Damiel

Variel Lothloren's page

12 posts. Alias of Brendig.


Full Name

Variel Lothloren

Race

Vitals:
HP: 10/10, AC:17, FF:14, Touch:13, CMD:15, Fort:+3, Ref:+6, Will:+2

Classes/Levels

Skills:
Low-light vision, Perception:+6, Stealth:+5

Gender

Male Elf Rogue Trapsmith 1

Size

Medium

Age

125

Special Abilities

Trap finding, Sneak attack, Keen senses

Alignment

NG

Deity

Shelyn

Location

Molvin

Languages

Common, Draconic, Elven, Sylvan

Occupation

Scout and Trap springer

Strength 14
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 13
Charisma 14

About Variel Lothloren

Variel Lothloren
Male elf rogue (trapsmith) 1 (Pathfinder RPG Advanced Player's Guide 135)
NG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +7
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 10 (1d8+2)
Fort +3, Ref +6, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee cold iron dagger +2 (1d4+2/19-20) or
. . dagger +2 (1d4+2/19-20) or
. . dagger +2 (1d4+2/19-20) or
. . mwk longsword +1 (1d8+2/19-20) or
. . shortsword +0 (1d6+1/19-20) or
. . silver dagger +2 (1d4+1/19-20)
Ranged composite longbow +3 (1d8+2/×3)
Special Attacks sneak attack +1d6
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Statistics
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Str 14, Dex 16, Con 14, Int 14, Wis 13, Cha 14
Base Atk +0; CMB +2; CMD 15
Feats Two-weapon Fighting
Traits reactionary, rich parents
Skills Acrobatics +5, Appraise +6, Bluff +6 (+6 (duration)), Diplomacy +6 (+6 (duration)), Disable Device +6, Knowledge (dungeoneering) +6, Knowledge (local) +6, Perception +7, Profession (woodcutter) +5, Stealth +5, Survival +2 (+3 while in forest terrain), Swim +4; Racial Modifiers +2 Perception, +1 Survival, woodcraft
Languages Common, Draconic, Elven, Sylvan
SQ trapfinding +1
Combat Gear caltrops; Other Gear chain shirt, cold iron dagger, composite longbow (+2 Str), dagger, dagger, mwk longsword, shortsword, silver dagger, backpack, bedroll, belt pouch, chalk (10), crowbar, flint and steel, grappling hook, hemp rope (50 ft.), piton (10), saw, soap, thieves' tools, torch (10), trail rations (5), twine (50'), umbrella, waterskin, wrist sheath, wrist sheath, light horse, bit and bridle, feed (per day), mess kit, pot, riding saddle, saddlebags, 3 gp, 6 sp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Woodcraft +1 Knowledge (Nature) and Survival, increasing to +2 in forests.

Horse, light
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Come, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ riding
Other Gear bit and bridle, feed (per day) (7), mess kit, pot, riding saddle, saddlebags, saddlebags
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.