Bomb (1d6+5 fire damage) +4 to hit (+3 Dex, +1 Throw Anything feat), range 20 feet, splash damage 6 pts. fire damage in 5 foot radius. Reflex save DC 17 for half damage.
Scorpion Whip (1d4 slashing damage) +0 to hit, 15 foot reach, provokes attacks of opportunity, may disarm, trip
Rapier (1d6 puncture damage) +0 to hit, crit. (18-20)
Darts (1d4+5 puncture damage) +3 to hit, 20' range
Proficient with Simple Weapons and Bombs
Alchemy: May create extract, bombs and mutagens; + 1 per CL to alchemy checks
Brew Potion feat
Throw Anything feat (adds Int modifier to throw and splash damage)
Low light vision
Elven Immunities: Immune to sleep; +2 saves vs. enchantment
Desert Runner: +4 on Con and Fort checks vs. Fatigue, Exhaustion, running, forced marches, starvation, thirst, or hot/cold environments.
Keen Senses: +2 Perception checks
Weapon Familiarity: Proficient with longbow, longsword, rapier and shortsword. All elven weapons treated as martial.
Traits:
Finding Haleen: Additional +1 skill point and HP per alchemist level.
Duskwalker Agent: 2x starting gold. Additional 10% profit when selling items in Nightstalls. Additional 10% discount when buying items including starting gear in Nightstalls.
Variel never knew his parents; enslaved as a child (presumably for his parents' debts), he eventually ended up as a slave working at the Scorpion's Sting. Disciplined and honorable from an early age, he never once tried to run away, counting his servitude as justice, and working hard to pay back his debt.
Generally, Variel was well-treated. An elven slave is a long-term investment, after all. With the blood of desert runners in his veins, Variel was often sent to various parts of the desert waste to make deliveries or collect payment, learning many languages in the process. In the course of his work, he met an adventurer by the name of Haleen.
Haleen turned out to be a fiery woman who held very different views of life than his own. She was appalled at his slavery and profession, but even more towards his own acceptance of it. Over time, the two struck up an unlikely friendship. One day, Haleen ventured into Master Daleeb's back room. Variel never learned what transpired, but the two came out together, and Haleen triumphantly proclaimed that Variel's debt had been paid and he was now free. Daleeb looked on dourly, but nodded his assent.
With Haleen's help, Variel became an alchemist, and a sometime agent for the Nightstalkers, his own background in the poison trade helping him both with his work and to turn the occasional profit from legally confiscated goods or his own mercantile endeavors.
One day, Haleen vanished from the city, leaving only a brief note that was not at all in character for her. Variel kept a careful, if discreet eye out for any sign of her in his work. Upon hearing that she had been sighted at Kelmarane, he decided that the time for discretion was nearly done and applied to join the caravan to restore the trade route.