Ayavah

Vash’ka's page

3 posts. Alias of Smiles-a-lot.


About Vash’ka

Vash’ka
Female Tiefling (Pitborn) Inquisitor(Sanctified Slayer/Ravener Hunter) – 1 (Possessed)
N Medium outsider (native)
Init +3; Senses darkvision, Perception +6

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DEFENSE
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AC 21, touch 13, flat-footed 18 (+5 armor, +2 shield, +2 dex, +1 natural armor, +1 dodge)
Hit Points 11 (1d8 +2 con +1 fcb)
Fort +5, Ref +2, Will +4

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OFFENSE
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Speed 30 ft (40 when charging, running, or withdrawing)

Melee Doru +4 (1d8+4/x3) P 20ft
Melee Claws +4/+3 (1d4+4/1d4+3/x2) S
Ranged Sling +2 (1d4+3/x2) P 50 ft
Ranged Javelin +2 (1d6+3/x3) P 30 ft

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TRAITS
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Vagabond Child (region), Bloody Minded (combat), Ashen Crusader (campaign), Haunted (drawback)

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STATISTICS
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Str 16, Dex 15, Con 14, Int 10, Wis 14, Cha 9
Base Atk +0 CMB +3; CMD 15
Feats Possessed Hand
Skills Disable Device +7, Intimidate +5, Knowledge [History] +4, Knowledge [Nobility] +4, Knowledge [Planes] +4, Knowledge [Religion] +4, Perception +6, Sense Motive +7
ACP: 0
Languages(1) Common, Abyssal

SQ Monster Lore, Stern Gaze, Studied Target

Combat Gear Chain shirt (100gp), Armored kilt (20gp), Doru (4gp), Sling (0gp), Sling Bullets [10] (1sp), Javelin [3] (3gp)
Other Gear Belt Pouch (1 gp), Flint and Steel (1 gp), Mess Kit (2sp), Trail rations (2.5gp), Waterskin (1gp), Spell component pouch (5gp), Bedroll (1sp), Backpack (2gp)

GP: 0; SP: 0; CP: 1

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Special Abilities
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Ashen Crusader +1 trait bonus on weapon damage rolls against outsiders with the evil subtype. You gain a +1 trait bonus on Survival checks made in ash-choked or ruined environments.
Bloody Minded +1 trait bonus on initiative and Intimidate checks..
Corruption Possessed.
Darkvision see perfectly in the dark for up to 60 feet.
Deity favored weapon Doru
Dodge +1 dodge bonus to armor class.
FCB +1 hit point.
Fiendish Sprinter gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
Haunted –2 penalty on saves against spells with the evil descriptor.
Inquisition Solar Mystery, gain an oracle revelation at 1st and 8th level [1. starlight agility].
Lightbearer’s Discipline +1 trait bonus on Fortitude saves. Once per day, when reduced below half your hit points, you gain a +1 morale bonus on attack rolls for 1 round.
Maw or Claw gain two claws that each deal 1d4 points of damage. These attacks are primary natural attacks.
Monster Lore (Ex) The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Possessed Whether it’s an actual spirit or an alternate personality, another mind vies with you for control of your body.
Possessed Hand Any attack you make with a one-handed weapon, light weapon, unarmed strike, or natural attack with your possessed hand gains a +1 insight bonus on the attack roll and damage roll. You also gain a +1 insight bonus on Disable Device and Sleight of Hand checks. Once per day as a swift action, you can retrieve any stowed object you carry on your person, provided the object weighs no more than 5 pounds. Take a -2 penalty to concentration checks.
Prehensile tail retrieve small, stowed objects carried on your person as a swift action.
Starlight Agility Gain Dodge as a bonus feat. At 8th level, gain Wind Stance as a bonus feat. At 15th level, gain Lightning Stance as a bonus feat.
Stern Gaze (Ex) Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a +1 morale bonus on all Intimidate and Sense Motive checks.
Studied Target (Ex) A sanctified slayer gains the slayer's studied target class feature. She uses her inquisitor level as her effective slayer level to determine the effects of studied target.
Studied Target (Ex) A slayer can study an opponent to gain a +1 bonus on Bluff, Knowledge, and Sense Motive; a +1 bonus on Perception, and Survival checks attempted against that opponent; and a +2 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against 1 opponents at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.
Vagabond Child +1 disable device and it is a class skill.

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SPELLS AND SPELL-LIKE ABILITIES
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Inquisitor Spells Known (CL 1st; concentration +4)
1st (2/day; DC 14) cure light wounds, vanish 

0 (at will) brand, detect magic, light, sift
1 (2/day) bless, cure light wounds

20 questions:

1. What is your character’s name? Vash’ka is her given name and the name she acknowledges but some have added the derogatory epithet “the dammed” to the end.

2. How old is your character?  The tainted woman’s age is inscrutable to the casual observer, her tiefling features conceal her true age, none would guess she is has only been alive for 20 re-sanctifications of the pyre below.

3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? 

Vash’ka’s tiefling heritage is readily apparent, wicked curved horns protrude from her head and cloven hooves stand in place of feet, while her barbed tail moves with a mind of its own. The infernal woman is tall and lanky, standing well over six feet, with a lithe but well-muscled build. She has long and ropey limbs of corded muscle and sinew with short, sharp claws that tip her fingers. The willowy tiefling has a sinister, yet hauntingly beautiful face that always looks like she’s about to laugh or scowl. Her features are proportionate and pleasing, she possesses a straight nose and a full mouth, her large eyes are framed by long, full lashes that set off eyes that are as black as the pits of hell. Her alabaster skin is as flawless and milky as fresh cream and stands in stark contrast to the dark locks of hair that appear to absorb the light around it.

The slender long-limbed beauty is most often dressed in worn black chain shirt with an armored kilt and a brace of javelins strapped to her back.

4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? At times Vash’ka’s is distracted by her own internal dialogue. As a result she talks out loud to herself, laughs at her own jokes, and can appear distracted at times. Her tail appears to have a life of its own mischievously dancing about.

5. Where was your character born? Where were you raised? By who? Vash’ka and her twin sisters birth was inauspicious and tragic. Their mother died during childbirth and their infernal taint gave their father an excuse to abandon them. As a result they were taken in and raised by the Order of the Last Dawn. They shared space with the other initiates but made their own little nest among the cramped confines (which they fiercely guarded). Ultimately she was trained by the hand of the High Inquisitor.

6. Who are your parents? Are they alive? What do they do for a living?  Her mother, Jarka, is dead, she died during childbirth, while her father, Rhohan, is alive but she has no real relationship with him. Her father is a noble heavily involved in the bureaucracy, intrigues, and politics of Cinderwake.

7. Do you have any other family or friends? Yes, she has a brother (Half-brother?) who is human who views her with scorn as a taint on his noble bloodline. Her Sister, Vushi’ka, was recently killed in an excursion over the wall. Since her sister’s death Vash’ka has withdrawn.

8. What is your character’s marital status? Kids? She is resolutely single. With the loss of her sister and the constant companionship of the voices in her head there is little room for anyone else.

9. What is your character’s alignment? Nuetral

10. What is your character’s moral code? The ends justify the means. 

11. Does your character have goals? Vash’ka is mess, between the recent loss of her sister and the unrelenting voices in her head, the future is bleak. Right now she is trying to keep it together, put one foot in front of the other, and see the next dawn.

12. Is your character religious? The tiefling is a disciple of the Order of the Last Dawn. Her faith keeps her moving forward, preventing her from giving up, she believes the prophecies and observes the rights.

13. What are your character’s personal beliefs? The inquisitor believes in the power of the dawn. Although it is hard for her now she has hope in the dawn’s power of renewal, redemption, of new beginnings, and most importantly burning evil from the land.

14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? She is untrusting of most people. Experience has taught her that people are quick to judge a tiefling so she seldom gets close to people. As a result Vash’ka has a strong, cold, and sardonic personality. Her cruel upbringing has made her quite callous and blunt. She is tough and resilient with an icy demeanor that encourages people to mind their own business. However, she is also inquisitive and capricious by nature and can charming and playful when the whim strikes her. The tiefling has a cruel sense of humor and enjoys debating controversial issues. She treats people fairly but is reluctant to go out of her way to help others.

15. Why does your character adventure? Vash’ka has a chip on her shoulder and views adventuring as a way to prove she is more then her infernal heritage.

16. How does your character view his/her role as an adventurer? Vash’ka is conflicted, in part (perhaps the best part) she views adventuring as a calling. However, she seeks redemption from her perceived failures and shortcomings like the death of her sister and the infernal taint that marks her. 

17. Does your character have any distinguishing marks (birth-marks, scars, deformities)? If you look closely you will see that her smooth, alabaster, skin is made up of fine porcelain like scales.

18. How does your character get along with others? She is a bit of a contradiction, she is untrusting of others but seeks acceptance and approval (although she might never admit it). In order not to be hurt she avoids getting close to people.

19. Is there anything that your character hates? The demon hordes that have plagued the land. These abominations killed her sister, Vushi’ka ,a paladin of the Dawn. She hates that this demonic taint marks her as well, that she will never escape it, and that this demon blood might be the path to her salvation. 

20. Is there anything that your character fears? Vash’ka fears that she will lose control to the voices in her head, become tainted by her abyssal blood, and lose all she holds dear.

Brief Background:
Vash’ka perched, gargoyle like, from a top the wall. The tiefling’s, goat-like, cloven hooves tightly gripped the surface and her barbed tail slowly twitched in anticipation, as she gazed toward the horizon, waiting for the dawn. This is a rare moment of peace from the voices in her head, from the tiresome slog of life, the judgment of others, as well as the unrelenting threats facing Cinderwake. Under this moment of respite she relaxes, and finds her mind wandering to the past….

Vash’ka life has been one of pain, suffering, and loss. Her mother died giving birth to Vash’ka and her twin sister. These two sisters were marked with the tainted blood of demons which lead to a lifetime of bullying, isolation, and fear. There was also lingering questions as to the origin of their tainted blood. Did the girl’s mom consort with demons, was she a victim of a diabolical rite or was she a willing supplicant, perhaps it was something darker, lingering in the blood, waiting ages for its moment to strike? Regardless, the girls were abandoned by their father and raised by the Order of the Dawn where they became as close as any two people could.

The two were like one, force to cling to each other in a world on the precipice of destruction and surrounded by mistrust. They were raised to combat both internal and external threats, to use their abyssal blood to combat the darkness, to surrender a bit of themselves to their demonic nature. Their last excursion over the wall met with doom resulting in her sister’s death and Vash’ka being haunted by the voices in her head…

…. The sun gently caressed the horizon, its kiss illuminated what was left or this scarred world, and Vash’ka’s thoughts are returned to the present and the underlying feeling of doom.

old character sheet:

Female Tiefling (Pitborn) Inquisitor(Sanctified Slayer/Ravener Hunter) – 1
N Medium outsider (native)
Init +3; Senses darkvision, Perception +6
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DEFENSE
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AC 21, touch 13, flat-footed 18 (+5 armor, +2 shield, +2 dex, +1 natural armor, +1 dodge)
Hit Points 11 (1d8 +2 con +1 fcb)
Fort +5, Ref +2, Will +4
Special Defenses ​Light Bearer’s Discipline
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OFFENSE
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Speed 30 ft (40 when charging, running, or withdrawing)

Melee Doru +4 (1d8+4/x3) P 20ft
Melee Claws +4/+3 (1d4+4/1d4+3/x2) S
Ranged Sling +2 (1d4+3/x2) P 50 ft
Ranged Javelin +2 (1d6+3/x3) P 30 ft

Special Attacks Light Bearer’s Discipline, Stern Gaze, Studied Target

Inquisitor Spells Known (CL 1st; concentration +1)
0 (at will) brand, detect magic, light, sift
1 (2/day; DC 13) bless, cure light wounds

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STATISTICS
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Str 16, Dex 15, Con 14, Int 10, Wis 14, Cha 9
Base Atk +0 CMB +3; CMD 15
Feats Possessed Hand (1st Level);
Traits Vagabond Child (region), Bloody Minded (combat), Lightbearer’s Discipline (campaign), Haunted (drawback)
Skills(6 level, 2 background) Disable Device +7 (1 Rank), Intimidate +5 (1 Rank), Knowledge [History] +4 (1 BG Rank), Knowledge [Nobility] +4 (1 BG Rank), Knowledge [Planes] +4 (1 Rank), Knowledge [Religion] +4 (1 Rank), Perception +6 (1 rank), Sense Motive +7 (1 rank),
ACP: -2
Languages(1) Common, Abyssal

SQ Monster Lore, Stern Gaze, Studied Target

Combat Gear Chain shirt (25lbs, 100gp), Armored kilt (10lbs, 20gp), Doru (6lbs, 4gp), Sling (0 lbs, - gp), Sling Bullets [10] (5lbs, 1sp), Javelin [3] (6lbs, 3gp)
Other Gear Belt Pouch (1/2 lbs, 1 gp), Flint and Steel (-, 1 gp), Mess Kit (1 lbs, 2sp), Trail rations (5lbs, 2.5gp), Waterskin (4lbs, 1gp), Spell component pouch (2lbs, 5gp), Bedroll (5lbs, 1sp), Backpack (2lbs, 2gp)

GP: 0; SP: 0; CP: 1

Light Load 76 Medium Load 153 Heavy Load 230
Total Carried 69.5 lbs
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Special Qualities
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Bloody Minded +1 trait bonus on initiative and Intimidate checks..
Corruption Possessed.
Darkvision see perfectly in the dark for up to 60 feet.
Deity favored weapon Doru
Dodge +1 dodge bonus to armor class.
FCB +1 hit point.
Fiendish Sprinter gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
Haunted –2 penalty on saves against spells with the evil descriptor.
Inquisition Solar Mystery, gain an oracle revelation at 1st and 8th level [1. starlight agility].
Lightbearer’s Discipline +1 trait bonus on Fortitude saves. Once per day, when reduced below half your hit points, you gain a +1 morale bonus on attack rolls for 1 round.
Maw or Claw gain two claws that each deal 1d4 points of damage. These attacks are primary natural attacks.
Monster Lore (Ex) The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Possessed Whether it’s an actual spirit or an alternate personality, another mind vies with you for control of your body.
Possessed Hand Any attack you make with a one-handed weapon, light weapon, unarmed strike, or natural attack with your possessed hand gains a +1 insight bonus on the attack roll and damage roll. You also gain a +1 insight bonus on Disable Device and Sleight of Hand checks. Once per day as a swift action, you can retrieve any stowed object you carry on your person, provided the object weighs no more than 5 pounds. Take a -2 penalty to concentration checks.
Prehensile tail retrieve small, stowed objects carried on your person as a swift action.
Starlight Agility Gain Dodge as a bonus feat. At 8th level, gain Wind Stance as a bonus feat. At 15th level, gain Lightning Stance as a bonus feat.
Stern Gaze (Ex) Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a +1 morale bonus on all Intimidate and Sense Motive checks.
Studied Target (Ex) A sanctified slayer gains the slayer's studied target class feature. She uses her inquisitor level as her effective slayer level to determine the effects of studied target.
Studied Target (Ex) A slayer can study an opponent to gain a +1 bonus on Bluff, Knowledge, and Sense Motive; a +1 bonus on Perception, and Survival checks attempted against that opponent; and a +2 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against 1 opponents at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.
Vagabond Child +1 disable device and it is a class skill.