Victor the Veteran
Goblin Squad Member
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There seems to be an emphasis on flags and statuses revolving around managing how, when and with what consequences players can kill each other without much thought to enabling less extreme alternatives. For example, if you don't want to part with your goods when faced with a bandit's demands he is then allowed to kill you and this is somehow more permissible than other ways of killing you...huh?
Even if you aren't powerful enough to overwhelm the bandit and he still kills you, would he not risk being injured in the fight? Is there a mechanic for this? Is the offer window in the form of a barter? i.e. the bandit offers to let you go in exchange for your goods, you counter offer half your goods or is it all or nothing? What's to stop a bandit from demanding more than you have, in which case you'd have to refuse by default and they would still gain the benefit of the bandit flag allowing them to kill you.
Does a paladin or enforcer have the option of catching and incarcerating you (e.g. for a period during which perhaps you don't gain xp) as opposed to simply gaining special incentives to kill you? This seems a bit simplistic the idea of follow the rules or we'll provide incentives for other people to kill you. I mean there are crimes and there are petty crimes. The mark of an evil settlement might be not that they allow crimes to go unpunished but rather that punishments do not fit the crime (death for stealing to eat). By the same token a good settlement should not condone capital punishment under most circumstances so incentives to attack and kill petty criminals doesn't really make all that much sense IMO. Thoughts?