| Varl |
This is a question to those DMs used to using combat maneuvers alongside the hundreds, if not thousands, of feats available online and officially.
How do you keep it all straight? I'm a 2nd edition DM, but I've recently been considering implementing some kind of maneuver type system to my game, and using the d20 system as a very primal prototype on which to base things off of, but I look at a document I have acquired online of approximately 100-200 feats and maneuvers, and I'm intimidated. Big time. How much is too much, and how many is to many where they all start to blur together, or worse, duplicate?
I've considered narrowing them down greatly to like 10 per category or less, but then it feels like a lot of potential character options are denied. What do DMs here feel is a good number of feats/maneuvers to have in your game where you can manage them, keep them all straight, and find that sweet spot where all are useful (and used by the players)? Thanks.