Spell Sovereign

Variel Tahloro's page

42 posts. Alias of Torolf.


Full Name

Variel Tahloro

Race

Elven

Classes/Levels

Alchemist/1

Gender

Male

Size

Medium

Age

80

Alignment

Lawful Neutral

Deity

Abaddar

Languages

Celestial, Common, Draconic, Elven, Gnoll, Gnome, Ignan

Occupation

Poison Merchant

Strength 11
Dexterity 16
Constitution 10
Intelligence 20
Wisdom 10
Charisma 10

About Variel Tahloro

Stat calculations:

Str 11: 1 pt.
Dex 16: 5 pts. (14 + 2 racial)
Con 10: 2 pts. (12 - 2 racial)
Int 20: 17 pts. (18 + 2 racial)
Wis 10: 0 pts.
Cha 10: 0 pts.

General:

Favored Class: Alchemist (+2 skill points and +1 HP per alchemist level)
AC: 15 (Leather Armor +2, Dex +3)
Touch: 13
Flat-footed: 12
Base attack bonus: +0
CMB: +0
CMD: +10

Hit Points: 9 (d8 + 1 from alchemist level (trait bonus))
Initiative: +3 (+3 Dex)
Movement: 30'

Fort: +2 (+2 base)
Ref: +3 (+2 base, +3 Dex)
Will: 0

Weapons:

Bomb (1d6+5 fire damage) +4 to hit (+3 Dex, +1 Throw Anything feat), range 20 feet, splash damage 6 pts. fire damage in 5 foot radius. Reflex save DC 17 for half damage.
Scorpion Whip (1d4 slashing damage) +0 to hit, 15 foot reach, provokes attacks of opportunity, may disarm, trip
Rapier (1d6 puncture damage) +0 to hit, crit. (18-20)
Darts (1d4+5 puncture damage) +3 to hit, 20' range

Feat:

Exotic Weapon Proficieny: Scorpion Whip (from character level 1)
Brew Potion (from Alchemist level 1)
Throw Anything (from Alchemist level 1)

Class & Racial Abilities:

Proficient with Simple Weapons and Bombs
Alchemy: May create extract, bombs and mutagens; + 1 per CL to alchemy checks
Brew Potion feat
Throw Anything feat (adds Int modifier to throw and splash damage)

Low light vision
Elven Immunities: Immune to sleep; +2 saves vs. enchantment
Desert Runner: +4 on Con and Fort checks vs. Fatigue, Exhaustion, running, forced marches, starvation, thirst, or hot/cold environments.
Keen Senses: +2 Perception checks
Weapon Familiarity: Proficient with longbow, longsword, rapier and shortsword. All elven weapons treated as martial.

Traits:

Finding Haleen: Additional +1 skill point and HP per alchemist level.
Duskwalker Agent: 2x starting gold. Additional 10% profit when selling items in Nightstalls. Additional 10% discount when buying items including starting gear in Nightstalls.

Skills:

Trained skills
Appraise: +9 (1 rank, +5 Int, +3 trained)
Craft (Alchemy): +10 (1 rank, +5 Int, +3 trained, +1 CL)
Disable Device: +7 (1 rank, +3 Dex, +3 trained)
Heal: +4 (1 rank, +3 trained)
Knowledge (arcana): +9 (1 rank, +5 Int, +3 trained)
Knowledge (nature): +9 (1 rank, +5 Int, +3 trained)
Perception: +6 (1 rank, +3 trained, +2 Keen Senses)
Profession (merchant): +4 (1 rank, +3 trained)
Sleight of Hand: +7 (1 rank, +3 Dex, +3 trained)
Spellcraft: +9 (1 rank, +5 Int, +3 trained)
Survival: +4 (1 rank, +3 trained)
Use Magic Device (untrained class skill)

11 skillpoints total: 4 base, +5 Int, +1 trait, +1 favored class)

Known Spells:

Extracts: 3 level 1 extracts per day (1 + 2 for Int)
Bombs: 6 bombs per day (1 CL + 5 Int)
Level 1 Formulae Known (2 + 5 for Int): Ant Haul, Bomber's Eye, Cure Light Wounds, Comprehend Languages, Endure Elements, Shield, True Strike.

Prepared Spells:

Extracts: Endure Elements x1, Comprehend Languages x1, One extract unmixed (may prepare with one minute's work)
Mutagen: Dexterity (+4 Dex, -2 Wis)

Equipment:

Alchemy Kit- 5 lbs. 25gp
Backpack- 2 lbs. 2gp
Bedroll- 5 lbs. 1sp
Belt pouch- 1/2 lb. 1gp
Darts (20)- 10 lb. 5gp
Flint & Steel- - 1gp
Formula Book- 3 lb. 15gp
Healer's Kit- 1 lb. 50gp
Leather Armor(mule) 15 lb. 10gp
Rapier- 2 lb. 20gp
Sack x2 (mule) 1 lb. 1sp
Scorpion Whip- 3 lb. 5gp
Spell Component Pouch - 2 lbs. 5gp
Tent (on pack mule) (20 lbs). 10gp
Trail rations x5 (mule)(5 lbs). 2gp, 5sp
Waterskin x5 (mule) (20)lbs. 5gp
Whetstone- 1 lb. 2cp

Total Carried on Person: 49.5 lbs.
Pack Mule 8gp
Saddlebags 4gp
Mule Harness 2gp

Total spent: 168 gp, 7 sp, 8cp
Discount from trait: 16gp (rounded)
Total spent: 152 gp, 7 sp, 8cp

Light Load = 50 lbs. (150 lbs. if under Ant's Haul extract)


Money:

Starting Funds: 210gp - 152 gp, 7sp, 8cp
Cash on hand: 57gp, 2sp, 2cp.

Languages:

Celestial
Common
Draconic
Elven
Gnoll
Gnome
Ignan

Background:

Variel never knew his parents; enslaved as a child (presumably for his parents' debts), he eventually ended up as a slave working at the Scorpion's Sting. Disciplined and honorable from an early age, he never once tried to run away, counting his servitude as justice, and working hard to pay back his debt.

Generally, Variel was well-treated. An elven slave is a long-term investment, after all. With the blood of desert runners in his veins, Variel was often sent to various parts of the desert waste to make deliveries or collect payment, learning many languages in the process. In the course of his work, he met an adventurer by the name of Haleen.

Haleen turned out to be a fiery woman who held very different views of life than his own. She was appalled at his slavery and profession, but even more towards his own acceptance of it. Over time, the two struck up an unlikely friendship. One day, Haleen ventured into Master Daleeb's back room. Variel never learned what transpired, but the two came out together, and Haleen triumphantly proclaimed that Variel's debt had been paid and he was now free. Daleeb looked on dourly, but nodded his assent.

With Haleen's help, Variel became an alchemist, and a sometime agent for the Nightstalkers, his own background in the poison trade helping him both with his work and to turn the occasional profit from legally confiscated goods or his own mercantile endeavors.

One day, Haleen vanished from the city, leaving only a brief note that was not at all in character for her. Variel kept a careful, if discreet eye out for any sign of her in his work. Upon hearing that she had been sighted at Kelmarane, he decided that the time for discretion was nearly done and applied to join the caravan to restore the trade route.