Droogami

Vastik Snowborn's page

No posts. Organized Play character for Michael_Hopkins.


Full Name

| HP 53 | AC 23 (25 w/Shield) | F: +8, R: +11, W: +9 | Perc: +9 | Darkvision | Speed 25ft | DC 21

Race

| HP 53 | AC 23 (25 w/Shield) | F: +8, R: +11, W: +9 | Perc: +9 | Darkvision | Speed 25ft | DC 21

Gender

Male Pahtra (Rime Walker) Envoy 5

Strength 18
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 18

About Vastik Snowborn

Vastik
PFS # 97978-2701
XP - 56
Male Pahtra (Rime Walker) Envoy 5
Perception +9; Darkvision
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Defense
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AC 23 (+25 with shield raised)
Fort +8, Ref +11, Will +9
HP 53; Resistances: Cold 2
Watch Out Reaction Trigger: A creature targets an ally within 60 feet with an attack, and you can see both the attacker and your ally. You signal a warning to your ally, granting them a +2 circumstance bonus to AC against the triggering attack.
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Offense
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Speed 25 feet; Class DC 21
Melee Advanced Hardlight Unarmed Strikes +14 (Tracking +1, Agile, Finesse, Nonlethal, Unarmed, Tech), Damage 2d4+4 B
Melee Tactical Nano-Edge Rapier +14 (Analog, Deadly d8, Disarm, Finesse), Damage 1d6+4 P

Ranged Grenade Launcher (Commercial) +11 (Tech), Damage Special Varies
-LOADED-
Ranged Electromag Grenade (Commercial), Damage 1d8 E
Ranged Flash Grenade (Commercial) (Consumable, Grenade, Light, Tech, Visual)
Ranged Frag grenade (Commercial) (2) (Consumable, Grenade, Tech), Damage 1d8 P
Ranged Smoke Grenade (Commercial) (Consumable, Grenade, Tech), Damage Special Special
Ranged Incendiary Grenade (Tactical) (Consumable, Fire, Grenade, Tech), Damage 2d8 F

BELT
Shelled Electromag Grenade (2) +11 (Advanced) (Consumable, Electric, Grenade, Tech), Damage 3d8 E
Shelled Frag Grenade (2) +11 (Advanced) (Consumable, Grenade, Tech), Damage 3d8 P
Shelled Incindiary Grenade (2) +11 (Advanced) (Consumable, Fire, Grenade, Tech), Damage 3d8 F
Shelled Smoke Grenade +11 (Advanced) (Consumable, Grenade, Tech)

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Skills and Ability Scores
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Languages Common, Eoxian, Pahtra, Vesk

Skills Acrobatics +9, Athletics +13, Computers +9, Diplomacy +13, Intimidation +13, Lore: Pahtra +11, Lore: Sports +9, (Adaptive Talent) Lore: Wreck of the Returned, Medicine +7, Performance +13, Piloting +9, Society +9, Stealth +9, Survival +7, Thievery +9

Str +4, Dex +2, Con +1, Int +2, Wis +0, Cha +4
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Gear
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Items Tactical Freebooter Armor, Autograppler (Tactical), Flashlight (Tactical), Sunshades (Commercial), Comm Unit, Medpatch, Commercial (3), Sprayflesh, Hardlight Handwraps (Advanced), Cable Line (Tactical) (50 Feet), Phase Shield (Hardness 5, HP 10, BT 5)

Medpatch, Commercial (Consumable, Healing, Tech, Medical) Activate manipulate (1d6)
Sprayflesh (Consumable, Medical) Activate manipulate
Reusable Grenade Shell (7)
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Feats and Abilities
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Don't You Die On Me (Emotion, Envoy, Mental) You encourage your ally to hang on and keep going, despite life-threatening wounds or other serious injuries that might take them out. Select an adjacent dying ally. Reduce the target's dying value by 1. If this would reduce their dying value to 0, they lose the dying condition, don't increase their wounded condition, and remain unconscious. The targeted ally then becomes temporarily immune to Don't You Die on Me for 1 hour.

Saw It Coming (Envoy, Traversal) Trigger You're about to roll initiative. You read the demeanor, body language, and instinctive tics of your foes as easily as you read a comm unit, allowing you to react a moment before those around you and gain an edge in the coming battle. You gain a +1 circumstance bonus to your initiative roll, and you can immediately do one of the following: Interact to draw a weapon, Step, or Stride.

Deadlift (General, Skill) Prerequisites trained in Athletics Requirements You aren't fatigued. For 1 minute, you can carry 4 more Bulk than normal before becoming encumbered. The amount you can carry increases to 6 at expert, 8 at master, and 10 at legendary. When the benefits of this feat end, you become fatigued for 10 minutes.

Into Position! (Directive, Envoy, Traversal) You call on allies to get out of a threat's area or close on a threat. Select an enemy within 60 feet. Allies within the target's reach can Step as a reaction. Allies within 30 feet of you and not adjacent to the target can Stride as a reaction but must end closer to the target. Lead by Example If you used two actions, Strike the target to focus their attention on you. The target takes a –1 circumstance penalty on attacks made against other creatures until the start of your next turn.

Get 'Em! (Directive, Envoy) You single out an enemy for you and your allies to focus your attacks on. Select an enemy within 60 feet that you can see. You and your allies gain a +1 status bonus to attacks against that target until the beginning of your next turn. Lead by Example If you used two actions, Strike the target. You gain a status bonus to the damage roll equal to your Charisma modifier. Regardless of whether the Strike hits, you and your allies gain a +1 status bonus to damage on subsequent Strikes made against the enemy until the start of your next turn. Increase the damage by 1 at 5th, 10th, 15th, and 20th levels.

Improvised Mastery (Envoy) Frequency once per day Trigger You're about to attempt a skill check using a skill that you don't have master proficiency in, and you haven't rolled yet. You trust your instincts to see you through. You gain master proficiency with the triggering skill for the skill check.

Fireburst Chamber Rune (Tech) Activate Fireburst Mode (manipulate) Effect The grenade launcher or the undermounted grenade launcher gains the area (cone) trait with a range of 15 feet and uses the properties of the grenade it fires instead of using its normal range. You can end this effect with an Interact action.

Additional Feats Additional Lore, Cat Fall, Climbing Claws, Hefty Hauler, Intimidating Glare, Pahtra Lore, Rime Walker Pahtra, Titan Wrestler
Additional Specials Adaptive Talent, Envoy Directives, Leadership Style (From the Front), Wise to the Game

Scenarios and Levels:
Level 1
1 - Battle for Nova Rush
2 - 1-03: Disaster at Dreamlink Labs
3 - 1-00: Collision's Wake

Level 2
4 - 1-04: The Great Absalom Relay
5 - 1-02: Mystery of the Frozen Moon
6 - 1-05: Sloughscar Summit

Level 3
7 - 1-09: Abduction
8 - 1-12: Take the Bait
9 - 1-15: Ruins of the World Soul

Level 4
10 - 1-14: The Beasts of Bo Part 1
11 - 1-16: The Beasts of Bo Part 2
12 - 1-20: Magic Unleashed

Level 5
13 - 1-21: Breaching the Wreck
14 - 1-22: Rescue in the Wreck