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![]() I was looking at the rogue talents and found something a little confusing. According to the Terrain Mastery talent: Benefit: A rogue with this talent gains a favored terrain as the ranger ability of the same name, though the favored terrain ability does not increase with her level as the ranger’s ability does.
According to the special rulings of the talent, that would mean if you selected Terrain Mastery 10 times (10 talents for a lvl 20 rogue), you would receive a +20 initiative, Knowledge Geography, Perception, Stealth, and Survival. Continuing off this logic (for a lvl 20 rogue), that would mean you can get feats that increase your damage, accuracy, perception, and stealth and thus make you the "ultimate" rogue.
Please comment to compliment or argue my logic. ![]()
![]() According to a friend of mine, the Dodge feat applies only to one monster/character/elemental/etc that your fighting, making the feat useless in a group fight.
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![]() For the campaign im participating in, i decided to be a summoner with the Synthesist Archtype. Even after rereading the passage about synthesists im still a little confused. Because Eidolons and Summoners are still "seperate" (in the regards that normally i wouldn't have a bite/claw attack before summoning my Eidolon) can i use spells and have my Eidolon attack at the same time? ![]()
![]() My DM allows the use of monster templates that are supported by the Paizo Publishing Co. My question is very simple: Can I use more than one template on one character? There are no specifics in the rules but I would think that I should be allowed to use 1 inherited and 1 acquired template without it becoming unreasonable. ![]()
![]() I have a lvl 10 Ninja with the template Missing (so a total lvl of 13). Considering that the template allows the Ninja to become invisible, that means that Magic Missile would be ineffective because I have total concealment. However, if I was stealthing & the person I was fighting casts True Seeing, would Magic Missile work regardless of how well I'm stealthed? (my overall stealth w/o d20 is 72) My theory is that Magic Missile is like a Line effect (goes only in a straight line) and therefore must be aimed in the general vicinity of where I'm located. If my reasoning if false, then my opponent can cast Magic Missile in the complete opposite direction of where I'm located & still hit me. ![]()
![]() My DM is making a campaign in the land of Geb with level 13 characters and I decided to make an assassin that is not only good against the living but also the undead. As a result of trying to be a "true assassin" as much as possible, I've made a character with:
I've forgotten most of what I knew 3 years ago and would like some help in making this character better at 13th level. More Info:
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![]() According the the Pathfinder rules for Hellcat Pounce: "Whenever you attack and damage an opponent in the surprise round, you may immediately make a second attack against the same opponent using the same attack bonus. The target is not considered flat-footed against this second attack." Does this mean that I can attack twice and still be considered stealthed under the rules of sniping? Expansion on the question:
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