Pathfinder Lost Omens, Rulebook Subscriber
Themetricsystem wrote:
We have poppets, androids, and automatons. How is this sillier than them?
Pathfinder Lost Omens, Rulebook Subscriber
Several myths and legends surround heroes or gods who are a bit more macabre. I think some abilities should Deal with fire, brimstone, the Undead, void energy etc. One concept I think would be AMAZING is to go down the path of being a great old one godling where I get a "divine spark" from the tapestry... or the tapestry greatly influenced my divine spark. There are traditionally darker gods (like rovagug or urgathoa) we should have options in the form of epithets that can reflect that darker path.
Pathfinder Lost Omens, Rulebook Subscriber
Sy Kerraduess wrote:
Wait - can he seriously punch the sun?
Pathfinder Lost Omens, Rulebook Subscriber
Ly'ualdre wrote:
I wouldn't be surprised if the "dead god" is what gave Ascendants their power. Ascendants obtained part of this dead gods essence giving them their power hence their rarity.
Pathfinder Lost Omens, Rulebook Subscriber
The big bulky guy is known as an Ascendant. These are not demigods. What they are, are people who have obtained a fragment of a gods power. They are similar to clerics in that way. Each ascendant uses a fraction of the gods power rather than becoming a god themselves. They will not have spells.
Pathfinder Lost Omens, Rulebook Subscriber
Farien wrote:
It's not broken to want a fighter with a sword made of ice.
Pathfinder Lost Omens, Rulebook Subscriber
Ravingdork wrote:
I'm not looking for problems. I have a fantasy character I want to fulfill and yall are like, "can you just use a different fantasy character that is entirely different than what you envisioned?"
Pathfinder Lost Omens, Rulebook Subscriber
Gaulin wrote:
I was unaware mindsmith allowed me to create a weapon that deals energy damage.
Pathfinder Lost Omens, Rulebook Subscriber
The whole, "You're poaching abilities.from other classes by getting that dedication into that class" is at best dishonest and at worst, a childish take. The entire point of getting the dedication should be to obtain some of the flavor of that class. And it should remain viable for actual usage otherwise what's the point?
Pathfinder Lost Omens, Rulebook Subscriber
Farien wrote:
Putting into a dedication, "Elemental Weapon- your weapon is formed and deals the damage type of your chosen element" isn't poaching anything and is completely balanced.
Pathfinder Lost Omens, Rulebook Subscriber
shroudb wrote:
I love soulforger, but it also only is usable 1 per day.
Pathfinder Lost Omens, Rulebook Subscriber
Eoran wrote:
Oh ffs I don't have it in me today to argue against this dumb argument. It's literally not the same. It "seems" similar to YOU, but it's not. It doesn't work with power attack, or other abilities like it, it can't create a scatter gun, the attack is sub par only going up to expert. As an example of the difference.. let's say I have 22 con (highest con you can. Get without a con class.) That's +6 attack. Expert is +4 attack. +2 for item. So that's +12 vs fighter who's at +7 attack(for stats), +8 attack(for legendary) and +3 item = +18 to attack. I don't know of you have ever played pathfinder 2E, but in a game where a +1 Bard song makes a noticeable difference, a 6 attack difference between kineticist dedication impulse usage and using an actual weapon is absolutely absurdly huge. So no. It's not the same. At all. In any shape or form. And no amount of "flavor" will make it viable. Unviable options might as well not exist as options, seeing as they are next to useless.
Pathfinder Lost Omens, Rulebook Subscriber
Squiggit wrote:
They could have provided elemental weapon as part of the dedication feat imo.
Pathfinder Lost Omens, Rulebook Subscriber
Ravingdork wrote:
No. Not even close. It uses your impulse attack rather than your normal attack, (and you only get up to expert, so it's basically useless for fighter) it doesn't create any type of weapon so I can't create picks or other new weapons that might be released. I can't create cold scatter guns for example. It's probably my biggest complaint right now.
Pathfinder Lost Omens, Rulebook Subscriber
AestheticDialectic wrote:
Uh what? Dread necromancers were awesome!
Pathfinder Lost Omens, Rulebook Subscriber
PossibleCabbage wrote:
And before kineticist, spells are only allowed to be limited. Can't have any unlimited spells.. And before summoner, all summoned minions must be substantially weaker than the character. And before magus, the three action economy is sacred. No messing with it. And before summoner and kineticist, it is absolutely overpowered for a character to "strike" with elemental damage. (I heard this once when I was proposing Elemental Heart to Mark Seifter during summoner playtest) And before... And before... And before...
Pathfinder Lost Omens, Rulebook Subscriber
Sanityfaerie wrote:
I honestly just want a proper minion class. Summoner is "okay" but their minion is half a character and your summoner is half a character. All summoning of undead minions are also fairly weak and almost worthless.
Pathfinder Lost Omens, Rulebook Subscriber
Reza la Canaille wrote:
In PF1e, that's because magic is OVERPOWERED. In PF2E its very underpowered.
Pathfinder Lost Omens, Rulebook Subscriber
Okay - So bear with me here. Let's say we have an all day every day necromancer... but they cast spells utilizing their companions life pool. They get access to multiple companions (3). They can use their actions to move or attack with their companions. Whenever they use one of their abilities, their companion strikes as a free action. Their abilities drain HP from their companions per usage of the spell. They get a focus spell that brings back all their companions to full life.
Pathfinder Lost Omens, Rulebook Subscriber
Pieces-Kai wrote: Feel the problem with class archetype like most archetype is that it will end up feeling rather bare bones and would rather Wizard subclasses get more meaty subclasses to try and make the Necromancer fantasy play out a lot better I see what you did there.
Pathfinder Lost Omens, Rulebook Subscriber
Pieces-Kai wrote: I'm curious how they'd make Chronomancer feel deep enough for a full class because it feels a lot more fitting for a subclass type deal/archetype I'd make a lot of abilities play with the sacred action economy. Force creatures to lose actions, give actions to players, reverse a creatures actions, etc etc.
Pathfinder Lost Omens, Rulebook Subscriber
YuriP wrote:
"Whenever you gain a class feature that grants you expert or greater proficiency in any type of armor (but not unarmored defense), you also gain that proficiency in the armor types granted to you by this feat." It specifies not unarmored defense. The wording is entirely different.
Pathfinder Lost Omens, Rulebook Subscriber
CynDuck wrote:
I 'want' to say a chronomancer class...
Pathfinder Lost Omens, Rulebook Subscriber
Martialmasters wrote:
Taking 3d4 as an example of a basic cantrip vs 1d4+4 With 1d4+4, there is a 25% chance of getting 5, 6, 7, or 8 damage. Meanwhile with 3d4, lets do the math.
There is a 93% chance that the result is 'at least' 5. And there is a 50% chance that the result is 'at least' 8. So half the time, the 3d4 damage cantrip (from RoE), Needle darts, will deal equal to or more top end damage than a 1d4+4 attack spell can normally deal. And a 15.63% chance for needle darts to deal equal to or more damage output than what a 1d6+4 damage cantrip can deal. So you have a 7% chance of dealing less than the minimum, but 50% chance of dealing more than the maximum for most cantrips.
Pathfinder Lost Omens, Rulebook Subscriber
graystone wrote:
That's not what I asked. I repeat. When I use an overflow ability, is the aura expended PRIOR to damage dealt or AFTER damage dealt.
Pathfinder Lost Omens, Rulebook Subscriber
PossibleCabbage wrote:
Martials have both staying power AND damage potential.
Pathfinder Lost Omens, Rulebook Subscriber
SuperBidi wrote:
Tbh, I'd rather see them rebalance attack. Attack is far more meaningful for having an 18 str than damage is. Let's say you have 1d8+4(str) damage vs 17 AC.. for a fighter. That's 5 to 12 damage for the first attack of 8.5 damage. 8.5.. with 17 AC and a + 9 to attack, you hit on an 8 or crit on an 18. That +2 to attack contributes to 8.5 * .5
5.1 1.7 dmg or .85 dmg per point of attack. Meanwhile str if it goes down by 1 damage Is 1d8+3 or 4+11=15/2 =7.5 * .5 + 15 * .05 = 4.5 5.1-4.5=0.6 So each point of attack at level 1 is worth more than each point of strength 0.6 for str vs 0.85 for attack. Plus if you don't have 18 of main stat, wiffing all the certainly feels bad. So I'd rather they fix attack than damage.
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