Survivor

Vernonia Banks's page

134 posts. Alias of PDXCook.


Full Name

Vernonia Banks

Classes/Levels

Female Peri-blooded Aasimar Cleric [HP 9/9] [AC:13 T:10 FF:13 CMD:10] [Init +0] [Fort +3 Ref +0 Will +5] [Perception +3]

About Vernonia Banks

Vernonia Banks
Female peri-blooded aasimar (emberkin) cleric (separatist) of Gozreh 1 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 32)
CN Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 9 (1d8+1)
Fort +2, Ref +1, Will +5; +2 morale bonus vs. mind-affecting effects
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4/19-20) or
. . dagger +0 (1d4/19-20) or
. . mwk dagger +1 (1d4/19-20) or
. . quarterstaff +0 (1d6)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel positive energy 4/day (DC 11, 1d6)
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—pyrotechnics (DC 13)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—fire bolt (1d6-1 fire)
Cleric (Separatist) Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, burning hands[D] (DC 14), endure elements
. . 0 (at will)—detect magic, spark[APG] (DC 13), stabilize
. . D Domain spell; Domains Fire, Weather (Seasons[APG] subdomain)
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Statistics
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Str 10, Dex 12, Con 10, Int 14, Wis 16, Cha 13
Base Atk +0; CMB +0; CMD 11
Feats Free Spirit[ISWG]
Traits child of nature, restless wayfarer
Skills Acrobatics -2 (-6 to jump), Escape Artist -2 (+0 to escape a grapple or bonds), Knowledge (geography) +7, Knowledge (local) +4, Knowledge (nature) +7, Knowledge (religion) +6, Linguistics +6, Spellcraft +8, Survival +3 (+5 to find food and water, +5 to avoid becoming lost); Racial Modifiers +2 Spellcraft
Languages Celestial, Common, Dwarven, Elven, Skald, Sylvan
SQ forbidden rite (fire), untouched by the seasons
Other Gear studded leather, crossbow bolts (20), dagger, dagger, light crossbow, mwk dagger, quarterstaff, bedroll, cold weather outfit, compass[APG], grappling hook, hemp rope (50 ft.), masterwork backpack[APG], trail rations (5), waterskin, wooden holy symbol of Gozreh, 30 gp, 4 sp
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Special Abilities
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Cleric (Separatist) Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric (Separatist) Domain (Seasons)
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fire Bolt 1d6-1 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Free Spirit +2 bonus on saves vs. mind-affecting and on escape attempts
Untouched by the Seasons (1 hours, 6/day) (Su) As per Endure Elements

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