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Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman silently Steps into a flank of Red, and unloads a flurry and a strike. Flurry 1: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Flurry 2: 1d20 + 7 + 1 - 4 ⇒ (2) + 7 + 1 - 4 = 6 Strike: 1d20 + 7 + 1 - 8 ⇒ (3) + 7 + 1 - 8 = 3 5 damage if it's not a crit, 10 damage plus 1d4 persistent bleed if it is a crit One hit and two misses. Vans Pullman continues to look determined. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman enters the Tiger Stance, which allows him to Step 10 ft. into a flank of the Blue wolf. He then will do a Flurry of Blows upon the wolf. He remains uncharacteristically silent. Flurry 1 vs off-guard Blue wolf: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Flurry 2 vs off-guard Blue wolf: 1d20 + 7 + 1 - 4 ⇒ (20) + 7 + 1 - 4 = 24
Looks like 16 total damage, before resistance if any, as well as 1d4 persistent bleed for the Blue wolf. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() If it's a showdown she wants, it's a showdown she gets. "I bet you can't do this, weirdo! Vans Pullman starts doing flips and leaps with an aggressive Tiger theme. Acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9 Halfling Luck reroll!
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Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman feels his gaze lifted, to the heavens as it were, and decides to try to repair and reinstall the up-high portions of the temple. Rehanging incense holders, maybe boarding over some broken windows, you know: monkey work. Athletics to climb and lift: 1d20 + 5 ⇒ (11) + 5 = 16 Acrobatics to balance and swing between jobs: 1d20 + 7 ⇒ (15) + 7 = 22 Vans Pullman feels like he's doing a pretty good job helping. "Good thing my nickname back at the monastery was Helper Monkey!" ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman has a similar but different idea. Rather than being an especial aficionado of any one religion, he has knowledge of the practices and rituals of many. He runs through his classes at the monastery, trying to find any clue about how such a shield could be generated. Religion: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 Although he really tries, his little brain just can't seem to hone in on this particular ritual. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() I was wondering how we were doing, for pacing. I suppose low level combat encounters take a lot fewer rounds/posts, so less time. I guess we're at or ahead of schedule. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman scratches his head, consults a map of the area, and tries to figure out where to find the most suitable location for an enemy commander to have set up his command. Warfare Lore: 1d20 + 3 ⇒ (10) + 3 = 13 Sadly, it seems like there are several likely places available, with nothing really picking any one out above the others. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() "Well, that sucked and was awesome. Nice teamwork everyone! We'll get that jerk next time!" Vans Pullman happily accepts the Heal, which gets him up to full and clears the Wounded condition. No point rolling, it will be full on a 1. He chooses to spend the 10 minute break having a snack. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman groggily gets back to his feet (Stand). "Whew! That was a pretty good one. But we're not done here. Resume the Tiger Stance. Flurry of Blows Flurry 1: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 Since that result missed before, Vans Pullman will use his last hero point. Flurry 1 hp reroll: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Flurry 2: 1d20 + 7 + 1 - 4 ⇒ (7) + 7 + 1 - 4 = 11 Vans Pullman is satisfied with the one good punch there, as some measure of revenge for the revenge(?). ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman takes off at a run, blazing across the square, and juuuust makes it to the edge of the dais using two Stride actions. Assuming he can reach up to the crazed elf, Vans Pullman does one Flurry. ((Alternate action - if he can't reach from where he is, Vans Pullman will spend his last action getting up on the dais, sadly giving up the two great hits below.)) Flurry 1: 1d20 + 7 ⇒ (20) + 7 = 27
6 S damage plus 1d4 persistent bleed For the second attack Vans Pullman will use the Turning Tides effect
In case the 18 hits,
"Have you ever considered being less awful? You get fewer monks punching you in the face when you're not awful." ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Shaking off the attack of the super-gross rat, Vans Pullman enters the... TIGER STANCE!!! Then he strides around Yellow to get into a flank with Val. Finally, our boy starts punching Yellow with a Flurry. Flurry 1, off-guard Yellow: 1d20 + 7 ⇒ (19) + 7 = 26 That feels like a pretty good hit! Doubled if it's a crit (also 1d4 persistent bleed):
"Say, ratty, did you know that my nickname at the monastery was Max Damage?" Flury 2, off-guard Yellow: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5 Even though the second strike was poor, Vans Pullman is undaunted. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman scratches his head, and starts comparing these contents with the piles of stuff he remembers seeing back at the monastery Religion to identify: 1d20 + 5 ⇒ (10) + 5 = 15 Halfling Luck reroll Religion to identify: 1d20 + 5 ⇒ (12) + 5 = 17 "Ok, yeah, these things kind of look familiar. I might be able to piece something together." ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() I try not to overdo it - it comes from a game my daughter and I play of "<blank> was my nickname in college". Usually something filthy or out of character; 12 year olds have very potty-minds and so do their dads. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman quickly tumbles down off the roof with a bewildering set of gestures at his companions that might possibly mean "I'm going to go disrupt the baddies!" but might also mean "I had too many fajitas for lunch and the spicy food is disagreeing with my stomach!" and takes off running. He finds a spot where a cart is due to pass by, and a sweet hiding spot, thinking to himself "Good thing my nickname at the monastery was Rubble Jumper". Stealth leading to theft: 1d20 + 7 ⇒ (19) + 7 = 26 This seems to work like a charm - the creepy baddies have no idea what hit them! ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Thinking it would be prudent, Vans Pullman asks his colleagues if any of them can use this scroll to help him out. Unless anyone has the means to use bandages and such to similar effect over 10 minutes. As far as cart-finding goes, Vans Pullman will take the suggested action of climbing up on top or a taller building to try to see what is going on. Athletics to climb a building: 1d20 + 5 ⇒ (18) + 5 = 23 Satisfied with how quickly he gets up there, Vans Pullman only hopes he's on the right side of the peaked roof to get a good view. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman looks down at the creepy dead thing, then runs over toward the floaty one. "You think you're so clever. Well, eat some darts, sucka!" Stride (gets within one range increment) Strike
Strike
"Haha, not so clever now. You had no idea "Daemon Darter" was my nickname at the monastery." ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Seeing the visible creature flap up out of reach, Vans Pullman decides to take his chances with the invisible foe. He enters the Tiger Stance. He then Strides over to where the creature is located, and Flurries, hoping for the best. Flurry 1 against Red: 1d20 + 7 ⇒ (6) + 7 = 13
Flurry 2 against Red: 1d1 + 7 - 4 ⇒ (1) + 7 - 4 = 4
Well, "best" doesn't quite capture what has happened here. "Are you sure it's in this area?" Vans Pullman asks Jaware. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() "If fiends are attacking people, surely we must go help! Although, it wouldn't be the worst idea to get to the bottom of what's going on. And those frightened militia members, I feel so sad for them." Prioritized list for Vans Pullman
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Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() "Oh, gods, this isn't hopeful at all! We need to help these people!" Vans Pullman looks around almost frantically, trying to spot something he can do that would help. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman is sure hoping to keep those 15hp haha "Well, that was a thing. Anyway, I believe we were headed to the West? I like heading West. Always feels so hopeful, the West." ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman is tired of waiting. The punching must go on! He Steps north - into a flank of Red (if red is still with us) but still within reach of Blue. Vans Pullman then unleashes a Flurry and a Strike - beginning with Red and then proceeding to Blue if/when Red drops. Flurry 1: 1d20 + 7 ⇒ (7) + 7 = 14
Flurry 2: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11
Strike: 1d20 + 7 - 8 ⇒ (19) + 7 - 8 = 18
At least one of these strikes feels like a pretty good hit, so he's satisfied. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman is feeling pretty good about himself right about now. He begins with a Flurry against Red. Flurry 1: 1d20 + 7 ⇒ (17) + 7 = 24
Flurry 2: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11
He continues with a Strike, also against Red. Strike: 1d20 + 7 - 8 ⇒ (14) + 7 - 8 = 13
He finishes off by Stepping out of that flank, also providing some protection to his friend Jaware. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() With a foe conveniently in reach, Vans Pullman will enter the Tiger Stance, Flurry, and Strike Flurry 1: 1d20 + 7 ⇒ (9) + 7 = 16
Flurry 2: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21
Strike: 1d20 + 7 - 8 ⇒ (15) + 7 - 8 = 14
"Not nice, jumping out of nowhere like that! ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman spends the rest of the day sampling culinary "delights" from across the camp (he has very low standards - if it's edible, it's a delight), chipping in by washing dishes or chopping vegetables wherever he can. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() "Oh, wow, I can help! I'm so good at helping." Dusting!: 1d20 + 7 ⇒ (18) + 7 = 25 "You got dust, I got a solution for you. No more dust!" Aligning!: 1d20 + 7 ⇒ (5) + 7 = 12 "Ummm... which way are these things supposed to point? This is probably good enough." ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Hey, that's some cool stuff you got there, pal. My nickname at the monastery was 'Broken Glass'. But you don't need to worry, the glass was broken before I even got there." Vans Pullman looks at whatever is lying around - he's a nimble fella and has no real trouble not breaking stuff, regardless of any nicknames. "The boss-man said you could probably be a big help with getting the town prepared, yeah?" ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() "You bunnies don't know this, but my nickname at the monastery was 'Never Giver Upper'. You're gonna get punched!" Stride
Flurry 1: 1d20 + 7 ⇒ (17) + 7 = 24
Flurry 2: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
Strike: 1d20 + 7 - 8 ⇒ (8) + 7 - 8 = 7
"Ha ha! Take that you stupid cuties!" ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman runs after the bunnies and..... PUNCHES! Stride
Flurry 1: 1d20 + 7 ⇒ (2) + 7 = 9 S damage: 1d8 + 2 ⇒ (1) + 2 = 3
Strike: 1d20 + 7 - 8 ⇒ (10) + 7 - 8 = 9 S damage: 1d8 + 2 ⇒ (8) + 2 = 10 But... the bunnies are so cute! How could he punch a bunny? ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Bravely ignoring his wounds, Vans Pullman rushes down to flank the wolf. "I've seen bigger wolves than you. My nickname back at the monastery was 'Wolf Bait'." Stand
Flurry 1 off-guard: 1d20 + 7 ⇒ (20) + 7 = 27 S damage: 1d8 + 2 ⇒ (6) + 2 = 8
"Ha! You bite the halfling, you take the punches." ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() GM Hawthwile wrote: @Vans, Flurry #1 was a hit before the hero point. I'm resolving now as if you didn't use it, but let me know if you want to reroll one of the other attacks with that result and we'll retcon. I'll just take back the HP thanks. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Oh, look. Something easier to punch! Vans Pullman leaps to his feet and starts punching at the wolfie. Stand
Flurry 1: 1d20 + 7 ⇒ (8) + 7 = 15 S damage: 1d8 + 2 ⇒ (8) + 2 = 10
Strike: 1d20 + 7 - 8 ⇒ (10) + 7 - 8 = 9 S damage: 1d8 + 2 ⇒ (1) + 2 = 3 Unhappily, Vans Pullman whips out his last Hero Point for Flurry 1 Flurry 1 HP: 1d20 + 7 ⇒ (15) + 7 = 22 S damage: 1d8 + 2 ⇒ (7) + 2 = 9 Ok THAT one felt a lot better. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Conveniently, it looks like Vans Pullman doesn't need to move in order to start, you guessed it, punching bunnies. Tiger Stance Flurry of Blows (two hits would add damage together before considering DR) Strike flurry 1: 1d20 + 7 ⇒ (8) + 7 = 15 S damage: 1d8 + 2 ⇒ (3) + 2 = 5
strike: 1d20 + 7 - 8 ⇒ (7) + 7 - 8 = 6 S damage: 1d8 + 2 ⇒ (6) + 2 = 8 ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman leans on his training in the divine arts to try to suss out the nature of what is happening in the area. Religion: 1d20 + 5 ⇒ (3) + 5 = 8 This is unlike anything he knows, unfortunately. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() The first place Vans Pullman chooses to go is the Dockhouse. After observing the workers making repairs to rigging and sails on the docked vessels, he jumps up and tries to help out. Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14 Not completely satisfied with that effort, Vans Pullman decides to try something quieter. He attempts to sneak into the Town Lockup and ask around with any small-time local thugs. Stealth: 1d20 + 7 ⇒ (11) + 7 = 18 This seems to have borne more fruit, perhaps these people have something to tell! ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman digs into thw porridge with gusto. "Thish ish shooooo good!" I'm a simple monk, punching is what I do. I'd be happy to watch you guys interrogate locals, but I'm afraid my simple ways might offend them. If that's a risk you're willing to take, then I am too!" Vans Pullman is fine to do the locals thing. ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() GM wrote: You can try to persuade them to return and remind them of the values of the Society with one (1) skill check Did you mean one check for the party or one each? I saw one check and thought we were done, but maybe I need to do something too? ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman will do one of his favourite things - take a drink of his Society-issued healing potion. healing potion: 1d8 ⇒ 7 "Oh that is soooo good. You know, I did not care for those worm things, not one bit. Upon hearing the next assignment, Vans Pullman has a question. "What part of 'the region is being infested by a creepy forest and monsters, go fix it' goes against core Pathfinder values? I think if we're going to try convincing these people, it would help if we had a better understanding of exactly what their big problem is. Are they creepy 'elves first' people like our villain here, or is it something else? I mean, it can't be that we shouldn't get involved in local politics - we do that aaaaalllllllll the time, all over Golarion." Regardless of the answer, Vans Pullman is something of a "cityfolk". He'll give Perception a try. Perception: 1d20 + 5 ⇒ (10) + 5 = 15 ![]()
Male Halfling Monk 1 | HP 9/17 | 0/3 Hero Point | Perc +5 ; Speed 25 ft. | AC 19 | Fort +6; Ref +9; Will +7 | | Languages: Common, Halfling | Default Exploration: Scout |
![]() Vans Pullman begins by healing 2hp (now at 7/17) "Oh, you've done it now. 'Worm Stomper' was my nickname back at the monastery Let there commence so. Many. Punches. Flurry of blows
Strike
Strike
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