Kellid

Varik Alfstedt's page

11 posts. Alias of LAB Rat.


About Varik Alfstedt

Male Human Brawler 1/Skirmisher Ranger 1
LN Medium Humanoid(human)
Initiative +5; Senses ; Perception +5
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DEFENSE
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AC 18, touch 12, flat-footed 16 (+2 Dex, +4 armor, +2 shield)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +2;
Defensive Abilities Martial Flexibility
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OFFENSE
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Speed 30 ft
Melee +5 unarmed (1d6+4), +5 shortsword (1d6+4), +5 dagger (1d4+4)
Ranged +3 dagger (1d4+4)
Special Attacks Martial Flexibility
Hunter's Tricks
Favored Enemy Humanoid(human)
Favored Terrain
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STATISTICS
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Strength 18 (+4), Dexterity 14 (+2), Constitution 14 (+2), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 8 (-1)
Base Atk +1; CMB +5; CMD 17 (18 vs. Grapple, Trip)
Feats Dirty Fighting, Power Attack, Improved Unarmed Strike
Skills Acrobatics +2*, Climb +4*, Handle Animal +3, Knowledge(local) +4, Knowledge(nature) +4, Perception +5, Profession(sailor) +5, Survival +5, Swim +4*
All skills marked with an asterisk get +2 if not currently wielding the shield.
Traits Indomitable Faith: You gain a +1 trait bonus on Will saves.

Huscarl: You are a household warrior in service to a jarl or higher-ranked personage. As such, you do not need to worry about your daily needs and upkeep as long as you are in the service of your jarl and in his domain. You begin your adventuring career with a riding horse, a heavy wooden shield, a chain shirt, and a simple or martial weapon of your choice. In return, you must perform services to your jarl as determined by the GM.
Languages Norsk
SQ Brawler's Cunning, Unarmed Strike, Martial Flexibility (4/day), Martial Training, Favored Enemy(humans), Track, Wild Empathy
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EQUIPMENT
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Weapons shortsword, dagger (5)
Armor chain shirt, heavy wooden shield
Slotted Items
Wands, Rods, Etc
Backpack
Belt Pouch
Mount Riding Horse
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OTHER INFORMATION
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Carrying lbs
Carrying Capacity 100 lbs/200 lbs/300 lbs
Favored Class Bonuses
1st — +1 to CMD vs Grapple & Trip
2nd —
3rd —
4th —
Ability Score Increases
4th —