Ranger

Vhagor's page

35 posts. Organized Play character for Solicitor.


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The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

I'm definitely up for more!

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

"Poor thing never stood a chance, eh? Such typical mortal behavior: make things with the sole intent to have it destroy things. The world won't miss this creation."

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

Vhagor joins the fray. Without casting down his eyes, the priest strikes at the wicked construct.

Move action: move forward into combat
Std action: attack with trident

Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

"Gozreh fend, should all of us go at once? I don't know, one of you more technologically savvy lads make the decision."

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

"Eh, a panel with numbers? So, we got those gauntlets, that stick-wand-thing and a box with nine, two, seven, four and six on it and yes, in that order."

Number sequence from the box with the gobbo message:
Eredur finds something of note; on a box that contains assorted gears, there is a sequence of numbers (9, 2, 7, 4, 6) painted on the underside of the box lid, along with a short message in what looks to be Goblin. (Though it appears nobody can read Goblin...)

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

"I take it this ain't no ordinary wand, but instead is something that helps to invoke the machine spirit. Or evoke? I don't know nor does Gozreh. Now, them potions though ... Naru, you should take one with you."

Vhagor falls in behind Setare and holds up his shield, ready to move forward at the first sign of danger.

Anyone care to take the third, assuming Naru takes the 2nd pot?

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

"Electricity? Currents? Give me one of those." Gozreh's godtalker seems quite enamored with the gauntlet. "So eh, we ready to move on? Hanzi seems to have a particular approach in mind."

Sorry, I got no applicable skills for this adventure whatsoever. If profession sailing does come into play though ...

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

Vhagor shakes his head at the devices they find. "Mages and their trinkets ... now that box though, seems them numbers might be useful in whatever is to come? That is, if you can trust a Gobbo."

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

"Sure thing. I wonder what we'll sail into next... and, eh, thank you."

CLW wand on Vhagor: 1d8 + 1 ⇒ (2) + 1 = 3
I will, indeed, keep that one Channel Energy charged saved for now. Will adjust stat line to represent this.

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

Vhagor takes the wand and works its magic on Naruhito. After that, he spends what divine goodwill he has on one last wave of healing.

CLW on Naruhito: 1d8 + 1 ⇒ (2) + 1 = 3
Channel Energy: 1d6 ⇒ 5
No Channel's left =)

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

Vhagor mutters some seafairer's profanity and then bumps his fist into Naruhito. Oddly enough, the warrior could swear he feels favor smile upon him as a result.

Std action: cast Guidance on Naruhito (next attack gets a +1 to attack if you want

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

The searing heat and static electricity force Vhagor to take a step away from the thick of it. Once out, the sailor-priest calls upon Gozreh once more.

5ft step: 1 tile to the east (already moved on map)
Std action: channel energy
Channel Energy to Heal: 1d6 ⇒ 4

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

Ai. Yes, I saw the first post and figured I'd wait with posting till the map got posted. Doh!

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

Vhagor, armed with a trident and not with something more appropriate for smashing brittle bones, opts to help Naruhito find an opening for a brutal attack.

Std action: Aid Another to grant Naruhito +2 to one attack (using Fight Defensively, -4 to attack and +2 to AC)
Aid Another: 1d20 - 2 ⇒ (14) - 2 = 12
Currently: AC 23, Touch 16 and Flat-Footed 18 & CMD 17

Naru: you got a +2 to your next attack versus Skeleton Green

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

"Fine, there, here you go." With obvious reluctance, Vhagor takes the wand and works its magic on the wounded woman.

CLW click: 1d8 + 1 ⇒ (5) + 1 = 6

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

The sailor priest inadvertently wrinkles his nose at the man's explanation. "Don't go talkin' like you suffered the Siren's kiss now."

Vhagor is down with moving on, but something tells me we're going to come to blows with these two hapless individuals.

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

"Why don't you just leave? The way to the exit, minus a trap near the entrance, is all clear. Sorry, but what reason should we have to take you along with us?", asks the sailor priest.

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

Vhagor peeks around the corner with a wary eye and, upon seeing the wounded woman, sighs. Why had he skipped every seminar on medicine and practical healing skills back at the Grand Lodge?!

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

Don't forget you're back to max hp, Hanzi. Who knows, the 2 hp difference might matter :D

Vhagor falls in behind the more experienced Pathfinder and, with more than a couple of skittish glances about the room, follows.

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

Once more Gozreh's blessing was channeled and, without knowing what he was saying - as if a voice projected itself through Vhagor's throat - the priest uttered a healing prayer. "The Eye weeps as our mother provides."

Channel Positive Energy: 1d6 ⇒ 6
That leaves Vhagor with 2 uses of Channel Energy for the day.

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

Waiting till the trap is resolved. If anyone needs healing, let me know. Vhagor does NOT have a CLW wand tho.

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

The priest instinctively grabs for his holy symbol and hisses and groans, spittle going everywhere. Gozreh's stormy nature washes over his companions, leaving the areas around their gashes, cuts and wounds slightly moist. And yes, the droplets of water are salty and those who were hurt, can feel its sting.

He then quickly steps to the side, not wanting to feel the trap's electrical embrace.

Channel Positive Energy: 1d6 ⇒ 6
I can't disarm any traps, but I can make sure you don't topple over right away.

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

"To the empty beach at ebb tide, bare with its rocks and scar ... ", hums the priest as a hint of salt fills the air right before a splash of healing water hits Naruhito.

Gozreh, fickle as ever, didn't bless the priest with much this time.

Move action: move two tiles NE to stand behind Naruhito
Std action: cast Cure Light Wounds (burning Obscuring Mist to do so)

1d8 + 1 ⇒ (2) + 1 = 3
Well, 3 healing is 3 healing.

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

"Go for it, Naru. The weapon and those sticky bags will surely come to good use."

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

"Whoever he was, he must've come in here all by his lonesome self. No way his comrades would've left all this valuable gear behind. Right? Right. So, a magical morningstar. I could use it, but I'm sure one of our more martially inclined lads ought to take it. Now that sunrod ..."

Vhagor picks up the sunrod and thunderstone.

The tanglefoot bags might be a great pickup for the arcane caster. They require a relatively low to hit roll :)

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

"And if they solved it, they took the key and blade with them ... I'd almost start regretting not picking the other tunnel back at the crossing."

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

Vhagor reaches within one of the pouches hanging from his belt and, after bringing his thumb to his lips so he can give it a bit of a lick, reaches down into the pouch again. He then suckles on the tip of his thumb that's now covered with salt and mumbles a prayer before poking Setare. "Here, with grace you go."

Guidance: +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies that has to be used within a minute after casting. I can recast it endlessly, so unless circumstances prevent Vhagor from doing so, feel free to apply it to your perception checks Setare.

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

Vhagor tucks away his shield and readies himself for a rather elevating jump. Once across, the trusty shield is brought forth once more to face both the darkness and the possible dangers up ahead. "Going the other way might allow us to somehow flank whoever those tracks belong to. Then again, following those tracks might give us an easier time finding whatever traps are hidden and waiting to be sprung in this place for they seem to lead to their lair. Or, I mean, so you'd think. Not that I got any experience with banditry, of course, eh."

Following the tracks is fine by me.

Perception for once we get moving: 1d20 + 3 ⇒ (10) + 3 = 13

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

"Hrm, we see red stains that are easily mistaken for blood and we know there is a gang lairing in here who call 'emselves the Blood-Red Raiders. What are the odds! You'd almost think they're trying to lure us forward into a trap. Or maybe I'm going paranoid in my ol' days."

The sailor priest's looks give you the impression he ain't older than thirty years tops.

Is anyone blessed at noticing traps *before* they go off? Vhagor will cast 'Guidance' on that character with the idea that you can use it to get a +1 on your Perception check(s). He can recast it once spent :)

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

Vhagor climbs down the rope ladder last and, once down, calls upon Gozreh's fury to show him the way. Just like that, the driftwood holy symbol starts to glow. "Now then eh, what's this? You think it is blood?"

That's all the encouragement the sailor priest needs to bring forth his trusted trident and shield.

Cast the 'Light' cantrip
Climb: 1d20 - 2 ⇒ (17) - 2 = 15

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

"Taking what ain't yours while being capable of achieving all this. Gods below, talent ain't always handed out with equal parts wisdom and insight eh? Well, it seems we got no other way than down. Any of ye who got troubles climbing?" The sailor priest eyes his companions and wonders if taking off some of the armor and carrying it down in bags might be a wise choice.

Vhagor strolls forward and, like any seaman would, inspects the rope and checks the state of the rope ladder.

Profession Sailor: 1d20 + 7 ⇒ (19) + 7 = 26
No idea if that's necessary, but I figured I'd add a preemptive roll just in case.

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

"A sturdy shovel and a proper crowbar ought to be useful, I woulda say. Don't think any of us are lugging that about so how about I fix that. A sailor with a shovel, ha, the people of Absalom might start thinking I'm an Ulfen pirate."

Vhagor barks with laughter. "And don't you worry about drowning. I used ta be a coxswain, ye know, commanding a rowboat when things go dire. I ain't never let anyone drown on my watch before and, Gozreh fend, it ain't gonna happen anytime soon."

-4 GP for Shovel (2 gp) and Crowbar (2 gp). Total weight is 13 lbs. I updated my char sheet to reflect all of this.

Vhagor is ready to move on!

The Concordance

Male | HP: 11/14 | AC: 21 (14 Tch, 18 Fl) | CMB: +2, CMD: 15 | F: +4, R: +2, W: +5 | Init: +2 | Perc: +3, SM: +3 | Speed 20ft (Medium Armor+Load)| Channel Energy: 1/4 | Surge: 6/6 | Storm Burst: 6/6 | Spells: 1st 2/3 | Active conditions: +1 AC from boon

Wow, that's one amazing boon. Vhagor will pick the +1 AC, which cranks his AC up to 21.

A young stocky Ulfen man with weather-kissed skin skittishly glances about as he approaches the meeting spot. The tone of his skin is best described as having the color of coffee stained parchment, betraying him as an outdoorsman. The coarse hair on his exposed forearms and hands fail to hide the discolored scars, which sing a song of hardships overcome. While not short, he doesn't stand out in the crowded streets of Absalom: the man's bandy legs ain't helping much with that.

For the more worldly types, Vhagor wears plain red and green Ulfen clothes. The hems are decorated with stitched-on runes, covering a wide range of sailor superstitions and Ulfen prayers. A piece of driftwood has been carved into the shape of a leaf and hangs around his neck, whereas his armor has bits of seaweed and sargassum woven into it. A copper band rests around his biceps, engraved with a mighty warrior woman taming a Linnorm.

"Ready, eh? Well, as good as one can be, I suppose. Greetings, Aldarion, Hanzi and Naru ..hito?" the Ulfen man says as his tongue samples the foreign names they gave him. "I am Vaghor, Son of the Ironbound Archipelago. We ought to be five, eh? I guess we best wait for the others to show up. Gotta admit, I can't wait to get out of this city."

The Concordance

Awesome :) thank you! Looking forward to playing with all of you.

The Concordance

Solicitor here. I rolled a human cleric of Gozreh:

Player name: Solicitor
Character name: Vhagor Skrikal
PFS#: 279826-2
Faction: The Concordance
Day Job Roll (if applicable: Profession Sailor: 1d20 + 7 ⇒ (1) + 7 = 8
Regular or Slow Progression: Regular

I think everything that's required is in his profile, but if not, feel free to point out any mistakes and or missings bits! I'll add a description, personality and what not later :)