Damiel

Varis Realmrun's page

16 posts. Organized Play character for Spencer Ramirez.


Full Name

Varis Realmrun

Race

Varisian Half Elf

Classes/Levels

Alchemist lvl 2

Gender

Male

Size

Height 5'11" Weight 155lbs (Medium)

Age

24

Special Abilities

Bombs!

Alignment

Neutral Good

Deity

The Lost Prince

Location

Anywhere and Everywhere

Languages

Azlanti, Celestial, Common, Elven, Sylvan, Thassilonian, Varisian

Occupation

Alchemist of the Society, Brewer in the off time.

About Varis Realmrun

Varis's Appearance
Varis is a Half-Elf of arisian descent. He has dark red hair, tan skin, and dark blue eyes. He wears a worn artisan's outfit, which looks like it has been stained in a couple places, but it is mostly clean. When on missions, he will wear leather armor, and bring his Morningstar, his crossbow, and his bombs to bare.

Varis's Stats.:

Varis Realmrun
Male half-elf alchemist (beastmorph) 2 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Combat 24)
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +7
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 15 (2d8+2)
Fort +4, Ref +5, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee heavy mace +3 (1d8+2) or
. . unarmed strike +3 (1d3+2 nonlethal)
Ranged bomb +4 (1d6+4 Fire) or
. . darkwood light crossbow +4 (1d8/19-20)
Special Attacks bomb 8/day (1d6+4 fire, DC 15)
Alchemist (Beastmorph) Extracts Prepared (CL 2nd; concentration +6)
. . 1st—shield (3)
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Statistics
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Str 14, Dex 14, Con 12, Int 18, Wis 12, Cha 7
Base Atk +1; CMB +3; CMD 15
Feats Extra Bombs[APG], Point-Blank Shot, Skill Focus (Use Magic Device), Throw Anything
Traits dangerously curious, reactionary
Skills Acrobatics +4, Climb +3, Craft (alchemy) +9 (+11 to create alchemical items), Disable Device +6, Heal +5, Knowledge (arcana) +8, Knowledge (nature) +8, Linguistics +5, Perception +7, Sleight of Hand +6, Spellcraft +9, Survival +5, Swim +3, Use Magic Device +7; Racial Modifiers +2 Perception
Languages Azlanti, Celestial, Common, Elven, Sylvan, Thassilonian, Varisian
SQ alchemy (alchemy crafting +2), arcane training, discovery (feral mutagen), elf blood, mutagen (+4/-2, +2 natural armor, 20 minutes), poison use
Combat Gear mutagen (feral)[APG], potion of cure light wounds (4), potion of enlarge person (2), wand of cure light wounds (50 charges), acid (8), acid (2), alchemist's fire (8), antiplague[APG] (2), antitoxin (2), vermin repellent[UE] (9); Other Gear leather armor, darkwood light crossbow with 30 bolts, heavy mace, alchemy crafting kit[APG], backpack, bedroll, bedroll, belt pouch, chalk, flint and steel (2), grappling hook, ink, inkpen, masterwork backpack[APG], mess kit[UE], pot, silk rope (50 ft.), soap, thieves' tools, torch (2), torch (10), trail rations (5), waterskin, 869 gp, 8 sp, 7 cp
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Tracked Resources
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Acid - 0/8
Acid - 0/2
Alchemist's fire - 0/8
Antiplague - 0/2
Antitoxin - 0/2
Bomb 1d6+4 (8/day, DC 15) (Su) - 0/8
Crossbow bolts - 0/30
Feral Mutagen: +4 STR, -2 INT, +2 Nat AC - 0/1
Potion of cure light wounds - 0/4
Potion of enlarge person - 0/2
Torch - 0/2
Torch - 0/10
Trail rations - 0/5
Vermin repellent - 0/9
Wand of cure light wounds (50 charges) - 4/50
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Bomb 1d6+4 (8/day, DC 15) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Feral Mutagen (Su) Mutagens grant claw and bite attacks, and a bonus to intimidate.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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