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About Varilien DorianathiVarilien Dorianathi Character summary:
An elf Indiana Jones, except a mathematician and engineer instead of historian and archeologist. Played largely like a rogue/investigator (roguish and knowledge skill monkey) but with a divine bent. Elf inquisitor (none) of Brigh 3 (Pathfinder RPG Advanced Player's Guide)
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
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Speed 30 ft.
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Str 10, Dex 16, Con 10, Int 15, Wis 16, Cha 10
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Low-Light Vision Can see twice as far as the normal radius for bright, normal, and dim light.
Spells known:
0 - Acid Splash, Create Water, Detect Magic, Guidance, Light, Oath of Anonymity, Read Magic, Resistance, Stabilize
1 - Bless, Cure Light Wounds, Mending, Shield of Faith Appearance:
Professor Dorianathi is a tall, slender elf with short black hair and hazel eyes. He sports a khaki button-up shirt with two breast pockets and its sleeves rolled up. An inkpen with frayed feathers sticks out of one of these pockets, with an accompanying bulge implying a vial of ink to go with it. The shirt is tucked into loose-fitting, dark brown linen trousers over a pair of common boots, and the whole thing is capped by a large-buckled leather belt. Atop his head is a wide-brimmed, feathered hat; a small stylized gear is attached to the hatband, easily visible.
His hands paradoxically combine long, thin fingers with a callused palm, suggesting that he has spent many hours writing... or crafting, or fighting, you're not sure which. The pen in his pocket, and the ornate hammer dangling from a strap on his belt, and the chain shirt he carries with ease seem to indicate all three. From his backpack sprouts a bouquet of papers and parchments, some of which are covered in scribbled notes, sketches, and makeshift blueprints. Personality:
Varilien has a wry sense of humor, a very dry wit. He is a highly engaging conversationalist, and clearly an elf of insatiable intellectual curiosity. He loves to learn, and just as enthusiastically shares his findings and interests with anyone who will listen - and sometimes a few who would rather not. He finds himself lost in thought from time to time, giving the impression of absent-mindedness, but in actuality he is keenly aware of his surroundings, and his mind is simply taking it all in and categorizing the sensory inputs. Varilien enjoys no alcoholic beverages, which cloud the mind unnecessarily in his view, but is an otherwise adventurous eater and drinker. Background:
Professor Varilien Dorianathi has been a professor of mathematics at the University of Lepidstadt for 30 years. A native of the Ustalavic county of Caliphas, the curious elf got his start as an amateur mathematician and tinkerer; he was offered his highly-desirable position after publishing a widely-read paper which theorized a new type of metal that could be used architecturally, as well as for ships, weapons, and even constructs. Although his findings were ultimately flawed (his assumptions did not incorporate recent scientific analyses of Numerian "skymetals") but the logical procession was sound, and his theorems were recognized as novel. Varilien accepted the offer almost immediately and moved to Lepidstadt shortly thereafter.
After a short time working in the department, Professor Dorianathi embarked on what would turn out to be the first of many, many research sabbaticals in Numeria. Although the first few visits were primarily to learn more about the country's famous skymetals and to refine his metallurgical theories, he soon found different reasons for being there. On his second visit, he developed a professional relationship with a cadre of Brigh worshipers whose notes furthered his own knowledge immensely. The fascinating theories and questions they posed led him to correspond regularly via letters after his return to Lepidstadt. Professor Dorianathi was able to bring back new and surprising knowledge from these sabbaticals, and the University continued to provide funding and freedoms for his excursions. From his third visit onwards, these sabbaticals were fully collaborative workshops, spending months in scientific investigation beside the disciples of Brigh. And soon enough, Brigh - the "Whisper in the Bronze" - began whispering to him directly. Never having been much for religion, the professor nonetheless found a growing devotion to Brigh, whom he began to see as a patron muse for his mathematical inquiries. Little by little, her Numerian adherents taught him about their divine mistress during their many experiments, converting him slowly into a fully-fledged believer. They also shared whispered concerns about the widening influence of the Technic League, and how this organization had taken to seizing and hoarding any technologies scavenged by Numerian citizens, including those obtained and studied by the disciples of Brigh. Dorianathi carried these dark omens home with him, yet after leaving Numeria, his concern lessened as time passed. He continued his correspondence with his various contacts in Numeria, and made plans for another sabbatical, this time to Torch to see the forging of skymetals in action. Yet, while on the road to Numeria, he received two unsettling rumors: that the eponymous torch had been extinguished, and that the Technic League was to blame. Professor Dorianathi is even now enroute to Torch, to put his considerable skills toward both investigating the disappearance of the torch and recording copious notes about whatever technologies he discovers. Build Notes:
Starting Abilities STR 10, DEX 14, CON 12, INT 13, WIS 14, CHA 10
Alternative Racial Traits Human-Raised (repl. Weapon Familiarity): Gain Skill Focus as a bonus feat. Clandestine inquisition Secrecy is required of the faithful in lands where your deity’s worshipers are hunted. Sleight of Hand is a class skill for you. Clandestine inquisition Disappear (Sp): You can become Invisible as per the spell as a standard action. The invisibility lasts for (inquisitor level) rounds or until you attack. You can use this ability (3 + WIS mod) times per day. Cunning Initiative class feature Add (WIS mod) to initiative in addition to (DEX mod). Adventuring Skill Ranks: 24 ((6 + INT mod) * 3 levels) 3 Bluff, 3 Diplomacy, 1 Disable Device, 2 Disguise, 1 Heal, 1 Intimidate, 1 Know (arcana), 2 Know (religion), 3 Perception, 1 Ride, 3 Sense Motive, 2 Stealth, 1 Survival. Background Skill Ranks: 6 (2 * 3 levels) 2 Craft (mechanical), 1 Craft (sketch), 1 Know (engineering), 1 Linguistics, 1 Sleight of Hand. Other Skill Bonuses +3 to Craft (mechanical) from Skill Focus feat, +1 morale to Intimidate from Stern Gaze class feature, +1 to Know (arcana) from Mathematical Prodigy trait, +1 and class skill to Know (engineering) from Mathematical Prodigy trait, +2 to Perception from Keen Senses racial feature, +1 morale to Sense Motive from Stern Gaze class feature, class skill to Sleight of Hand from Clandestine inquisition. Feat Origins Technologist (character level 1), Skill Focus (Craft (mechanical)) (Human-raised racial feature), Weapon Finesse (character level 3), Shake It Off (inquisitor level 3 bonus teamwork feat) Three extra 0-level spells Taken from 3 elf inquisitor favored class bonuses (Add one spell known from the inquisitor spell list, at least one level below the highest spell level the inquisitor can cast.)
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