Rayhan Xobhadi

Varius's page

2 posts. Alias of Doomed Hero.


HP 10/10, AC 14, Fort +1, Ref +0, Wil +1, Init +1, Perception -1


Summon 8/8


Lawful Good (idealist)



Strength 13
Dexterity 10
Constitution 12
Intelligence 14
Wisdom 8
Charisma 20

About Varius

Male Half-Elf Summoner 1



Varius had spent his whole life as a historian, learning the tales of the gods and heroes who had walked the land. His dream was to gather as many relics of history together under one roof as a museum temple displaying the tools that shaped the world.

The museum was nearly complete when the enemy came. Tomorrow was to be the grand opening. It was not to be. His dream would die with the city.

Varius was wracked with sorrow and fury. He prayed to the gods to send a hero. Someone with the strength of those he revered. Someone with the might to change things.

He prayed and prayed, offering sacrifices and fealty to any who was willing to answer. In the most unlikely turn of events, it was Hephaestus who answered, and his answer was simple. There are no heroes. There are no heroes. There are only tools and people with the will to use them. A knowledge blossomed inside him granted by the forge-god himself. Suddenly the true power of every relic was known to him.

Varius had never touched the relics he had collected the way he touched them that day. Not with fearful reverence, but with purpose and drive. He could feel the power in them. It coursed through him awakening strange memories that were not his. It changed him. Varius, the lorekeeper had walked into the museum that day, but Something else walked out...



14 AC (+4 Chain Shirt)

11 CMD

+1 Fort (+1 con)
+0 Ref
+1 Will (+2 class, -1 wis)



BaB +0

CMB +0

Longspear +1, 1d8+1, x3 crit

Javelins, +0, 1d6+1, x2 crit, 30' range incrament

=====Traits and Feats=====






Skill Points: 2 class, 1 race 2 int
5 total

+6 Craft: Alchemy (1 rank, +2 int, +3 class)
+6 Craft: Metalwork (1 rank, +2 int, +3 class)
+6 Knowledge: History (1 rank, +2 int, +3 class)
+6 Knowledge: Religion (1 rank, +2 int, +3 class)
+9 Use Magic Device (1 rank, +5 cha, +3 class)

=====Spell Book=====

DC 15+ spell level
Spells cast spontaneously.



Cantrips (all usable at will)

Read magic
Detect Magic

1st level (2 per day)

Feather Fall
Rejuvinate Eidolon, Lesser

=====Summoner Class Abilities=====


Summon Monster: Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX. If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate immediately ends. These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.

Fused Eidolon: A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist’s movements, and the synthesist perceives through the eidolon’s senses and speaks through its voice, as the two are now one creature.
While fused with his eidolon, the synthesist uses the eidolon’s physical ability scores (Strength, Dexterity, and Constitution), but retains his own mental ability scores (Intelligence, Wisdom, and Charisma). The synthesist gains the eidolon’s hit points as temporary hit points. When these hit points reach 0, the eidolon is killed and sent back to its home plane. The synthesist uses the eidolon’s base attack bonus, and gains the eidolon’s armor and natural armor bonuses and modifiers to ability scores. The synthesist also gains access to the eidolon’s special abilities and the eidolon’s evolutions. The synthesist is still limited to the eidolon’s maximum number of natural attacks. The eidolon has no skills or feats of its own. The eidolon must be at least the same size as the synthesist. The eidolon must have limbs for the synthesist to cast spells with somatic components. The eidolon’s temporary hit points can be restored with the rejuvenate eidolon spell.
While fused, the synthesist loses the benefits of his armor. He counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist. Spells such as banishment or dismissal work normally on the eidolon, but the synthesist is unaffected. Neither the synthesist nor his eidolon can be targeted separately, as they are fused into one creature. The synthesist and eidolon cannot take separate actions. While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor. In all other cases, this ability functions as the summoner’s normal eidolon ability (for example, the synthesist cannot use his summon monster ability while the eidolon is present).
This ability replaces the class’s eidolon ability, bond senses, and life bond.
The following class abilities function differently for synthesist summoners.

Fused Link (Su): Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrificed this way prevents 1 point of damage done to the eidolon (thus preventing the loss of the summoner’s temporary hit points), preventing the eidolon from being killed and sent back to its home plane.
This ability replaces life link.




Traveling Spellbook x3
Lorebooks x5 (almanacs)
Parchment x200
Ink in metal vials x10
Various Maps in metal case
Glassmaker's tools
Sample bottles (1 liter) x10
Magnet x2 1gp
Chalk x100