Adventurer

Vesera Arkona's page

99 posts. Alias of Quatar.


Full Name

Vesera Arkona

Race

Half-elf

Classes/Levels

Witch (Hedge Witch) 1

Gender

female

Size

6'2"

Age

25

Alignment

NG

Deity

Sarenrae

Languages

Common, Elven, Celestial, Draconic, Varisian, Jistka

Occupation

Healer

Strength 8
Dexterity 14
Constitution 13
Intelligence 18
Wisdom 12
Charisma 12

About Vesera Arkona

AC: 12
AC Touch/unarmored: 12
AC Flat-Footed: 10

Fort: +1
Ref : +2
Will: +3 (+2 vs enchantment)

Base Attack Bonus (BAB): +0
Melee: -1
Ranged: +2

CMB: -1
CMD: +11

HP: 7/7
Speed: 30 ft

Senses: Perception +6 (+8 when familiar close); low-light vision

Attacks/Damage:
Dagger
Attack: -1
Damage: 1d4, slashing/pierching
Crit: 19-20, x2

Quarterstaff
Attack: -1
Damage: 1d6, bashing
Crit: 20, x2
Special: double (1d6/1d6)

Feats:
Alertness (when familiar is in arm's reach) (+2 Perception/Sense Motive, +4 when 10 ranks)
Skill Focus (Perception) (Half-Elf)
Extra Hex (1st)

Traits:
Framed (Dropout) (+2 Spellcraft)
Two World Magic (Prestidigitation)
Extremely Fashionable (+1 Bluff, Diplomacy, Intimidate when wearing 150gp worth of clothing/jewelery. Diplomacy is class skill)

Special Qualities:
Arcane Training (alt. racial trait), Cantrips, Elven Immunities, Familiar, Keen Senses

Hexes:
DC (10 + 1/2 level + Int): 14
Healing (CLW 1/day per person - at 5th level CMW)
Fortune (roll twice, take better result. 1 round (2 at 8th, 3 at 16th). Cackle extends.)

Skills:
Class + Int = 2 + 4 = 6/level

Trained:
+5 Diplomacy (1 rank, 1 cha, 3 CS) (+1 when wearing 150gp clothing/jewelery)
+5 Heal (1 rank, 1 wis, 3 CS)
+8 Knowledge: Arcana (1 rank, 4 int, 3 CS)
+5 Knowledge: Local (1 rank, 4 int)
+5 Knowledge: Nobility (1 rank, 4 int)
+5 Profession: Healer (1 rank, 1 wis, 3 CS)
+10 Spellcraft^ (1 rank, 4 int, 3 CS, 2 trait)

Untrained:
+2 Acrobatics*
+4 Appraise
+1 Bluff (+1 when wearing 150gp clothing/jewelery)
-1 Climb*
+4 Craft:_____
+4 Craft: Alchemy
-- Disable Device^*
+1 Disguise
+2 Escape Artist*
+2 Fly*
-- Handle Animal^
+1 Intimidate (+1 when wearing 150gp clothing/jewelery)
-- Knowledge:____^
+4 Linguistics
+6 Perception (0 rank, 1 wis, 3 SF, 2 race) (+2 when familiar close)
+1 Perform: untrained
-- Profession:_____^
+2 Ride*
+1 Sense Motive (+2 when familiar close)
-- Sleight of Hand^*
+2 Stealth*
+1 Survival
-1 Swim*
+1 Use Magic Device^

^Trained only
*Armor Check Penalty

Spellbook:
0: All + Prestidigitation
1: Charm Person, Cure Light Wounds, Diagnose Disease, Ear-piercing Scream, Enlarge Person, Identify, Ill Omen, Sleep, Unseen Servant

Spells prepared/DC:
0: 3 / DC 14: Detect Magic, Prestidigitation, Stabilize
1: 2 / DC 15: Cure Light Wounds, Sleep

Patron:
Healing - 2nd—remove fear, 4th—lesser restoration, 6th—remove disease, 8th—restoration, 10th—cleanse **, 12th—pillar of life **, 14th—greater restoration, 16th—mass cure critical wounds, 18th—true resurrection.

Equipment (weight) (cost):
Dagger (1) (2)
Quarterstaff (4) (0)
Sling (-) (0)
Bullets x10 (5) (0.1)

Clothing, Peasant (2) (0.1)
Pouch, spell components (2) (5)

Wand of Misery (1) (5)

Pouch, belt : (0.5) (1)
-- Chalk x2 (-) (0.02)
-- Flint and Steel (-) (1)
-- Herb/Plant, Bachelor Snuff x5 (-) (5)
-- Herb/Plant, Belladonna x2 (-) (4)
-- Herb/Plant, Garlic x1 (1) (0.1)
-- Herb/Plant, Night Tea x10 (-) (1)
-- Herb/Plant, Wolfsbane x5 (-) (2.5)

Backpack (2) (2)
-- Flask, empty x5 (-) (0.15)
-- Ink (-) (8)
-- Inkpen (-) (0.1)
-- Parchment x10 (-) (2)
-- Scroll Case x2 (1) (2)
-- Waterskin (4) (1)
-- Whistle, silent (-) (0.9)
-- Healers kit (1) (50)
-- Torch x3 (3) (0.03)

At home:
-- Bedroll (5) (0.1)
-- Blanket, common (1) (0.2)
-- Cauldron (5) (1)
-- Hammock (3) (0.1)
-- Kit, Cooking (2) (1)
-- Blanket Winter (3) (0.5)
-- Kit, Leeching (5) (5)
-- Lamp, common (1) (0.1)
-- Oil, lamp x2 (2) (0.1)
-- Clothing, Explorer (8) (0)

Dog (25)

Total Weight: (27.5)
Total Worth: (126.1)

Carrying Capacity:
Light: 26
Medium (-3): 53
Heavy (-6): 80
Lift: 160
Push/Drag: 400

Money:
Starting Money: 180 gp
Starting Equip: 176.1 gp

Current Money: 3.90 gp

Magic Items:
None

Familiar:
Name: Leilani
Race: Thrush
Bonus: +3 Diplomacy
HD: 1
HP: 3
Speed: 10 ft., fly 40 ft. (average)
Attack: +2 (1d2-5) x2
AC: 17 (T: 16, FF: 15) (+2 Dex, +4 Size, +1 NA)
Abilities: Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
F/R/W: 0/4/4
Skills: Fly +12, Perception +9 (low light vision)
Known Language: Celestial

Dog:
Name: Rika
Race: Dog, Orcish Wolf-dog
Senses: low-light vision, scent; Perception +8
DEFENSES
AC: 13 (T: 12, FF: 11) (+2 Dex, +1 NA)
HP: 13 (2d8+4)
F/R/W: 5/5/1
OFFENSE
Speed: 40 ft.
Attack: bite +3 (1d6+2 plus trip) x2
Statistics
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk: +1 CMB: +3 CMD: 15 (19 vs trip)
Feats: Skill Focus (Perception)
Skills:Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking);
Tricks known: Attack, Defend, Heel, Down, Stay, Perform

Physical Description:

Background/History:
Vesera was born 25 years ago, to a young woman of the Arkona family, one of the most powerful noble families in Korvosa, some say even the most powerful. To not insult the Mierani Elves, which could have caused severe diplomatic incidents, she was recognized as a member of the family, but despite all that, she never was truely "one of them". It had been made very clear to her throughout her life that she would never rise to any position of power within the family, nor gain any official title aside from the bare minimun that was necessary to keep the apearance. She also knew that when she was older she was supposed to enter the Academae for her education, usually a great honor but in this case simply the easiest way to get rid of her.

One night, she was 16 and had just begun her studies at the Academae a year before - which she actually enjoyed quite alot - a squad of Hellknights stormed her room, and arrested her on the charges of murder. A local fisherman claimed he saw how she put a spell on a man, and while he was entranced by her, she had made him cut his own heart out, which she then supposedly had eaten while it was still beating. Of course that was a wrong accusation, two other students could confirm she had been at the Academae the whole time, but somehow one of the guards found a bloody knife beneath her bed.

Most likely due to the witness statements of the students and her family she was not immediately executed, but was still arrested. When the next day the fisherman turned up dead, beaten into a nearly unrecognizeable pulp, rumors again were saying that of course she was responsible for this. With the main and only witness against her dead however, there was no clear proof of her guilt, as the knife was not strong enough evidence, and the Hellknights were forced by the law to let her go. Just when she thought everything was turning out fine and returned to the Academae, she was intercepted at the gate, and told to leave. They would not have practitioners of such dark and obviously evil arts at this place, and if she'd ever return they'd give her a taste of all the arcane secrets that she had not yet learned.

The thing that did not surprise her however was the public statement by her family, declaring all ties to her void. She knew they had just waited for an oportunity like that, even when it was obviously a setup. For some time she had even believed they were behind it from the start, till she found out the truth: The murder had been commited by a crimelord named Gaedren Lamm. Why he had cut out the heart, she didn't know, perhaps simply to give it a more "occult" look.

Having lost everythign Vesera survived the next months mostly by stealing what she needed and taking the few odd jobs that she had any chance of doing. She wasn't very strong, so she couldn't work at the docks, she certainly wasn't fast or ruthless enough to join the thieves' guild, and those that might employ her as a scribe would mostly recognize her and send her away.
It didn't take long and she attracted the attention of an old woman, who was a healer in one of the poorer quarters of Korvosa. She claimed she had watched her over the last weeks and thought she had potential. She herself was growing old and felt that she would be dying soon, but before that happened, she wanted to pass on her knowledge, and how would she feel to become the apprentice of a healer?
Not having had anything decent to eat for what felt like an eternity, she accepted the offer, figuring this way she could avoid selling her body like some of the girls she had met, and it couldn't really make things worse for her after all, could it? She might get regular meals again and maybe even something like a bed under a roof. Funny, how such basic things suddenly seemed like the most important ones in the world.

She hadn't actually expected to have a hand for healing, but it turned out it wasn't that hard actually, and not so much different from the magical exercises she had performed at the Academae. And something else that she hadn't expected: She enjoyed it. She knew she couldn't change the world, or even the city from her place in it, but each time she helped on of those people, cured one of their ills or even helped them bring a baby into this world, she kew that she had made it a tiny bit brighter for them. And that gave her hope for herself as well.

Two years ago her teacher had died, not of illness or injury but of old age, one of the few things neither of them could do anything about. Since then she had been responsible for the people of the district, and sometimes she was even glad for the events that seemingly had ruined her life. Sometimes.