| Vaportrue |
Meraki wrote:
Have you considered running a few modules first to get a feel for how the group plays? They're shorter adventures that are usually the equivalent of about 1/2-1 book of an adventure path, depending on the particular module (the newer ones tend to be longer).
I would definitely be interested if anyone had suggestions of good modules to start with (I'd be less invested in specific settings for a module suggestion).
Tormsskull wrote:
With the specific requirements you want, it would seem homebrew would be the best way to go. Do you not want to do homebrew because you feel the task is too daunting?
Absolutely too daunting, yes. Not that I don't think it would be a blast, and my players (all creative folk, bless them) would have fun helping me build the world, but in the interest of actually completing all of my current coursework...