Vashara Bainbridge
Human (Taldan) paladin 2/sorcerer 3
LG Medium humanoid (human)
Init +2; Senses Perception +3
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Defense
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AC 16, touch 14, flat-footed 12 (+2 Dex, +1 dodge, +1 natural, +1 deflection, +1 enhancement)
hp 36 (5 HD; 3d6+2d10+8)
(grazed(-1):27, wounded(-2):18, critical(-3):9, disabled:0 to-1)
Fort +8, Ref +9, Will +8
Resist fire 5
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Offense
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Speed 30 ft.
Melee mwk guisarme +8 (2d4+7/×3) (attuned)
Ranged mwk composite longbow +6 (1d8+2/×3)
Special Attacks claws (2, 1d4, 6 rounds/day), smite evil 1/day (+2 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +6)
At will—detect evil
Sorcerer Spells Known (CL 3rd; concentration +8)
1st (6/day)—burning hands (attack +3), mage armor, magic missile, shield
0 (at will)—dancing lights, detect magic, mage hand, message, prestidigitation
Bloodline Draconic
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Statistics
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Str 18, Dex 14, Con 12, Int 10, Wis 9, Cha 15
Base Atk +3; CMB +7; CMD 21
Feats Dodge, Eschew Materials, Lightning Reflexes, Mobility, Power Attack
Traits deft dodger, focused mind
Adventuring Skills: Influence +9, Perception +3, Spellcraft +8
Background Skills: Appraise 1, Lore 4, Society 5
Languages Common, Draconic, Elven, Dwarven, Halfling, Giant
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), lay on hands 3/day (1d6)
Combat Gear durable arrow (20); Other Gear blunt arrows[APG] (20), mwk composite longbow (+2 Str), mwk guisarme (attuned), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Apsu, Travelers outfit (attuned), Wand CLW (50), Lesser Extend Metamagic Rod, spell component pouch, 200g of 'blown glass bubbles' (esoteric components for mage armour) 203 gp
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Special Abilities
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Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Claws (5 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.