Thousand Bones

Vergor Fenstrider's page

26 posts. Alias of Gavgoyle.


Full Name

Vergor Fenstrider

Race

Human

Classes/Levels

Druid

Gender

Male

Size

Medium

Age

23

Special Abilities

Nature Sense, Spontaneous Casting, Wild Empathy, Copycat

Alignment

CN

Deity

Serpent Spirits

Languages

Common (Taldan), Druidic, Draconic

Occupation

Army Scout

Strength 12
Dexterity 15
Constitution 14
Intelligence 12
Wisdom 16
Charisma 8

About Vergor Fenstrider

APPEARANCE/PERSONALITY:

Spoiler:
Vergor is a short, solidly built backwoodsman with leathery skin stained dark tan by repeated exposure to the elements. His long black hair is streaked with early grey and his face is full of lines showing his years of outdoor activity. He has a tattoo of a Massasagua (Grey Rattlesnake) that stretches from the back of his left hand, up his arm, coils around his back, down the other arm, and ends with a rattle on the back of his right hand. On each palm he has tattoos of skeletal open snake jaws. Vergor has complete faith in his independence and abilities to see him through most situations that the woods can throw at him. He is practical and strait-spoken to the point of bluntness...not a rudeness born of being a mysanthrope, but of spending too much time on his own.

HISTORY:

Spoiler:
Vergor grew up with his father in the area southeast of Daggerford. His mother died when he was about four and as a result he spent most of his youth helping his father trap critters to sell pelts in Waterdeep furrier shops and other assorted bits to arcanists for spell components. So the boy spent more nights under mangrove roots than under a roof. He learned well the secrets of the woods and mires and fens. He grew to be a strong young man wandering from the Lizard Marshes, to the Misty Forest, to the High Moor, but his interest in trapping waned and he became more interested in enjoying and preserving the balance of the dynamic natural systems that he saw.

His reverence of the natural world eventually turned into a kind of worship and between his own reflection and some tutalage under local human druids and the occasional shamen of local lizardman and bullywug tribes he has become somewhat known around Daggerford for his power over the natural world. He is not affiliated with any Drudic organization currently.

He started leasing out his services as a guide and, on occasion, has traveled as far as the Marsh of Chelimber. During his travels he has made and maintained contacts with sources in Waterdeep and the surrounding countryside, including various adventureres he has helped guide. He keeps a small shack outside of Daggerford with Orellia Groppet, a local midwife. They enjoy a casual relationship and she offers a drop-point for information to be left for the wandering druid.

STATS:

Spoiler:

HP: 20 Current HP: 20 Init: +2(DEX) Speed: 30'
AC: 10 +2(DEX) +4(Defense Bonus) = 16; Touch: 16; Flat-Footed: 14
STR: 12 +1; DEX: 15 +2; CON: 14 +2; INT: 12 +1; WIS: 16 +3; CHA: 8 -1;
FORT: 2(base) +2(CON) = 4
REF: 0(base) +2(DEX) = 2
WILL: 2(base) +3(WIS) = 5

SKILLS:

Spoiler:

Heal: 1(rank) +3(WIS) +3(class skill) +2(feat) +2(healer's kit)= +11
Knowledge (Nature): 1(rank) +1(INT) +3(class skill) +2(Nature Sense)= +7
Perception: 1(rank) +3(WIS) +3(class skill) = +7
Spellcraft: 1(rank) +1(INT) +3(class skill) = +5
Stealth: 1(rank) +2(DEX) +3(class skill) = +6
Survival: 1(rank) +3(WIS) +3(class skill) +2(feat) +2(Nature Sense) = +11
Swim: 1(rank) +1(STR) +3(class skill) = +5

FEATS:

Spoiler:

Opening Volley: When you deal ranged damage on an opponent, get a +4 circumstance bonus to hit with next melee attack if vs. same opponent before end of next round.
Self-Sufficient

Class Abilities:
Domain: Trickery
---Copy Cat: 6/day as Move Action, can create single Mirror Image duplicate of you for 1 rd/level
Spontaneous Casting: can substitute Summon Nature's Ally for prepared spell
Nature Sense: +2 to Knowledge (Nature) and Survival checks
Wild Empathy: Diplomacy for animals... 1d20+Druid Level+CHA modifier; may use vs. magical beast at -4 penalty

COMBAT:

Spoiler:

BAB: +0
Melee: +1(STR)
Ranged: +2(DEX)

CMB: +1
CMD: 13

Duchaine Modele 8
Bolt Action Rifle
2d6 Damage; 20x3 critical; Range increment 120 ft; Type Piercing
Ammunition Capacity 6 rounds, reloads with stripper clip (move action)
Can mount bayonet
8 1/2 pounds
---Bayonet
---1d6 damage; 19/20x2 critical; Type peircing
1 1/2 pounds

Charcaud 15
Double action revolver, swing out cylinder
2d4 damage; 19/20x2 Critical; Range increment 20 ft; Type piercing
Ammunition capacity 6 rounds, reloads with 3 round speed loaders (move action)
Cannot mount bayonet
1 1/2 pounds

SPELLS

Spoiler:

Per Day (w/ WIS bonus): 0th Lev:5 1st Lev: 4 2nd Lev: 3 3rd Lev: 2

Prepared ([c]=cast)

0th Level
---------------------
Detect Magic
Purify Food and Drink (DC13)
Stabilize

1st Level
---------------------
Charm Animal (DC14)
Obscuring Mist

GEAR & BOOTY:

Spoiler:

Duchain Model 8, Rifle w/ Bayonet............10#
Charcaud 15, Pistol.........................1.5#
Belt Pouch..................................0.5#
---Holly and Missletoe; other botanical
specimens................................-
Heward's Handy Haversack......................5#
---Alchemist's Fire (x2).....................-
---Bedroll...................................-
---Chalk.....................................-
---Everburning Torch.........................-
---Fishhook and line.........................-
---Flint and Steel...........................-
---Healer's Kit (0/10 used)..................-
---Money pouch...............................-
---Mirror, small steel.......................-
---Potion of Cure Moderate Wounds............-
---Potion of DarkVision......................-
---Rope, Silk (50')..........................-
---Scroll of Charm Animal (2 Lev)............-
---Scroll of Heat Metal (3 Lev)..............-
---Scroll of Resist Energy:Fire (4 lev)......-
---Sewing Needle and Thread..................-
---Torch.....................................-
---Waterskin.................................-
---Whetstone.................................-
(total weight - 35.5# (light load up to 58#))

PP:
GP: 332
EP:
SP: 2
CP: