Purple Worm

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Or you can get a Nacreous Gray Sphere Ioun stone for 10k... doesn't get rid of penalties you already have, but prevents you from acquiring any as you age.


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I just ran this module with my group and we wrapped it up before Christmas with a bard (archer), alchemist (Bomber), sorcerer(blaster) and Bloodrager. The rager did great 1v1 damage and soaked some nice damage, we're continue with the party and he's going into dragon disciple now. I like your two builds above, I don't have any experience with warpriests, but swift action economy is a neat thing to try and work on (the above rager had arcane strike, suli elemental damage, a bite attack x/d and something else swift activated to choose between).

If you're trying to get the bear druid to work, my suggestion would be to make it feel less like a druid and more like a fighter with divine spell casting, you could go strength domain and get some decent damage options using the natural weapons.

Alternatively, I've always been partial to monk dips for druids. Go something like goliath druid (don't need plant or elemental forms since it ends so early, and dino are the best with pounce options at med, large and huge, flying and aquatic options).

build details:

Druid /Monk
Goliath Growth domain
Str 18, Dex 13, con 15, int 12, wis 16, cha 12 (adjust for racial)
Lvl 1 - UCMonk (IUAS, FoB, Wis ->AC, BF(dodge), Stunning fist) (*Tribal Scars*) (Bonus feat if human)
Lvl 2 - Druid (growth domain)
Lvl 3 - Druid (*PA*)
Lvl 4 - Druid
Lvl 5 - Druid (Wild shape)(*possibly natural spell*)
Lvl 6 - Druid
Lvl 7 - Ranger (FE) Shape shifting hunter feat

Traits - CL +2 (up to character level) and reactionary is always good... Also, the beast of the society trait is nice if allowed, double duration for WS into medium or small animals (looking at you deinonychus)

Spells per day are the only thing really influenced by your wis, as you won't likely be going for saves, pick buffs like longstrider, barkskin, etc... so never need it too high other than it applying to your AC.


stuff:
Your main damage is going to come from shillelagh, combined with large size for some nice base dice damage, and the extra attack from FoB with the monk weapon, you won't top the DPR meters, but it keeps you respectable, especially when you also have pounce power attack dino mode if you need it, as well as a nice list of spells to choose from. The domain power of growth domain gives you reach which is always nice, and you can go six level so druid if you want to get large humoind size as well. If I recall, you can hit 7 just before the end of the campaign, so that can be included in what's viable.

Another option for your level 7, as seen above is to go ranger 1 for a goof... it gives you FE, and you can take the shape shifting hunter feat to get druid levels ->FE levels, meaning since you know you're fighting a dragon, you can go drag +4 right out the gate.

At level one, you're looking at typical monk madness, having 17-20hp (FCB if you have multi talented could go into it, racial adjustments etc...), something around 15 AC (not the best) and a nice 1d6+4(x2 on FoB) at 1 BAB... gives you decent survival at the onset. from there, you get the druid goodies, shillelagh and enlarge person at 2, barkskin at 4, wild shape at 5, etc...

Sorry about the length, got carried away...