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The Deep pockets ability is slightly confusing. As it is listed, does it allow you to declare, at the point of removal, what the items are, or do you have to list the items within that gold value before hand. As an example, I need a cure potion, but I currently do not have any. With Deep Pockets, can I produce a potions from my pocket under these conditions, or must I have declared that I have one prior.
it has come to my attention that in my almost 30 some years of playing and running rpgs that when I adjust or make modifications to rules and, convert things from other rules that alot people like my work. So my question is this how do I post my work for any and everybody so that it is readily availibe to everybody without trying to build a website. I have no web experience so that is out. Still if people like my work and want to see my mods for use in thier games how do I post a continuing list of work?
I've been looking at the treads and have a interest in both necromantic spells and feats for building upgraded undead. I have the 3.5 books and the converstion rules to you guys and gals of the night the horrors you want. If you people want them let let me know and I start converting and if you are interested in my work look un the conversyion thread at convertion 3.5 spellcasters and see my conversion of the Treu Necromancer as well as the Summon Undead spell which I am considering taking up level 9 spells. Once again if your intersted log on and post a reply and let me know
I've been toying with the idea of putting feat into items to grant the feat when worn or used with metamagic feats I think that I make look at the level required for the feat and at the spell level that you could have and base the cost off the spell level. secondly I've also thinking about the sudden metamagic feats, and figured they can be use if you switch them over to rounds a day like the specialty abilities. 1/2 charecter level plus charisma modifier or something like that. Anybody have any thoughts on this? |
