Syvet

Vega Unchained's page

8 posts. Alias of MordredofFairy.


About Vega Unchained

Cleric(Angelfire Apostle) Level 3
NG Medium Aasimar

Init = (dex)
Senses Perception
____________________

Party Role/Concept
____________________

Background:

____________________

Childhood
____________________

Description&Personality:

Daily Abilities:

____________________

Spells
____________________
Level 0=x/x:
Level 1=x+x(x)/x:

Spells Known:
Level 0:
Level 1:

____________________

Defense
____________________
AC +2(Dex)+(Armor)+(Shield), ACP = 0
hp 24 = 8(Class)+2*5(Class)+3*2(Con)
Fort 5 , Ref 3 , Will 6
____________________

Offense
____________________
Speed 30 ft
MELEE MW Scimitar +5 1d6+2(18-20/x2)
RANGED

____________________

Statistics
____________________
Str 10, Dex 14, Con 14, Int 10, Wis 16, Cha 16
Base Atk +2; CMB +2; CMD 14

Languages: Common, Celestial

____________________

Special Abilities
____________________

=====Feats=====
Level 1: Weapon Finesse (Combat)
Level 1(Angelfire Apostle): Extra Channel
Level 3: Dervish Dance (Combat)
Level 5:
Level 7:
Level 9:
Level 11:
Level 13:
Level 15:
Level 17:
Level 19:

=====Racial Qualities=====

Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perception checks.
Spell-Like Ability (Sp): Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar’s class level).
Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
______________________________________________________________

Class Abilities
______________________________________________________________

Channel Energy (Su)
8 times per day(3+3(Cha)+2(Feat))
30 ft Radius Burst

To Heal: 2d6

To Harm Undead: 2d6+4(3 Level(Sun Domain)+1(Aasimar FCB))
(Will Save: 16=10+1(level)+3(Cha)+2(Glory Domain))
Do not add Channel Resistance(Sun Domain).

=====Boons=====

=====Skills=====
2(class)+0(int)+2(Background)

Adventuring Skills

Acrobatics(ACP) = (ranks)+(Dex)
Bluff = (ranks)+(Cha)
Climb(ACP) = (ranks)+(Str)
9 Diplomacy = 1(ranks)+3(Cha)+3(class)+2(Race)
-- Disable Device(ACP) = (ranks)+(Dex)
Disguise = (ranks)+(Cha)
Escape Artist(ACP) = (ranks)+(Dex)
Fly(ACP) = (ranks)+(Dex)
7 Heal = 1(ranks)+3(Wis)+3(class)
Intimidate = (ranks)+(Cha)
- Knowledge (arcana) = (ranks)+(Int)+3(class)
- Knowledge (dungeoneering) = (ranks)+(Int)
- Knowledge (local) = (ranks)+(Int)
- Knowledge (nature) = (ranks)+(Int)
- Knowledge (planes) = (ranks)+(Int)+3(class)
4 Knowledge (religion) = 1(ranks)+(Int)+3(class)
11 Perception = 2(ranks)+3(Wis)+2(Race)+3(class)+1(trait)
Ride(ACP) = (ranks)+(Dex)
7 Sense Motive = 1(ranks)+3(Wis)+3(class)
-- Spellcraft = (ranks)+(Int)+3(class)
Stealth(ACP) = (ranks)+(Dex)
Survival = (ranks)+(Wis)
Swim(ACP) = (ranks)+(Str)
-- Use Magic Device = (ranks)+(Cha)

Background Skills

4 Appraise = 1(ranks)+(Int)+3(class)
Artistry = (ranks)+(Int)+3(class)
4 Craft = 1(ranks)+(Int)+3(class)
-- Handle Animal = (ranks)+(Cha)
- Knowledge (engineering) = (ranks)+(Int)
- Knowledge (geography) = (ranks)+(Int)
5 Knowledge (history) = 2(ranks)+(Int)+3(class)
4 Knowledge (nobility) = 1(ranks)+(Int)+3(class)
4 Linguistics = 1(ranks)+(Int)+3(class)
Lore = (ranks)+(Int)+3(class)
Perform = (ranks)+(Cha)
-- Profession()= [/b]= (ranks)+(Wis)+3(class)
-- Sleight of Hand(ACP) = (ranks)+(Dex)

=====Gear=====

=====Traits=====

Campaign:
Storied Past:
You've learned unusual skills in your life, and how to apply that knowledge to what you know now. Select an adventuring skill, you gain a +1 trait bonus to that skill and it becomes a class skill for you.
Benefit: Perception is a class skill

Magical aptitude:
You have limited magical aptitude. Select a 0th-level spell. You gain the chosen spell as a spell-like ability usable at will. The caster level for this effect is 1.
Benefit: Gain "Mage Hand" as SLA at will

=====Attributes=====:

STR 10=10(Buy)
DEX 14=14(Buy)
CON 14=14(Buy)
INT 10=10(Buy)
WIS 16=14(Buy) +2(Race)
CHA 16=14(Buy) +2(Race)