Wolf

Vengeance the Wolf's page

2 posts. Alias of thegreenteagamer.


Classes/Levels

Animal Companion 1 (2HD) | HP: 17 | AC: 14, T: 12, FF:12 | Fort: 5, Reflex: 5, Will: 1 | CMB: +2, CMD: 14 (18 vs. trip) | Init: +2 | Perception: +5 (low-light; scent)

About Vengeance the Wolf

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Background:
FILL IN LATER

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Vengeance
Wolf
Animal Companion 1

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Stats
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Size / Type: Medium Animal
Alignment: N
Deity: None
Age: 3
Speed: 50 Ft.
Initiative: +2
Senses: Perception +5, Low-light vision, Scent
Passive Perception: 15
Languages: None (understands Common)

Attributes
STR 13
(+1)
DEX 15 (+2)
CON 15 (+2)
INT 06 (-2)
WIS 12 (+1)
CHA 08 (-1)

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Offense
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BAB: +1

Bite
Attack: 1d20 + 2 (1 BAB +1 Str)
Damage: 1d6 + 1 (+1 Str)
Crit: 20/x2
Special: Plus Trip

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Defense
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HP: 17 (2d8 + 2 Con per Level)
AC: 14 (10 Base +0 size + 2 Dex + 2 Natural Armor)
Touch: 12 / Flat-Footed: 12

CMB: +1 (1 BAB + 0 size + 1 Str)
CMD: 14 (18 vs Trip) (10 Base + 1 BAB +0 size + 1 Str + 2 Dex)

Fort: +5 (+3 Base +2 Con)
Refl: +5 (+3 Base +2 Dex)
Will: +1 (+0 Base +1 Wis)

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Skills
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Per Level: 1 (Animal Companion Standard)

Skills List:

Acrobatics: +2 (+0 Ranks +2 Dex)
Appraise: -2 (+0 Ranks -2 Int)
Bluff: -2 (+0 Ranks -2 Cha)
Climb: +1 (+0 Ranks +1 Str)
Craft (any): -2 (+0 Ranks -2 Int)
Diplomacy: -2 (+0 Ranks -2 Cha)
Disable Device: +2 (+0 Ranks +2 Dex)
Disguise: -2 (+0 Ranks -2 Cha)
Escape Artist: +2 (+0 Ranks +2 Dex)
Fly: +2 (+1 Ranks +2 Dex)
Handle Animal: -2 (+0 Ranks -2 Cha)
Heal: +1 (+0 Ranks +1 Wis)
Knowledge (any): -2 (+0 Ranks -2 Int)
Linguistics: -2 (+0 Ranks -2 Int)
Perception: +5 (+1 Ranks +3 Class Skill +1 Wis)
Perform (any): -2 (+0 Rank -2 Cha)
Profession (any): +1 (+0 Rank +1 Wis)
Ride: +2 (+0 Ranks +2 Dex)
Sense Motive: +1 (+0 Ranks +1 Wis)
Sleight of Hand: -1 (+0 Ranks -1 Dex)
Spellcraft: -2 (+0 Ranks -2 Int)
Stealth: +6 (+1 Ranks +3 Class Skill +2 Dex)
Survival: +1 (+0 Ranks +1 Wis)
Swim: +1 (+0 Ranks +1 Str)
Use Magic Device: -2 (+0 Rank -2 Cha)

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Traits
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None (Without the Extra Traits feat, Animal Companions cannot receive traits)

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Feats
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Iron Will:
Iron Will: You are more resistant to mental effects. Benefit: You get a +2 bonus on all Will saving throws. (1 HD Feat)

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Special Abilities
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Proficiencies - Natural Weapons

Scent:
Scent (Ex) - This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.

A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.

The creature detects another creature's presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent's source, the creature can pinpoint the area that the source occupies, even if it cannot be seen.

A creature with the Survival skill and the scent ability can follow tracks by smell, making a Survival check to find or follow a track. A creature with the scent ability can attempt to follow tracks using Survival untrained. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill in regards to tracking. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.

False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.

Low-Light Vision:
Low-Light Vision - Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to him as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Link:
Link (Ex) - A druid oracle can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid oracle gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells:
Share Spells (Ex) - The druid oracle may cast a spell with target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid oracle may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

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Equipment
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Gold: 0

Items: 0