Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
I'm currently on vacation. Will be back in a week. And I'd like to update my Magus to Remaster, if that's okay with you
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Gather Info using Society: 1d20 + 20 + 1 ⇒ (1) + 20 + 1 = 22 Underground Network
While taking in the scene, Varkos also notices the Shoanti that Hanako already spotted. He decides to approach him from the rear. Now what would that fellow be so interested in us. I shall corner him and ask politelyl, he miumbles. Stealth: 1d20 + 18 ⇒ (19) + 18 = 37 Varkos uses the crowd as cover and removes himself from the party. Sneaking through the crowd, he sneaks up on the Shoanti and grabs him gently yet with a firm grip. "Do you want to talk to us?" he whipsers to him.
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
"I'd say the bridge is a little closer. And while we walk through the docks, we can show around the drawing. Only to our trusted contacts, of course."
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
@GM, can I reroll the check using Korvosa Lore?
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Society: 1d20 + 20 ⇒ (12) + 20 = 32 As Earl shows the drawing around, most seem to recognize the man, but can't point a name to him.
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Perception, Investigation Bonus: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Varkos studies the sign for a long time. Much longer than makes sense. It's just a sign. He lets out a grumpy snort and gives the locked door's handle a hard shake. Anyone watching might think the orc is about to kick the door down. Then Varkos suddenly speaks. "I'll be right back." He turns and quickly walks back the way they came. The same skinny, bored clerk is still sitting at the reception desk. Varkos marches straight up to him. He slams both hands onto the counter and says in a firm voice, "The key!" Then he starts a staring contest... and clearly wins.
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Varkos listens to the suggestions and nods at each of them. Then he decides. "I'm with, aehm, the centaur...Earl? Let's canvas the grounds and ask some folks about this guy. Students are always drunk and always ready to spill gossip about their kin. We should also find his appartement and check if he left in a hurry. Maybe he left some clues behind."
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
GM Tiger wrote: What lvl 10-11 item are you looking to order? I will want to upgrade my Ring of Wizardry eventually
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Gather Info using Society: 1d20 + 20 ⇒ (4) + 20 = 24 Underground Network
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
rainzax wrote:
Climb, Player Core wrote: Critical Failure You fall. If you began the climb on stable ground, you fall and land prone. example: Climb DC 5, 1d20+3 = 1+3 =4 = crit failure
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
how do we handle shopping items? We're all level 11, but Korvosa is only level 9. GM Core pg. 168 wrote:
So, in order to aquire a level 10 or 11 item, I need to place an order and wait for how long?
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Varkos listened with one ear to Jinu's history lesson. Most of this he knew already. Common tavern tales and stories include several versions of this part of the city's past. "Does anyone need to make a stop for a snack while we're heading over?" I could certainly eat something... "Or spend some of the queen's generous retainer?" he added
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
"Yes, hopefully, a more fruitful location."
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Varkos sighs. "This is all very interesting, but also not very useful." he says to his comrades. "Unless, of course, Miss Bika does indeed have a description of the apparition that will offer some substantial clues..."
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
it's only DC 15 to Aid you for another +1-3. I'm sure someone would have come to your assitance had youf failed the check, Jinu The half-orc in his battered coat, the big gun hanging along his back, only nods friendly towards the guards and grunts. "What he said."
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
what does it take to accelerate this game to a reasonable 1/day posting?
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Pharasma Lore: 1d20 + 15 ⇒ (16) + 15 = 31 Varkos was no religious person, but he knew enough about the church to understand what was happening.
Respecting the priests' vow and honoring the bishop, he stays silent as well, and places himself next to the also almost mute Hem. "You think anyone in the crowd knows more? Or is it all just jibber jabber?" He whispers towards the dark helmet.
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Varkos murmurs his thoughts, debating with himself.
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
"He's not from here." Varkos explains Hem to the queen with a loud, deep laugh. Towards Jinu, he answers. "Thanks for the history lesson. I'm not from here, too. So this makes all sense. With a bit of creativity the bloody words are actually written in Infernal and they seem to describe passages of said contract."
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Society DC 25: 1d20 + 20 ⇒ (18) + 20 = 38 Varkos glares at the wall, seemingly staring into the nothingness. Yet he murmurs something softly. He appears to be reading something invisible. "Ok. So, there are indeed residual auras of the text. I can't decipher it fully, but these are the remains of some sort of contract I believe." @GM, my languages are Common (Taldane), Diabolic/Infernal, Orcish, if it was a matter of language With half an ear, he noticed the conversation of Jinu and the queen. "Did I hear the word contract?"
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
"Faded quickly you say? Hmm, too bad, I happen to know the Devils's tongue. We are very close to Cheliax after all." Varkos murmurs while taking in the scene and listening to the queen.
After admiring the mundane craftsmanship in the throne room for a brief moment, he switches to his other senses. Casting rank 6th Read Aura, taking in all magical auras in the room.
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
A thousand gold is quite generous. She must be pretty nervous about this... "I cannot - yet - speak for the others, but looking around the room, I see a lot of confidence and competence. For myself, I promise you to get to the bottom of this." Varkos explains, while trying to sound reassuring. Pursue a Lead 1: Discover the source of the manifestations of Ileosa's ghost. He addresses the room. "May I suggest to start with the warmest lead? If the throne chamber had been avoided since, we might still find some clues. The writing in blood in particular intrigues me..."
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Drallin Battlehungry wrote: So, what do people find from the reports? I, too, wonder when the GM will get this table roling...
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Drallin Battlehungry wrote: He nods, noting the importance he places on the name. "Drallin Battlehungry, hammer of Trudd. Shorten however you see fit." I'm restraining myself from making a Dwarf joke ingame, when he uses the word 'shorten'. I. e., What'd be left, if you shorten a Dwarf?
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
hmpf, what a show-off... Varkos thinks to himself after Jinu's performance and flattery.
He continues to look around the room, eyeing all invitees. Two guys in heavy armor. Hmhm. Hopefully, we won't need those.
At the sight of the wizard, Varkos' mood lightens a little.Now this guy looks like he knows stuff. Maybe he's been sent or requested from the Acadamae? He'll be useful...
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Among the summoned group is a young half-orc wearing a run-down leather coat. He has been very silent since the adventurers have been starting to arrive.
"Your Majesty." He pauses, choosing his words with care. "I don’t put much stock in tavern stories, but when the same ghost starts turning up in multiple places—" he taps one thick finger lightly on the edge of the map, "—that’s a pattern. Patterns can be tracked."
His eyes move to the documents.
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
May I reserve the right to switch from Magus to Spellshot Gunslinger if I don't like Magus? (I've never played Magus before) regarding the Cleric's spell list: I personally prefer Bless over Benediction. Maybe prepare one each?
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Jinu Shigeo wrote: Speaking of Ghosts being in the blurglb... Might I reccomend any of our fellows who plan to fight in melee (or ranged physical) pick up a Ghost Touch/Astral rune or similar? Incorporeal can be annoying to deal with outside of spells otherwise, and we are well past the point Shadows and Ghosts can appear. my damage is mostly spells. But I picked up Runic Impression. It includes Ghost Touch. Jinu Shigeo wrote:
As a thorough and renown Investigator, I have an Underground Network, thus I have probably heard of you ;) Seems, we're almost good to go?! I'm excited.
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
one or two of the casters should make sure to have Dispel Magic in their daily allotment. It's the best spell.
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
GM Tiger wrote: Ok -- are your PCs newcomers to Korvosa or do you have a history there? I've never played Curse of the Crimson Throne so everything I know will just be from the Module's text... ) I haven't played CotCT either. Varkos grez up in Belkzen, but has been in Korvosa since three years ago, when he had opened his cramped P.I. office V. Duran – Discreet Inquiries & Special Cases
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Jinu Shigeo wrote: Maybe our gun magus, Varkos, can swap Fleet for it. Since he is ranged he won't need speed as much, and he's trained in stealth with solid dex. It would mean the party as a whole can stealth with a bonus on-par with a dex-based character with Expert training, off a single dice roll. For the cost of 5 movement speed. (Which is given back as long as he is within 30 ft of me.) And anyone else who doesn't need stealth in combat wouldn't even need to be trained and can put that skill point elsewhere. ok, done. I'm a keen follower now.
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
Hem-Inpu wrote: For clarity, what is the limitation I've missed? Player Core pg. 215 wrote:
people using Pathbuilder to build their characters never forget this ruling, because the program includes this restriction unless you deactivate it manually in the options.
Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
ok, this is Ellioti's character. I switch from Witch to Magus, because we have so many full casters already. I also swapped from dwarf to half-orc. I have a Spellstriker Staff, which I's like to have (permanently) shifted into an attached Reinforced Stock. If this is too much of a stretch, I'll shift it into a Gauntlet. |