Lady Andaisin

Vengeance's page

44 posts. Alias of Kayos..


Full Name

'Vengeance'

Race

Air Genasi

Classes/Levels

Wizard 1 (Conjurer)

Gender

Female

Size

M

Age

22

Special Abilities

Levitate, Breathless, Outsider, School powers, Arcane bond (familiar)

Alignment

Chaotic Neutral

Deity

Bhaelros (Talos)

Location

Korvosa

Languages

Common, Alzhedo, Auran, Chondathan, Goblin, Ignan, Draconic

Occupation

Mystic // Scribe // Scholar

Strength 10
Dexterity 14
Constitution 11
Intelligence 18
Wisdom 10
Charisma 14

About Vengeance

----- Game Mechanics -----

Spoiler:
Base Attack: +0 (Melee: +0, Ranged +2)
Initiative: +2
AC: 15 (19 with mage armour)
Max HP: 16
Current HP: 16

Fort: +0 (Base +0)
Ref: +2 (Base +0)
Will: +2 (Base +2)

CMB = +0


----- Skills -----
Spoiler:
Skill = Total (Ranks + Ability Modifier + other)

Appraise = +11 (1 + 4 + 3 + 3)
Craft (Jewellery) = +8 (1 + 4 + 3)
Knowledge (Arcana) = +8 (1 + 4 + 3)
Knowledge (History) = +8 (1 + 4 + 3)
Knowledge (The Planes) = +8 (1 + 4 + 3)
Linguistics = +8 (1 + 4 + 3)
Spellcraft = +10 (1 + 4 + 3 + 2)


----- Feats & Traits -----
Spoiler:
Feats:
Scribe Scroll
Mind Over Body: At 1st level, you may use your Intelligence or Charisma modifier (your choice) to determine your bonus hit points. For all subsequent levels, you use your Constitution modifier, as normal. In addition, you gain +1 hit point every time you learn a metamagic feat. Furthermore, if you can cast arcane spells, you get a +1 insight bonus to Armor Class.
Eschew Materials
Traits: Framed (Dropout): +2 to spellcraft

----- Special Qualities -----
Spoiler:
Levitate (Sp): Air genasi can use levitate once per day as cast by a 5th-level sorcerer.
+1 racial bonus on saving throws against all air spells and effects. This bonus increases by +1 for every five class levels the genasi attains.
Breathless: Air genasi do not breathe, so they are immune to drowning, suffocation, and attacks that require inhalation (such as some types of poison).
Outsider: Air genasi are native outsiders.

----- Spells -----
Spoiler:
Spells per Day: 0 Level = 3, 1 Level = 2

Spellbook:
0 level
All except necromancy & abjuration

1 Level
Grease
Mage Armour
Obscuring Mist
Unseen Servant
Ventriloquism
Feather Fall
Summon Monster I

Specialist School: Conjuration
You gain a +2 armour bonus to AC. This bonus increases by +1 for every 5 CL you posess

CL 1 Acid Dart(Su): As a standard action you can unleash an acid dart targetting any foe within 30ft as a ranged touch attack. The dart deals 1d6 points of acid damage +1 / 2 CLs you posess.

Spells Memorised:
Level 0 (Cantrips):
Detect Magic
Light
Open/Close

Level 1:
Mage Armour
Summon Monster I

(Bonus spells inluded in spells per day)


----- Equipment -----
Spoiler:
10gp

Belt Pouch
Courtier's Outfit
Dagger x 2
Explorer's Outfit
Quarterstaff
Thin Silver Circlet (worth 10gp)
Spellbook
Wand of Magic Missile (1st) 20 charges
Waterskin


----- Appearance & Personality-----
Spoiler:
Height: 5'6"
Hair Colour: Dark Blue
Eye Colour:Stormy blue/grey
General Appearance:Very pale skin with a bluish tint. Vengeance dresses very much in the way you'd expect a wizard to dress, flowing robes, often decorated in flowing swirling patterns, well-kept and clean but looking a little threadbare in places. She keeps her hair held back and away from her face, often in a high bun and uses a circlet to keep most of the rest of her hair back and away from her eyes.
Personality: Tense and aloof Vengeance does not play well with other people upon first meeting them. Past experience has taught her not to trust. She keeps to herself and often smiles knowingly without passing comment but will always impart knowledge to those brave enough to ask (or those offering enough coin) Whilst standoff-ish she is not a complete loner, more often than not she will keep a small circle of friends, usually of the shorter races and those a lot less likely to be at all interested in her for romance. She does not date, ever.

----- History -----
Spoiler:
Born to the rather dynamic pairing of a fire genasi fighter and air genasi rogue, 'Vengeance' (born Storm Blayze Vhaelris in honour of her parents) was never a stranger to the adventuring lifestyle. As a baby she was frequently left in the armns of the wizard of her parents adventuring band as the more cautious spellcaster kept himself out of the way of trouble as much as possible. She has seen countless dungeons but doesn't remember much of any of them. It was through adventuring that both of her parents lost their lives and she found herself an orphan by the age of five.

The party wizard survived however and at seeing the deaths of his closest friends he gave up adventuring, settling down and raising young Storm Blayze as his own. It was a bittersweet experience for him seeing both of her parents traits in the young genasi but he loved her with all his heart and was overjoyed when she took to reading his books, displaying an affinity for the arcane as he had as a child.

He wasted no time in contacting the Acadamae in Korvosa, the school that had trained him, sure that his young ward would take to it, hoping they'd accept her and one day she would return to take over his business making and selling magical items.

Accepted based on her ability and the name of her adoptive father Storm Blayze gladly travelled to Korvosa to begin training, sharing the older wizards dream. Unfortunately things did not go to plan. A year away from graduation another acadamae wizard caught her eye, a handsome minor noble of a local family. The two flirted often between lessons and soon started dating.

His family did not approve when they found out, they were shocked that he would lower himself by fratonising with an 'exotic', viewing her as little more than air, something that would blow away without warning. So despite her serious intentions Storm Blayze somehow found herself being pulled out of school by the Korvosan Guard, accused of the murder of a man she had never even heard of.

It was at the point the world started to turn her back on her, her adoptive father stopped contacting her out of shame, her beau believed the charges, as did many of her friends. Only one friend stood by her, and only then just for long enough to clear her name before deciding it was ruining their reputation to be seen with someone accused of murder.

Alone in the city of Korvosa, Storm Blayze only had one thing to keep her going, a name 'Gaedren Lamm' she was sure it was her boyfriend's family that had paid for her to be framed but it had been him that had enacted it and a member of the underworld is much easier to deal with than a noble family. From that point on she took on a new life. Naming herself merely 'Vengeance' based on her feelings that often showed through in her attitude now she was alone she set up a small shop, making a living as a mystic, scribe & scholar, selling her knowledges and schooling with all who came her way to make a living whilst all the while keeping an ear out for news of Lamm.


----- Malachite - Raven Familiar -----
Spoiler:
Size/Type: Tiny Animal
Hit Dice: 1
Hitpoints: 8 (Current: 8)
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 15 (+2 size, +2 Dex, +1 Natural)
Base Attack/Grapple: +0/-13
Attack: Claws +4 melee (1d2-5)
Special Qualities: Low-light vision
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Skills: Perception +7
Feats/Special: Alertness, Weapon Finesse, Improved Evasion, Share Spells, Empathic Link

----- Summoned Monster Stats -----
Spoiler:
Summon Monster I:
Celestial Monkey: 4 hp // Initiative: +2
AC: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/-12
Full Attack: Bite +4 melee (1d3-4)
Special Attacks: — Smite Evil
Special Qualities: Low-light vision, darkvision 60ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 6
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 3, Dex 15, Con 10, Int 3, Wis 12, Cha 5
Skills: Balance +12, Climb +10, Escape Artist +4, Hide +10, Listen +3, Spot +3

Fiendish Snake (small viper): 4 hp // Initiative: +7
Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Base Attack/Grapple: +0/-6
Attack: Bite Bite +4 melee (1d2-2 plus poison)
Special Attacks: Poison (d6 CON/d6 CON:fort DC 10) Smite Good
Special Qualities: Scent, darkvision 60ft., resistance to cold 5, and fire 5, spell resistance 6
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6