About Ve'ShekStats:
Ve'Shek Male Shirren Priest Mystic 7 LG Medium Humanoid (Shirren) Initiative: +8; Senses: Blindsense (Vibration) 30 ft.; Perception +16 -------------------- Defense: SP: 56; HP: 48; RP: 9 Resistances: Electricity 5 -------------------- EAC: 21; KAC: 21 (Armor does 1d6 electricity damage when hit with melee weapon) Fort: +6; Ref: +6; Will: +11 -------------------- Offense -------------------- Speed: 30 ft. Ranged: Pulsecaster Pistol +9 (1d4+3 E Nonlethal) Ranged: Sonic pistol, Thunderstrike +9 (1d8+3 S, Deafen - Fort DC:15) Mystic Spells Known: (CL: 7th; Ranged +9, 30')(Save DC: 16/17/18/19)
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Skills: Acrobatics +4, Athletics 0, Bluff -1, Computers +6 (4 Ranks), Culture +14 (7 Ranks), Diplomacy +10 (6 Ranks), Disguise -1, Intimidate 2, Life Science +10 (5 Ranks), Medicine +14 (7 Ranks), Mysticism +18 (7 Ranks), Perception +16 (7 Ranks), Physical Science +7 (4 Ranks), Piloting +4, Profession (Botanist) +21 (7 Ranks), Sense Motive +9 (1 Rank), Stealth +4, Survival +10 (1 Rank);
Class Features:
Proficiencies Light Armor, Basic Melee Weapons, Small Arms. Feats: Harm Undead, Weapon Specialization, Improved Initiative, Languages: Auran, Castrovelian, Celestial, Common, Eoxian, Kasatha, Sarcesian, Shirren, Vesk; Limited Telepathy 30 ft. Other Abilities: Lifelink (At start of turn, choose ally within 30' & transfer up to Lvl HP Dmg to you & heal them.), Mindlink. Combat Gear: Mk I Serum of Healing, Ysoki Refractor Suit with Jump Jets (8/10) & Mk 1 Electrostatic Field, Pulsecaster Pistol with 1 battery (20 charges), Sonic Pistol, Thunderstrike with 1 battery (19/20 charges); Other Gear: Field Rations (1 week), Hygiene Kit, Industrial Backpack, Personal Comm Unit, Professional's Tools, Basic Medkit, Hacking Kit, Trapsmith Tools, Bag of (20) Ball Bearings, Professional's Clothes, Personal Upgrade Mk1, Advanced Medkit, Extra Battery (20 Ch), Black Nanite Hypopen - Lesser restoration, Purple Nanite Hypopen - Remove condition, Ring of Resistance Mk 2, Credstick (4,614 credits) Figurine of Wonderous Power - Obsidian Electrovore
Boons:
Slotted:
Exo-Guardians Champion (Faction Boon): Spoiler:
This Faction boon allows the character to gain Reputation with the Exo-Guardians faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario. [__][__][__]Faction's Friend (Social Boon, Limited Use): Spoiler:
By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 reputation (but no Fame) with tht faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure. Marked Field Agent (Slotless Boon): Spoiler:
Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. [__]Star Sugar Heartlove!!! (Slotless Boon, Limited Use): Spoiler:
During your commencment missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Workds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future. [__][__][__]Contractor's Respect (Social Boon, Limited Use): Spoiler:
By successfully completing a mission to investigate an abandoned outpost in Near Space, you also earned the esteem of a prominent organization within the Pact Worlds. You can call upon the resources of this organization by slotting this boon. The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level +1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever you slot this boon, you must check one of the boxes.
This boon might have additional uses based on the organization you have influenced. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting this boon, as your preferred standing with this organization. For tracking purposes, the name of the hiring organization is: Church of Desna. Star Monster Slayer (Starship Boon): Spoiler:
You defeated a spacefaring monster known as a Besmaran whelp. Since this battle, you've mastered the art of battling against living starship-sized enemies when operating a starship of your own. While this boon is slotted, you gain +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of your fellow crewmates who don't have this boon slotted instead gain +1 bonus to thier skill checks against enemy living starships-the direct result of your guidance during the battle. Allies in the Aeon Empire (Ally Boon): Spoiler:
During your mission to Wealdriad, you met with a group of shatoris from the Azlanti Star Empire. This group performed research outside of the Empire's purview, but they regularly operate within the Empire's borders. You can slot this boon at any point while operating with the Azlanti Star Empire to be able to make purchases following al of the normal rules for purchasing items. In addition, this boon might have other benefits in scenarios related to the Azlanti Star Empire, which your GM will make you aware of prior to slotting boons. |