0[/dice]
Performance (U, Cha)
[dice=Performance (untrained)]1d20+2[/dice]
Religion (U, Wis)
[dice=Religion (untrained)]1d20+0[/dice]
Society (T, Int)
[dice=Society (trained)]1d20+3[/dice]
Stealth (U, Dex)
[dice=Stealth (untrained)]1d20+1[/dice]
Survival (U, Wis)
[dice=Survival (untrained)]1d20+0[/dice]
Thievery (U, Dex)
[dice=Thievery (untrained)]1d20+0[/dice]
Gear: :
Bulk (typically 5.5 of 9; 14 max)
Combat gear
Breastplate
Guisarme
5 light hammers
Other gear
Backpack
Bedroll
Chalk
Flint and Steel
Rations
Rope
Soap
Torch
Waterskin