| Race |
| HP 24 | AC 19 (21 w/Shield) | F: +4, R: +7, W: +6 | Perc: +4 | Darkvision | Speed 25ft | DC 18 | Status: |
| Classes/Levels |
| Medium Pahtra (Rime Walker) Envoy 2 | Resistances: 1 Cold |
| Strength |
16 |
| Dexterity |
12 |
| Constitution |
10 |
| Intelligence |
12 |
| Wisdom |
10 |
| Charisma |
18 |
About Vastik Snowborn
Vastik
PFS # 97978-2701
XP - 20
Male Pahtra (Rime Walker) Envoy 2
Perception +4; Darkvision
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Defense
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AC 19 (+21 with shield raised)
Fort +4, Ref +7, Will +6
HP 24; Resistances: Cold 1
Watch Out[b] Reaction Trigger: A creature targets an ally within 60 feet with an attack, and you can see both the attacker and your ally. You signal a warning to your ally, granting them a +2 circumstance bonus to AC against the triggering attack.
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[b]Offense
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Speed 25 feet
Melee Commercial Fist +7 (Agile, Finesse, Nonlethal, Unarmed, Tech), Damage 1d4+3 B
Melee Commercial Nano-Edge Rapier +7 (Analog, Deadly d8, Disarm, Finesse), Damage 1d6+3 P
Ranged Grenade Launcher (Commercial) +5 (Tech), Damage Special Varies
Ranged Electromag Grenade (Tactical) +5 (Consumable, Electricity, Grenade, Tech), Damage 2d8 E
Ranged Frag Grenade (Tactical) +5 (Consumable, Grenade, Tech), Damage 2d8 P
Ranged Incendiary Grenade (Tactical) +5 (Consumable, Fire, Grenade, Tech), Damage 2d8 F
Ranged Smoke Grenade (Tactical) +5 (Consumable, Grenade, Tech), Damage Special Special
Ranged Flash Grenade (Tactical) +5 (Consumable, Grenade, Light, Tech, Visual), Damage Special Special
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Skills and Ability Scores
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Languages Common, Eoxian, Pahtra, Vesk
Skills Acrobatics +5, Athletics +9, Computers +5, Diplomacy +8, Intimidation +8, Lore: Pahtra +5, Lore: Sports +5, Medicine +4, Performance +8, Piloting +5, Society +5, Stealth +5, Survival +4, Thievery +5
Str +3, Dex +1, Con +0, [bb]Int[/b] +1, Wis +0, Cha +4
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Gear
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Items Commercial Freebooter Armor, Autograppler, Commercial, Flashlight, Tactical, Sunshades, Commercial, Comm Unit, Medpatch, Commercial (3), Sprayflesh, Hardlight Handwraps (Commercial), Cable Line, Commercial (50 Feet), Phase Shield (Hardness 5, HP 10, BT 5)
Medpatch, Commercial (Consumable, Healing, Tech, Medical) Activate manipulate (1d6)
Sprayflesh (Consumable, Medical) Activate manipulate
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Feats and Abilities
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Don't You Die On Me (Emotion, Envoy, Mental) You encourage your ally to hang on and keep going, despite life-threatening wounds or other serious injuries that might take them out. Select an adjacent dying ally. Reduce the target's dying value by 1. If this would reduce their dying value to 0, they lose the dying condition, don't increase their wounded condition, and remain unconscious. The targeted ally then becomes temporarily immune to Don't You Die on Me for 1 hour.
Deadlift (General, Skill) Prerequisites trained in Athletics Requirements You aren't fatigued. For 1 minute, you can carry 4 more Bulk than normal before becoming encumbered. The amount you can carry increases to 6 at expert, 8 at master, and 10 at legendary. When the benefits of this feat end, you become fatigued for 10 minutes.
Into Position! (Directive, Envoy, Traversal) You call on allies to get out of a threat's area or close on a threat. Select an enemy within 60 feet. Allies within the target's reach can Step as a reaction. Allies within 30 feet of you and not adjacent to the target can Stride as a reaction but must end closer to the target. Lead by Example If you used two actions, Strike the target to focus their attention on you. The target takes a –1 circumstance penalty on attacks made against other creatures until the start of your next turn.
Get 'Em! (Directive, Envoy) You single out an enemy for you and your allies to focus your attacks on. Select an enemy within 60 feet that you can see. You and your allies gain a +1 status bonus to attacks against that target until the beginning of your next turn. Lead by Example If you used two actions, Strike the target. You gain a status bonus to the damage roll equal to your Charisma modifier. Regardless of whether the Strike hits, you and your allies gain a +1 status bonus to damage on subsequent Strikes made against the enemy until the start of your next turn. Increase the damage by 1 at 5th, 10th, 15th, and 20th levels.
Additional Feats Additional Lore, Pahtra Lore, Rime Walker Pahtra, Titan Wrestler
Additional Specials Envoy Directives, Leadership Style (From the Front)