Ezren

Venequin's page

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Does anyone have any input on making the 6th part of the adventure path more of a free roam? I don't mean encounter difficulty wise, more-so player exploration/discovery methods for tying together the awesome scenario's.

Id like for it to be more of a problem they need to figure out rather than being some-what guided by Baba Yaga. I do want to keep the "layers" of speech still although.