Keltir Arinna

Vashta Denaria's page

815 posts. Alias of motteditor (RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16).


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HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Vashta nods, her own injuries paining her, but knowing that they don't have much time.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"Very nice, darlings," Vashta says, claiming the card, at least for the moment.

"Are there anymore attacks we must deal with?" she asks, looking around their new home, even as she knows they need to take a moment to bind their wounds. I think this was just the second of three fronts?


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Quick stats:

HP 88/134 (Toughness)
AC 31
Fort +21, Ref +23, Will +22; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen: The desert (shield)
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][][][], 2nd [][][][], 3rd [][][][], 4th [x][][][], 5th [x][x][][], 6th [x][x][][], 7th [x][x][][]
Focus Points: 2/3
Effects:

Vashta smirks. "I did warn you, dear. Though I suppose the fates meant even if you had fled, it wouldn't have saved you."

She turns her attention to the remaining demon and brings out a lesser spell against a lesser foe. "The Demon's Lantern," she says as she draws a card. "Of course. How appropriate."

Harrow cast, cast confusion
Harrow suits: 1d6 ⇒ 2 Keys
Card: 1d9 ⇒ 9
Until the start of your next turn, you gain a +1 status bonus to your AC and all saving throws.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Fortitude: Fortitude (expert): 1d20 + 20 + 1 + 1 ⇒ (18) + 20 + 1 + 1 = 40

Quick stats:

HP 88/134 (Toughness)
AC 31
Fort +21, Ref +23, Will +22; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen: The desert (shield)
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][][][], 2nd [][][][], 3rd [][][][], 4th [][][][], 5th [x][x][][], 6th [x][x][][], 7th [x][x][][]
Focus Points: 2/3
Effects:

"Is that the best you can do, darling?" Vashta shoots back, along with another vision of the demon's death.

Harrow suits: 1d6 ⇒ 1
Hammers: Hammer The force of the spell is enhanced. This effect only enhances single-target offensive spells that require you to make a successful spell attack or require a saving throw from the target to resist. If you hit the target, or if they fail their saving throw, the spell inflicts additional force damage equal to the spell’s level. This additional damage doubles if your harrow omen is Hammers.

Mental: 10d6 ⇒ (3, 4, 4, 2, 2, 6, 6, 5, 6, 4) = 42


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"Of course, darling. She's on her way back to the Outer Rifts right now, even if she might not realize it yet," Vashta calls back.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Quick stats:

HP 97/134 (Toughness)
AC 31
Fort +21, Ref +23, Will +22; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen: The desert (shield)
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][][][], 2nd [][][][], 3rd [][][][], 4th [][][][], 5th [x][][][], 6th [x][x][][], 7th [x][x][][]
Focus Points: 2/3
Effects:

Vashta narrows her eyes at the succubus, realizing that her magic may well be best suited to fighting the strategic demon. A peacock appears and charges toward the succubus, who seems a horrid vision of her own.

Harrow Cast, cast 5th-rank vision of death
Harrow suits: 1d6 ⇒ 2 Key: Some of the magic remains behind, infusing your defenses. Until the start of your next turn, you gain a +1 status bonus to your AC and all saving throws.
Card: 1d9 ⇒ 5

Mental: 10d6 ⇒ (6, 4, 4, 6, 4, 2, 6, 2, 5, 6) = 45


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Quick stats:

HP 97/134 (Toughness)
AC 31
Fort +21, Ref +23, Will +22; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen: The desert (shield)
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][][][], 2nd [][][][], 3rd [][][][], 4th [][][][], 5th [][][][], 6th [x][x][][], 7th [x][x][][]
Focus Points: 2/3
Effects:

"Darling, just realize you've been beaten and go back to the Hells," Vashta suggests as she casts another spell, again targeting the succubus.

Reach Spell, Cast spirit blast
Force (DC 33 Fort save): 16d6 ⇒ (2, 3, 6, 2, 2, 1, 1, 2, 6, 4, 1, 3, 1, 1, 6, 4) = 45


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Quick stats:

HP 97/134 (Toughness)
AC 31
Fort +21, Ref +23, Will +22; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen: The desert (shield)
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][][][], 2nd [][][][], 3rd [][][][], 4th [][][][], 5th [][][][], 6th [x][][][], 7th [x][x][][]
Focus Points: 3/3
Effects:

Vashta frowns as the demoness ignores her spell and ascends. "Surely you must know this won't work out for you, dear," she scolds. "Disaster is inevitable."

Then she casts guidance on Targrish. so +1 to his attack roll to make it 39

Cast inevitable disaster (6th level, so 65 damage, with a DC 33 basic Fort save), cast guidance


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Quick stats:

HP 97/134 (Toughness)
AC 31
Fort +21, Ref +23, Will +22; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen: The desert (shield)
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][][][], 2nd [][][][], 3rd [][][][], 4th [][][][], 5th [][][][], 6th [][][][], 7th [x][x][][]
Focus Points: 3/3
Effects:

"Oh no, darling, we don't want you in our home," Vashta tells the succubus, sending her through time

Reach Spell, cast Unraveling Blast
Unraveling blast mental damage (DC 33 Will save): 20d4 ⇒ (4, 2, 2, 2, 2, 4, 3, 4, 2, 1, 3, 2, 2, 3, 3, 4, 2, 2, 2, 2) = 51


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

I'm assuming I was back at full health and Refocused before we went through the next gate.

Reflex (expert): 1d20 + 22 + 1 ⇒ (12) + 22 + 1 = 35
Reflex (expert): 1d20 + 22 + 1 ⇒ (10) + 22 + 1 = 33

Quick stats:

HP 97/134 (Toughness)
AC 31
Fort +21, Ref +23, Will +22; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen: The desert (shield)
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][][][], 2nd [][][][], 3rd [][][][], 4th [][][][], 5th [][][][], 6th [][][][], 7th [x][x][][]
Focus Points: 3/3
Effects:

Vashta manages to avoid the worst of the fireballs, and quickly brings one of her most powerful spells to bear against the two massed cultists. A spray of colors bursts from her hands, a violet beam catching one mob and an orange beam catching the other.

Harrow Spell, cast prismatic spray, catching both troops.
Harrow suits: 1d6 ⇒ 1 Hammer; no effect
Troop 1: 1d8 ⇒ 7 DC 33 Will save; Slowed for 1 minute; if a critical failure, sent to another plane, as plane shift (teleportation)
Troop 2: 1d8 ⇒ 2 60 acid damage; DC 33 basic Reflex save


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Quick stats:

HP 69/134 (Toughness)
AC 31
Fort +21, Ref +23, Will +22; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen: The desert (shield)
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][][][], 2nd [][][][], 3rd [][][][], 4th [][][][], 5th [][][][], 6th [][][][], 7th [x][][][]
Focus Points: 2/3
Effects: 2d8 persistent piercing, 6 more rounds

Vashta frowns as he magics aren't particularly suited to fighting swarms of demons. Perhaps, in this case, she would do best to help her companions. She casts heroism on Aicard, seeing her companion could use some additional aid.

She groans as the demon spores continue to eat away at her. She's not sure how much longer she can withstand the pain. Doing OK still, but starting to get low on HP

Reach Spell, cast heroism on Aicard
Persistent piercing: 2d8 ⇒ (5, 6) = 11


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Quick stats:

HP 80/134 (Toughness)
AC 31
Fort +21, Ref +23, Will +22; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen: The desert (shield)
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][][][], 2nd [][][][], 3rd [][][][], 4th [][][][], 5th [][][][], 6th [][][][], 7th [x][][][]
Focus Points: 2/3
Effects: 2d8 persistent piercing, 7 more rounds

Vashta's wand blast echoes as she follows it up with one of her most powerful spells, a prismatic ray that slices through the vrocks. A moment later, she sends a silent message to Targrish, urging him to finish the demons quickly.

Sound burst echoes as a free action, cast prismatic spray (DC 33) (two actions), cast amped message to give Targrish an extra action to Stride/Strike

Sound burst: 3d10 ⇒ (10, 8, 10) = 28
Persistent piercing: 2d8 ⇒ (8, 5) = 13


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Quick stats:

HP 93/134 (Toughness)
AC 31
Fort +21, Ref +23, Will +22; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen: The desert (shield)
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][][][], 2nd [][][][], 3rd [][][][], 4th [][][][], 5th [][][][], 6th [][][][], 7th [][][][]
Focus Points: 3/3
Effects: 2d8 persistent piercing, 8 more rounds

Vashta pulls on the wand's power, creating a booming burst on top of the vrocks. Using my fourth-rank wand of thundering echoes (by my favorite designer!); sorry, I'm in a location where I can't access AON so I can't get you exact damage/saves right now).

Then, wincing as the vrock spores continuing growing, she casts a quick spell to help Targrish. Cast guidance

2d8 ⇒ (2, 2) = 4


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Reflex (expert): 1d20 + 22 + 1 ⇒ (3) + 22 + 1 = 26 Going to Hero Point that
Reflex (expert): 1d20 + 22 + 1 ⇒ (18) + 22 + 1 = 41
Fortitude (expert): 1d20 + 20 + 1 ⇒ (1) + 20 + 1 = 22 Awful. I don't really want to use two Hero Points here, though...
4d8 ⇒ (7, 3, 4, 3) = 17

Quick stats:

HP 97/134 (Toughness)
AC 31
Fort +21, Ref +23, Will +22; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen: The desert (shield)
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][][][], 2nd [][][][], 3rd [][][][], 4th [][][][], 5th [][][][], 6th [][][][], 7th [][][][]
Focus Points: 3/3
Effects: 2d8 persistent poison

The vrocks nearly catch Vashta unawares, but at the last moment she realizes the danger and ducks away from them. Unfortunately, she's not fast enough to avoid their spores, but the brass dwarf seems to fortify her, almost driving the spores out. I have poison resistance!

She retreats, putting space between herself and her companions so the vrocks can't get them all, pulling out a wand.

Stride x2 (I'm assuming I need to because of the difficult terrain -- I want to be about 30 feet away), Interact to draw wand
Persistent piercing: 2d8 ⇒ (2, 4) = 6


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"Come, darlings, once more into the fray. They're attacking our village." I vote for the immediate threat.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"A little lying never hurt anyone, dear," Vashta assures her. "Well, perhaps some people, but surely they had it coming."

She thinks.

"Perhaps a trip to the Carnival may be in order, or perhaps the Empty Throne."

Assuming she has time, she takes time to do the former.

Perception (expert) vs. DC 28: 1d20 + 21 ⇒ (15) + 21 = 36

The Carnival and Empty Throne:

When you epitomize The Carnival, assign it to a point of interest in the Harrow Court’s farmland area. This marks the location of a colorful, vibrant, and slightly off-putting fairground where festivals and celebrations are in constant swing. The simulacra who inhabit this carnival never leave and tend to subtly draw appearances and themes from potential foes the PC may face in their future. Once per week, a character can spend 8 hours at the fairground simply observing its participants—those who do can attempt a DC 28 Perception check. Critical Success The PC observes some of the carnival performers and gains subtle clues as to the nature of a foe they will soon face. The GM chooses a specific, named enemy that the PCs are likely to face at some point in the current adventure they’re playing. When the PC encounters that foe (as long as the foe isn’t disguised), they automatically recognize them. At this point, the GM informs the PC that they recognize the foe from their visit to the carnival, and the PC learns information about the foe as if they had achieved a critical success in an attempt to Recall Knowledge against that target. Until the party encounters and defeats that foe, they cannot visit this carnival again to search for clues. Success As success, but instead of granting insight into the nature of a specific foe, the GM chooses a generic monster that the PCs may soon face, selecting from standard monsters that might be encountered in the current adventure the PCs are playing. The information gained is equal to what the PC would have gained from a success by Recalling Knowledge about that monster. Failure Apart from a vaguely unsettling feeling of being watched themselves, the PC learns nothing from their visit to the carnival. Critical Failure Rather than noticing anything helpful, the PC emerges from their trip to the carnival with paranoid feelings of being watched by unseen eyes, and becomes stupefied 3.

When you epitomize The Empty Throne, assign it to a point of interest in the Harrow Court’s lake area. This marks the location of a small rocky island atop which sits a mysterious empty throne. A character who travels to this island can perform a ritual of sacrifice before the empty throne in hopes of earning good fortune. To do so, the PC must offer valuables upon the throne that are worth 100 gp × the character’s level, spend 1 hour meditating before the throne on the nature of loss, and then attempt a DC 30 Diplomacy check. Regardless of the check’s result, the offering vanishes forever, and that PC cannot attempt a new offering until they gain an experience level and are no longer affected by their current offering. Critical Success Once during the next month, you can reroll a failed or critically failed saving throw. This is a fortune effect. Success As critical success, but you can only reroll a failed saving throw. This is a fortune effect. Failure You gain no benefit from the meditation. Critical Failure The next time you critically succeed at a significant or important saving throw, as determined by the GM, you must reroll that saving throw. This is a misfortune effect.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Vashta frowns at the woman's warning. "True visions are rare and powerful things, dear," she says, considering the words. She pulls out her Harrow deck. "Perhaps the cards can tell us even more?"

1d6 ⇒ 3 Picking my Harrow omen.
1d9 ⇒ 7

"The Desert. It represents an environment too difficult for anyone to survive without help. But, darling, we have you know, and perhaps this mysterious friend you bring us word of. If we are to be beset, having a card in the suit of Shield bodes well too."

Definitely will Sense Motive (+21); also any checks we can do to try to ID any of the figures she's talking about, in case they're not all metaphorical?"


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Vashta, level up! Sorcerer 14!
+9 HP
+1 to everything
Skill feat: Evangelize [one-action] You point out a detail that incontrovertibly supports your faith, causing a listener’s mind to whirl. Attempt a Diplomacy check and compare the result to the Will DC of a single target that can hear you and understands your language; that target is then temporarily immune to Evangelize with respect to your deity or philosophy for 1 day. A creature that already agrees with you is unaffected, and at the GM’s discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected.

Critical Success The target is stupefied 2 for 1 round.
Success The target is stupefied 1 for 1 round.
Failure The target is unaffected.

Sorcerer feat: Psychic dedication (Silent Whisper, adding message)
Archetype feat: Psi Development (taking forbidden thought)
+1 7th-rank spell: telekinetic bombardment


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"Yes, darling, that suits you just fine," Vashta agrees.

Back in Harrowheart, she takes some time to do some shopping, realizing she may need some magical implements to help with this current adventure. Trying to get leveled up ASAP.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Quick stats:

HP 81/125 (Toughness)
AC 30
Fort +20, Ref +22, Will +21; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen:
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][[][][], 2nd [][[][][], 3rd [][[][][], 4th [x][x][x][], 5th [x][x][][], 6th [x][x][x][], 7th [x][x][x]
Focus Points: 0/3
Effects: +1 to AC, all saves

"Why don't you both head back to Hell?" Vashta asks, casting one of her earliest known spells, which sends Drustan's weapons spinning toward the nearest fiend.

Harrow Cast, cast TK projectile

Harrow suits: 1d6 ⇒ 6 Stars: No effect
Spell attack: 1d20 + 22 ⇒ (16) + 22 = 38
7d6 + 5 ⇒ (2, 5, 3, 6, 6, 4, 5) + 5 = 36


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Damn it!

Quick stats:

HP 81/125 (Toughness)
AC 30
Fort +20, Ref +22, Will +21; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen:
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][[][][], 2nd [][[][][], 3rd [][[][][], 4th [x][x][x][], 5th [x][x][][], 6th [x][x][x][], 7th [x][x][x]
Focus Points: 0/3
Effects: +1 to AC, all saves

Frustrated that Drustan appears to be able to resist fate itself, Vashta turns to one of her more standard spells.

"You can't beat us, darling. You do realize that, don't you?"

Harrow cast, cast spirit blast (DC 32 Fort save)
Harrow suits: 1d6 ⇒ 2
Key Some of the magic remains behind, infusing your defenses. Until the start of your next turn, you gain a +1 status bonus to your AC and all saving throws. If your harrow omen is Keys, this increases to a +2 status bonus.

16d6 ⇒ (5, 6, 1, 6, 4, 3, 5, 1, 6, 3, 1, 2, 5, 4, 6, 1) = 59


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Quick stats:

HP 125/125 (Toughness)
AC 30
Fort +20, Ref +22, Will +21; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen:
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][[][][], 2nd [][[][][], 3rd [][[][][], 4th [x][x][x][], 5th [x][x][][], 6th [x][x][][], 7th [x][x][x]
Focus Points: 0/3
Effects:

Her wounds magically healed -- the shield Harrow and Oro's ministrations working together in unison -- Vashta tries again to bring the nephilim down.

Harrow cast, last unraveling blast
Harrow suits: 1d6 ⇒ 1
Hammer: The force of the spell is enhanced. This effect only enhances single-target offensive spells that require you to make a successful spell attack or require a saving throw from the target to resist. If you hit the target, or if they fail their saving throw, the spell inflicts additional force damage equal to the spell’s level. This additional damage doubles if your harrow omen is Hammers.

Unraveling blast mental damage (DC 32 Will save): 20d4 + 7 ⇒ (4, 1, 1, 3, 4, 1, 2, 2, 1, 4, 1, 2, 4, 1, 1, 1, 4, 3, 2, 4) + 7 = 53


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Doesn't count Battle Medicine from Oro's last action yet, just in case it's disrupted somehow.

Quick stats:

HP 85/125 (Toughness)
AC 30
Fort +20, Ref +22, Will +21; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen:
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][[][][], 2nd [][[][][], 3rd [][[][][], 4th [x][x][x][], 5th [x][x][][], 6th [x][x][][], 7th [x][x][x]
Focus Points: 1/3
Effects:

"Targrish" Vashta calls out, marshaling her magical power. Realizing Drustan is the biggest threat -- and that his allies could well flee if they can deal with him -- she turns her attention to the nephilim. "Fate is finished with you!" she tells him coldly, bring the power of the Harrow to bear.

Harrow suits: 1d6 ⇒ 3
Shield: As the spell’s magic takes effect, it heals you as well, restoring Hit Points equal to 2d6 + the spell’s level. If your harrow omen is Shields, the Hit Points restored increases to 4d6 + twice the spell’s level.
2d6 + 7 ⇒ (2, 4) + 7 = 13

Unraveling blast mental damage (DC 32 Will save): 20d4 ⇒ (4, 2, 1, 3, 3, 1, 2, 4, 4, 2, 4, 4, 2, 4, 1, 3, 1, 1, 3, 2) = 51


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Reflex (expert): 1d20 + 21 + 1 ⇒ (6) + 21 + 1 = 28

Quick stats:

HP 43/125 (Toughness)
AC 30
Fort +20, Ref +22, Will +21; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen:
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][[][][], 2nd [][[][][], 3rd [][[][][], 4th [x][x][x][], 5th [x][x][][], 6th [x][x][][], 7th [x][x][x]
Focus Points: 2/3
Effects:

Vashta lets out a cry of pain as she's pincushioned, quickly casting again, despite the fear they may have underestimated this challenge.

Reach Spell, cast confusion vs. one of the devils, DC 32


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Quick stats:

HP 125/125 (Toughness)
AC 30
Fort +20, Ref +22, Will +21; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen:
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][[][][], 2nd [][[][][], 3rd [][[][][], 4th [x][x][][], 5th [x][x][][], 6th [x][x][][], 7th [x][x][x]
Focus Points: 2/3
Effects:

"Darling, that's no secret," Vashta says in a voice as sweet as it is deadly. "How do you think we got them, after all. Your pet demons certainly couldn't stop us."

She pulls a card out of thin air. "The Marriage. It represents a union of peoples, ideas, or kingdoms. Or us and our cards. Or maybe it's a marriage of you and Pharasma. Though I can't imagine she's all that eager to meet you. I know I've only known you for a few seconds and find myself incredibly bored, darling."

And she casts unraveling blast.

Harrow cast, unraveling blast on Drustan
Harrow suits: 1d6 ⇒ 6
1. Hammers (Str), 2. Keys (Dex), 3. Shields (Con), 4. Books (Int), 5. Stars (Wis), 6. Crown (Cha)
Card: 1d9 ⇒ 2
Lore (fortune telling) (expert): 1d20 + 19 ⇒ (5) + 19 = 24
Unraveling blast mental damage (DC 32 Will save): 20d4 ⇒ (3, 2, 2, 1, 2, 2, 4, 4, 3, 3, 2, 3, 3, 4, 3, 3, 3, 2, 4, 3) = 56

Crown: Crown The spell’s magic is hidden and subtle, and observers may not realize you’re doing anything more than manipulating cards in your harrow deck. Attempt a Fortune‑Telling Lore check against all observer’s Perception DCs. If your check is successful against an observer’s Perception DC, that observer doesn’t notice you are Casting a Spell, even though normally spells have sensory manifestations. This hides only the spell’s spellcasting actions and manifestations, not its effects.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"Well, darling, he certainly doesn't seem to think you are in charge," Vashta says lightly, waiting to see how Arodeth wants to play this.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Vashta nods, and prepares herself for a fight. Will cast heroism on Targrish and Aicard when we think Drustan is ready to appear, and glibness on myself.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Vashta agrees with her companions. "We have a deal then, my dear. Perhaps you can start by telling us a little more about what we can expect from Drustan?"


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"Well, dear, he won't cause you any further problems, unless Pharasma spits him back out," Vashta says. "But if you know anything further about him or perhaps these 'like-minded seekers,' we would certainly be interested in learning it."


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"Well, we are glad you're being quite reasonable, dear. We did have an encounter in Absalom recently," Vashta agrees. "Three warriors, with a devil. They were no match for us, of course."

She describes the encounter. Not sure this is the one she's talking about, but maybe? (Plus I've got to head out shortly.)


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HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"How very tragic, darling. But as a fortune teller of some ability, I can tell you that prophecy is well dead and gone. It isn't your failure, dear, but your father's, I'm afraid to say, that he led you here," Vashta says gently.

"And not to be blunt, but perhaps you might have learned your lesson about stealing with your misadventures with the Pathfinder Society," she adds. Nothing wrong with a little theft, but you need to be good at it. You're just using brute force banditry here. No subtlety at all! "What you're doing here will not end well for your Band of Blades. You would do better to find gainful employ. Many people seek mercenaries, but no one likes a bandit. They might even ask people like us to find a way to deal with them."

Diplomacy (master): 1d20 + 26 ⇒ (15) + 26 = 41

And if it matters, I have Lie to Me: You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to Lie to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn’t apply if you don’t have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"And what research is that?" Vashta replies, deciding to see if that could lead to some sort of resolution that doesn't involve siccing Targrish and Aicard on them. Even though she can hear a voice in the back of her head -- the lingering presence of The Tyrant -- urging her to do just that.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"We come from the Shoanti, who live outside. They say the stairs are no longer safe to travel. We would like to see if we can find a solution amenable to everyone, dear."


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"Lovely to meet you, my dear. You can call me Katria, a name that will do as well as any other. We come with an offer for you."


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Vashta follows, pleased her magic was so effective. Desna smiles.


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HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"Yes, darlings, we're not looking for a fight, but rather a discussion," Vashta urges.

She subtly casts charm on the one who called out.

And a Diplomacy if needed:
Diplomacy (master): 1d20 + 26 ⇒ (11) + 26 = 37

I know we're not really Remastered, but this has the subtle trait in that update: A spell with the subtle trait can be cast without incantations and doesn’t have obvious manifestations.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"Dealing with the head certainly makes sense," she agrees. "Perhaps we can persuade her to leave too. It makes more sense than throwing away her life by facing us."

Though I'm not super optimistic about that possibility.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"Of course, darling. Can you tell us anything more about these bandits?"


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"But perhaps you could work together -- I'm sure the Shoanti would appreciate an alliance for the common good."

Diplomacy (master): 1d20 + 26 ⇒ (12) + 26 = 38


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"We would love nothing more than to leave as quickly as possible, Queen, dear, but I'm afraid we need to make sure your lovely Stairs outside are free to travel. Perhaps we can make a deal?"

Vashta flashes a smile, despite the filth.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"Or find the crystal, dear," Vashta says looking around. "Perhaps that's what our invaders were looking for."


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Occultism (trained): 1d20 + 17 ⇒ (12) + 17 = 29

Vashta frowns as she can't make heads or tails of the frame. "Any ideas, Targrish, dear?"


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Whoops. Clearly we forgot what we were here for! :D

Vashta's eyes grow wide. "Look at that," she murmurs. "And they say size isn't everything."

She looks around.

"But perhaps there's another way in?"

Let's do a little searching?


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Vashta smiles and gestures to Oro. "I'm sure it would look good in your hand, darling." I'm happy to take it, but I think Oro's more likely to have a chance to use Aid than I am just based on action economy.

"She we go tell the Shoanti then?"


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Quick stats:

HP 125/125 (Toughness)
AC 30
Fort +20, Ref +22, Will +21; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen:
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][[][][], 2nd [][[][][], 3rd [][[][][], 4th [x][x][][], 5th [x][x][][], 6th [x][x][][], 7th [x][x][x]
Focus Points: 1/3
Effects:

Vashta sends another stone toward the harpies, followed by her dagger.

Cast tk projectile, Bespell Weapon (free), Strike with dagger
Spell attack: 1d20 + 22 ⇒ (6) + 22 = 28
TK projectile: 7d6 ⇒ (5, 2, 1, 1, 4, 1, 1) = 15

+1 returning dagger: 1d20 + 18 ⇒ (19) + 18 = 37
Piercing (with specialization): 1d4 + 2 ⇒ (2) + 2 = 4
Bespell Weapon force damage: 1d6 ⇒ 6


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Quick stats:

HP 125/125 (Toughness)
AC 30
Fort +20, Ref +22, Will +21; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen:
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][[][][], 2nd [][[][][], 3rd [][[][][], 4th [x][x][][], 5th [x][x][][], 6th [x][x][][], 7th [x][x][x]
Focus Points: 1/3
Effects:

Vashta, having used many of her most powerful spells, resorts to a lesser one, casting a discarded stone from nearby right into the head of one of the harpies. "The avalanche has come for you," she declares.

Harrow casting, TK projectile
Harrow suits: 1d6 ⇒ 2 Keys: Some of the magic remains behind, infusing your defenses. Until the start of your next turn, you gain a +1 status bonus to your AC and all saving throws.
1d9 ⇒ 3
Flat: 1d20 ⇒ 9 Failed; no more active Harrow omen

Spell attack: 1d20 + 22 ⇒ (20) + 22 = 42
7d6 ⇒ (6, 4, 2, 3, 2, 5, 2) = 24


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Quick stats:

HP 125/125 (Toughness)
AC 30
Fort +20, Ref +22, Will +21; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen: The bear (hammer)
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][[][][], 2nd [][[][][], 3rd [][[][][], 4th [x][x][][], 5th [x][x][][], 6th [x][x][][], 7th [x][x][x]
Focus Points: 1/3
Effects:

Vashta frowns and redoubles her efforts, a phantasmal bear suddenly seeming to rip through one of the harpy's realities.

Harrow Cast, cast unraveling blast
Harrow suits: 1d6 ⇒ 1 Hammer: Hammer The force of the spell is enhanced. This effect only enhances single-target offensive spells that require you to make a successful spell attack or require a saving throw from the target to resist. If you hit the target, or if they fail their saving throw, the spell inflicts additional force damage equal to the spell’s level. This additional damage doubles if your harrow omen is Hammers.
Flat check: 1d20 ⇒ 17 Keep my omen!

Unraveling blast mental damage: 20d4 ⇒ (3, 4, 3, 4, 1, 4, 4, 4, 2, 2, 4, 1, 4, 2, 4, 1, 1, 3, 4, 3) = 58
Plus 14 force damage if they fail!


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Quick stats:

HP 125/125 (Toughness)
AC 30
Fort +20, Ref +22, Will +21; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen: The bear (hammers)
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][[][][], 2nd [][[][][], 3rd [][[][][], 4th [x][x][][], 5th [x][x][][], 6th [x][x][][], 7th [x][x][x]
Focus Points: 2/3
Effects:

"That just won't do at all," Vashta scolds the singing harpy. "I prefer my companions keep their eyes on me, please!"

She then launches her dagger toward the harpy she injured with her last spell, holding out her hand for the blade to return.

Cast [url=https://2e.aonprd.com/Spells.aspx?ID=950]mirror malefactors, bespell weapon, Strike
Mental (DC 32 Will): 7d8 ⇒ (8, 1, 5, 6, 5, 6, 7) = 38

+1 returning dagger: 1d20 + 18 ⇒ (5) + 18 = 23
Piercing (with specialization): 1d4 + 2 ⇒ (4) + 2 = 6
Mental: 1d6 ⇒ 2


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Will (expert): 1d20 + 20 + 1 ⇒ (5) + 20 + 1 = 26 Ugh. Hero Point!
Will (expert): 1d20 + 20 + 1 ⇒ (9) + 20 + 1 = 30

Quick stats:

HP 125/125 (Toughness)
AC 30
Fort +20, Ref +22, Will +21; fire resistance 5 (crown), poison resistance 13 (brass dwarf), xx weakness 5? (brass dwarf)
Hero points: 2
Active Harrow Omen: The bear (hammers)
Chaotic Destiny []; Incredible Improvisation []; crown of the fire eater []
Spells: 1st [][[][][], 2nd [][[][][], 3rd [][[][][], 4th [x][x][][], 5th [x][[][][], 6th [x][x][][], 7th [x][x][x]
Focus Points: 2/3
Effects:

Vashta shakes her head, pulling a card out of air. As she glances at it, she looks at the nearest harpy. "The Trader. Let's see what he holds for your futre," she says.

Harrow Cast, cast unraveling blast
Harrow suits: 1d6 ⇒ 4 Books: Book The spell’s magic infuses your mind with sudden insights about the target. You can attempt to Recall Knowledge about the target as a free action, using your spell attack roll to make the check. You gain a +2 status bonus to this roll if Books is your harrow omen.
Card: 1d9 ⇒ 5

Spell Attack to Recall Knowledge: 1d20 + 22 ⇒ (19) + 22 = 41

Unraveling blast mental damage: 20d4 ⇒ (4, 2, 1, 2, 4, 1, 3, 3, 1, 4, 4, 4, 2, 2, 4, 4, 1, 2, 2, 3) = 53


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

"After we tend our wounds, dears, let's take a look around and see if there was more to this tale."

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