Male Half-orc Magus 2
Veklen steps back with Waydon, then speaks to him, If you think your word will clear my name, then I will relinquish my right to Lamm's punishment. So long as he is punished in some way, I do not care. Then Veklen gives a start as he begins to shrink back to normal size. Ah. That's better. He smiles than turns back to Waydon, If you are done searching this room, would you like to go back to that barge with me and see if we can find anything good there?
Male Half-orc Magus 2
Stop! Veklen bellows. Huss huge voice reverberates through the small room. There areother concerns and if you kill him with no discussion with those who helped subdue him, then you are acting as selfishly as he does. Veklen takes no actions to stop the man, but he stares at Waydon, letting his words condemn the man.
Male Half-orc Magus 2
Veklen breathes in deep, seeming to grab a firm hold onhimself. A fight about this would be disastrous. We must keep our tempers under control here. However, I must ask you, Mercy, what do you plan for him, if not to kill him or turn him over to the authorities? I must admit, I see only those two.
Male Half-orc Magus 2
After Veklen finishes searching Lamm, he pulls his sword out again, preparing to use it on the unconscious man. He sticks it to the man's throat and as soon as he feels the energy pass through him from Gustag, he growls out, Move a muscle and you die. I dare you to give me an excuse. He grins coldly. After a moment he adds. I will let you open your eyes though.
Male Half-orc Magus 2
I can't remember if we covered this earlier, but did you want rolled health or average after 1st? Here's my roll just in case.Health: 1d8 + 1 + 10 ⇒ (5) + 1 + 10 = 16 Yeah, I had a great time. I've really been enjoying the narrative and the action. Note:As far as the bad tactics comment, that wasn't a comment from me. Veklen just has high expectations of people. Same reason he just assumed that everyone saw what he did in the barge.
Male Half-orc Magus 2
Veklen bent over the body of Lamm and began searching him for anything important. Is he still alive? he asks Mercy, I'd hate to miss the chance to torture this sack of hippogriff dung. He grins baring his tusks slightly. As Gustag starts going over the healing Veklen--still rifling through Lamm's belongings--turns up to Gustag and says, You can skip me. I may have been the largest one here, but I don't think they noticed. Didn't even try to attack me. He shakes his head, muttering under his breath something about fools and bad tactics. Then he jerks his head in the direction of the Ulfen girl, Though if you're goin' with the worst first, you may want to see to your friend there. She doesn't look so good.
Male Half-orc Magus 2
A00: 1d20 + 4 ⇒ (6) + 4 = 10
Veklen looks up from Lamm bleeding on the floor as the half-orc moves by. Veklen pulls his sword up and swings it in a tight arc. Well, my luck with the dice couldn't keep up forever. Too bad too, cause that would've only left 9 damage for the rest of you to do. Although . . . is he flanked as he goes by me? It seems like he would be between me and Waydon. If so, add another 2 to that roll, and I might make it with Arianna's evil eye. . . . Still doubt it.
Male Half-orc Magus 2
Veklen smiles, baring his tusks at Lamm. Give it up. Veklen swings his sword in a large arc. Then before Lamm can recover from the swing, Veklen motions with his free hand, speaking rhythmically. His hand crackles with electricity, and he lashes out. Actions: Full-round:Spell Combat:
Sword Attack: 1d20 + 3 ⇒ (20) + 3 = 23 2d6 + 3 ⇒ (2, 2) + 3 = 7 Cast Shocking Grasp Melee Touch Attack: 1d20 + 2 ⇒ (6) + 2 = 8+3 more if he's wearing metal armor or wielding a metal weapon. 1d6 ⇒ 2 Edit:Nice, crit threat, let's see how that goes:
Male Half-orc Magus 2
Is Raseri helpless also? Or just prone? Edit:I'll just assume that she's not helpless at this point. Veklen snarls and moves forward over Raseri, concentrating on his sword. He swings with all he has at Lamm. Actions: Move forward to where I am threatening Lamm. Use a swift to spend an arcane point and enchant my sword. Attack (gripping with both hands):
1d20 + 3 ⇒ (8) + 3 = 11 2d6 + 4 ⇒ (1, 1) + 4 = 6
Male Half-orc Magus 2
Veklen steps back, moving his hands methodically, pulling a bit of powdered iron from the pouch at his side. Size nisbi deyil. Fikir sehrli edir. Mən oda doldurmaq üçün inkişaf edə bilər. Then Veklen begins to grow. He becomes a monster towering over the others. His voices booms, Surrender yourselves, and you might live.
Male Half-orc Magus 2
Veklen stops. Did you all hear that scream? He asks quickly. We should hurry, but we don't want to leave that door there he points to the barge, unguarded. Lamm might slip out. One of us should watch it and raise a cry if Lamm tries to escape unnoticed. Veklen does not stop to see if anyone listened to his suggestion, he begins to move forward towards the door at the south.
Male Half-orc Magus 2
Veklen looks up at the crates in the corner. He points Over here? and starts moving to the crates. He looks for an opening behind the crates as he begins to move them aside. Perception: 1d20 + 2 ⇒ (19) + 2 = 21 As he works Veklen says, I think I found where we're looking to go. Quickly figure out what to do with the children. I think Theanna could stay with them, he suggests.
Male Half-orc Magus 2
Okay, Veklen says, standing up, holding his head in his hands, Let's go then. Now, the question is do we all go through the back, or do we bother with that side room, splitting up some? Veklen nods his head to the side door, his voice becoming more preoccupied as he goes on. If the other rooms are as small as these, we will not be able to fight effectively in this large group. However, if the dangers are more dangerous, we may wish the larger group. Perhaps if we split down the middle, that would leave four in each group. Four should be able to hold off most problems, especially considering the element of surprise. . . . Veklen trails off as he looks around. Where did Theanna go, I don't see her. I'm assuming I can't because her token is outside, also I wasn't sure how long she was going to stick around with us as DMNPC. If you wanted to get rid of her now, here's an opportunity?
Male Half-orc Magus 2
Now the other questions. Children? Traps? Lamm? Quickly before I lose my patience. Veklen pulls tightly as he ties the man's hands, punctuating his point. After a moment Veklen glances at the newcomer, then he adds as an afterthought, Oh, and don't forget to tell us where the girl he's asked about is. Intimidate: 1d20 + 6 ⇒ (11) + 6 = 17
Male Half-orc Magus 2
Veklen growls as he watches the men come through the door. He shakes his head, then begins the motions to cast his spell. He points it at the half-orc. Then Veklen quickly steps forward and swings before the half-orc can react. Actions: Spell combat: Cast Frost Ray then take a 5' step and attack.
Ray of Frost:1d20 + 2 ⇒ (13) + 2 = 15
Attack:1d20 + 4 ⇒ (14) + 4 = 18
Male Half-orc Magus 2
Dreqar Soriano wrote: "Call my friend a b~!*~ one more time" Dreqar threatens as his ears flatten down he runs two fingers down the blade of his rapier, tapping into his arcane pool, enchanting his blade. He walks up to the hurt half orc and strikes at him. Just letting you know you already enchanted it for 1 minute
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