Jemet Winderbole

Veldor's page

15 posts. Alias of Fallen_Mage.


Race

Halfling

Classes/Levels

Arcanist (Elemental Master) 1 /\/\ Init: +2 | HP: 6/6 | AC: 13 | FF: 11 | Tch: 13 | Fort: +0 | Ref: +2 | Will: +5 | Perc: +12 |

Gender

Male

Size

S

Age

25

Alignment

Chaotic Good

Languages

Common, Dwarven, Elven, Gnome, Halfling

Strength 13
Dexterity 14
Constitution 10
Intelligence 17
Wisdom 17
Charisma 19

About Veldor

Vital Stats:

Height: 2’ 10”
Weight: 32 lbs
Speed: 20 FT
HP: 6/6
Hair: Blonde
Eyes: Ocean Blue

Traits:

Eldritch Delver: You have an unquenchable thirst for knowledge about the world and desire to obtain it firsthand. You gain a +1 trait bonus on all Knowledge (dungeoneering) and Knowledge (history) checks, and you may treat your caster level as 1 level higher for all conjuration spells of the teleportation subschool.

Saves:

Fort: +0 Ref: +2 Will: +5

Trained Skills:

Acrobatics: +4
Appraise: +3
Bluff: +4
Climb: +3
Diplomacy: +4
Disguise: +4
Escape Artist: +2
Fly: +4
Heal: +3
Intimidate: +4
Knowledge (Geography): +9
Knowledge (Nature): +7
Perception: +5
Profession (Cook): +7
Ride: +2
Sense Motive: +3
Spellcraft: +7
Stealth: +6
Survival: +6
Swim: +1

Feat:

Nature Magic (Create Water): Gain Know Direction as constant Spell-Like Ability. Also gain a Druid Orison for 1/Day Spell-Like Ability. Caster Level = Character Level

Special Abilities:

Halfling Weapon Familiarity – Proficient with slings and treats ‘Hafling’ weapons as Martial
Keen Senses - +2 Perception
Sure-Footed - +2 to Acrobatics and Climb
Wanderlust - +2 Knowledge (Geography) and Survival. +1 CL to spells that give or enhance movement.

Simple Weapon Pro

Arcane Reservoir – Fuel exploits or gain +1 to CL or DC while casting spells.
Consume Spells – Move Action: expend spell slot to gain points equal to Spell Level to Arcane Reservoir.
Elemental Focus (Water) – Prepare one additional spell of chosen element. Opposed element spells take 2 slots.

Spellbook 26/100 Pages Used:

Level 0 – Acid Spray, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue

Level 1 - Color Spray, Hydraulic Push, Icicle Dagger, Mage Armor, Mud Ball, Wave Shield

Daily Spells:

Caster Level 1, SR +1, Concentration +4, Melee Tch +2, Ranged Tch +3
0 (DC 13)– Mending, Prestidigitation, Ray of Frost, Read Magic
1 (DC 14, 3/Day) – Color Spray, Mage Armor, Wave Shield (Bonus)

Combat:

Init: +2
AC: 13 / 13 Tch / 11 Fl
Attack Bonus:+1
Melee: +2
Ranged: +3
CMB: +0
CMD: 12 / 10 FL

Quarterstaff (B) – Melee +2 | 1d4+1 | Crit x2

Equipment and Possessions:

Light Load: 0 – 37.5 <<<<
Med Load: 37.6 - 75
Hvy Load: 75.1 - 112.5

Backpack (17.25):
- Bedroll
- Pot
- Soap
- Torch x10
- Mess Kit

Belt Pouch 1 (0.125)
- Flint & Steel

Belt Pouch 2 (2.125)
- Black Ink
- Inkpen
- Mapmaker Kit

Belt Pouch 3 (1.375)
- Trail Rations x5

Scroll case 1 (0.5)
- Parchment x4

Scroll case 2 (0.5)
- Parchment x4

Spell component pouch (2)

Waterskin (1)

Total Weight: 26.875

Money: 43 GP | 4 SP

Background:

Veldor, or Vel to his friends, was born to a quite ordinary and quite boring family of bakers in a city called Freeport. A massive port and gateway to the western lands, most found life there exciting, but for Veldor, the simple life of a baker just wasn’t enough. Oh he worked at his parent’s bakery when he became old enough to, but he spent a good portion of his earnings on books, lots and lots of books. Particularly, books on adventure in far off places over the high seas were of interest to him. In addition to books, the young Halfling also collected maps, old or new, it made little difference to him. Realizing that their third son just wasn’t stimulated intellectually, they saved up enough gold to send him off to the local magic school, in the hopes of giving Veldor the life he craved.
The Halfling looked at this new chapter of his life with great excitement. Every morning, he awoke ready to expand his mind and learn everything he could. Unlike most new students, Veldor had no trouble navigating the almost labyrinthine corridors of the school, and was very rarely late for class. The instructors had not seen a student so eager to learn for quite some time, and seeing great potential within him, decided to place him in a special group of gifted students that proved to have a talent for blending innate magical capability with studied discipline. It didn’t take long before Veldor picked a specialization that tied in with his love of ocean adventure.
After graduating from the school, Veldor went to one of the local taverns, as most Adventurers in the stories he read did, to look for some work. It took some persuasion, but the Halfling managed to convince a captain to let him aboard as a navigator. The deal was for him to work on board the ship until they reached Sieben Inseln, a place he hear was absolutely loaded with adventure.

Tracked Resources:

Arcane Reservoir - 4/4
Create Water – 1/day
Parchment – 8/8
Torch – 10/10
Trail Rations – 5/5