Tiryin Vonnarc

Vesper Darkwind's page

No posts. Alias of Greycastle.


About Vesper Darkwind

Character Info:

Alignment - Neutral
Deity - Champion of Valkur

Backstory
Sent by the Raven Queen to the material plane to retrieve the legendary weapon Blackrazor. In his research, he learned that Wave and Whelm were both weapons linked to Blackrazor in history. So finding no leads on Blackrazor, he sought out one of the others, Wave.

The longer he spent on the material plane, the weaker his connection to his Raven Queen became. So it was by the time he came to the House of the Tempest Wave, Vesper began his journey to become a Champion of Valkur. The church was known for taking in sailors down on thier luck and Vesper was one. He had come searching for a legendary weapon, but found himself staying for the the teachings.

Background
Acolyte of Valkur
Language - Abyssal
Skills - Religion, Insight
Tools - Vehicles (water)
Feature Feature: Feature: Shelter of the Faithful
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.

You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.

Personality Trait
I judge people by their actions, not their words
I can stare down a hellhound without flinching.
I see omens in many events and actions. The gods are speaking to us.

Ideals
I seek to prove myself worthy of my god's favor by matching my actions against his teachings.

Bond
I still hear the Raven Queen's whispers in my dreams. I hope my faith can remain strong enough to resist her pull.

Flaws
I am often suspicious of strangers and expect the worst of them.
Normally extremely brave, the sight of a Raven can send Vesper into a panic.

Class Abilities:

Fighter - 20 Champion
Skills - Athletics, Intimidate
Second Wind - 1d10+20
Fighting Style - Dueling Weapon
Action Surge - 2/2
Improved Critical 18, 19, or 20
ASI +2 Con
Extra Attack - Four attacks per round
ASI Elven Accuracy
Athlete half proficiency to physical stat checks
ASI Shield Master
Indomitable - 3/3
Aditional Fighting Style - Great Weapon Fighting
ASI Sentinel
ASI Resilience Dexterity
ASI Resilience Wisdom
Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
ASI Skilled

Racial Abilities:

Elf
Ability Modifier: +2 Dexterity
Size: Medium
Speed: 30ft

==Darkvision==
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

==Keen Senses==
You have proficiency in the Perception skill.

==Fey Ancestry==
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

==Trance==
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Shadar-kai
Ability Score Changes: +1 Constitution

==Necrotic Resistance==
You have resistance to necrotic damage.

==Blessing of the Raven Queen==
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a long rest.

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

Ability Scores and Proficiencies:

== ABILITY SCORES==
Str: 10(27)
Dex: 16
Con: 20
Int: 10
Wis: 16
Cha: 10

== PROFICIENCIES ==
Proficiency: +6
Languages: Common, Elven, Abyssal

Armor: All
Weapons: All
Tools: Vehicles (water), +3 any dex based tools

Skills:

== SKILLS ==
Acrobatics (Dex) +6
Animal handling (Wis) +3
*Athletics (Str) +14
Deception (Cha) +0
*Insight (Wis) +9
*Intimidation (Cha) +6
Investigation (Int) +6
*Knowledge Arcana (Int) +6
*Knowledge History (Int) +6
*Knowledge Religion (Int) +6
Knowledge Nature (Int) +0
Medicine (Wis) +3
*Perception (Wis) +8
Performance (Cha) +0
Persuasion (Cha) +0
Sleight of hand (Dex) +6
Stealth (Dex) +6
*Survival (Wis) +9

Combat:

==Saving Throws==
S +14, D +9/12, C +10, I +0, W +9, C +0
- Advantage vs Magic and Charm effects
- Immune to magical sleep effects

== COMBAT ==
Speed: 30 ft
Initiative: +6 advantage
- Cannot be surprised, even when asleep
Hit Points: 204
Hit Dice: 20/20 d10
Armor Class: 20/23 (w shield)

Attacks:
==Melee==
Wave - +17, 1d6+13
Greatsword +2 - +16, 2d6+10

==Ranged==
Handaxe - +14, 1d6+8
Longbow +3 - +12, 1d8+6

Equipment:

== Armor ==
Dwarven Platemail +2
- Forced movement reduced by 10ft
Shield +1

== Weapons ==
Trident (Wave)(Attuned)
Greatsword +2
Longbow +3
Hand Axe (2)

== Equipment ==
Carry = lbs Push/Drag = lbs
Gold - 53, Silver - 2, Copper - 3
Exquisite Quality Traveling Clothes
Mantle of Spell Resistance (Attuned)
Belt of Cloud Giant Strength (Attuned)
Cape of the Montebank
Wind Fan
Boots of Elvenkind

Explorer's Backpack
Bag of Holding
2 - Potion of Supreme Healing (10d4+20)
1 - Potion of Superior Healing (8d4+8)
1 - Potion of Greater Healing (4d4+6)
1 - Potion of Healing (2d4+2)
2 - Potion of Growth
Winged Boots (Attunable)

Trinket
A small Silver skull the size of a coin