Sylph

Valtyra Beltain's page

126 posts. Alias of Sexy_Yuki.


Full Name

Valtyra Beltain

Race

Aasimar

Classes/Levels

Purifier Battle Oracle 1/ Paladin 1 HP (19/19) 19/19

stats:
AC: 18 - T: 10 - FF: 18 - Perception: +5 - Fort: +4 - Reflex: +0 - Will: +4 - CMB: +5 - CMD: 14 - Init: +0 (roll twice, choose)

Gender

Female

Size

Medium

Age

69

Alignment

Lawful Good

Deity

Iomedae

Location

Kenabres

Languages

Abyssal, Celestial, Common

Occupation

Crusader

Strength 18
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 10
Charisma 16

About Valtyra Beltain

Valtyra Beltain
Female Aasimar(Angelkin) Battle Oracle (Purifier) 1 of Iomedae / Paladin of Iomedae 1
LG Medium Outsider (native)
Init +0; Senses Darkvision 60'; Perception +5

Defense
AC 18; Touch 10; Flat-Footed 18; (+8 Armor)
HP 19(1d8+1d10+4)
Fort +4; Ref +0; Will +4
Resist acid 5, cold 5, electricity 5

Offense
Speed 20ft
Space 5ft; Reach 5ft
Melee Radiance (+1 cold iron long sword) +6 (1d8+7 19/20x2)or
Long spear(10ft Reach + Brace) +5 (1d8+6 x3) or
or Sickle +5 (1d6+4 x2)
or Spiked Gauntlet +5 (1d4+4 x2)
or Gauntlet +5 (1d3+4)

Ranged Sling +1 (1d4+4 x2)

Spell-Like Abilities (CL 1st)
1/day Alter Self
Spells Known (CL 1st)

1st (3/day)—2 Cure Light Wounds, Shield of Faith
0 (at will)—4 Create Water, Detect Magic, Detect Poison, Light

Statistics

Str 18, Dex 10, Con 14, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +5; CMD 14

Feats:Extra Revelation

Traits:
Child of the Crusade: Once per day when you fail a saving throw against an effect created by a demon that would possess or incapacitate you mentally, you may immediately reroll that saving
throw as a free action. You must take the second result, even if it is worse.

Redeemer (Faith): When acting as a sponsor for an evil creature seeking redemption, your patience and kindness grant the creature a +3 bonus on its save rather than a +1 bonus.

Skills: Diplomacy +7, Heal +6, Intimidate +7, Knowledge(Planes) +6, Knowledge(Religion) +4, Perception +5;
Racial Modifiers: Heal +2, Knowledge (planes)+2
Languages: Abyssal, Celestial and Common

SQ
Favored Class: Oracle (+1 Skill point per level)

Mystery: Battle

Oracle’s Curse (Ex): Tongues
Effect:
Whenever you are in combat, you can only speak and understand Abyssal. This does not interfere with spellcasting, but it does apply to spells that are language dependent.
At 5th level, pick an additional language to speak in combat and add it to your list of known languages.
At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat.
At 15th level, you can speak and understand any language, but your speech is still restricted during combat.

Orisons

Revelation(s):
Resiliency (Ex): You are not disabled and you do not gain the staggered condition if you are reduced to exactly 0 hit points. At 7th level, you gain Diehard as a bonus feat. At 11th level, you do not lose a hit point when you take a standard action while disabled. You do not need to meet the prerequisite to receive the Diehard feat.

War Sight (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.

Aura of Good:The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil:At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil:http://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Smite-Evil-Su -

Combat Gear: Half plate, Gauntlet, spiked, Long spear, Sickle, Sling, Bullets(20)
Other Gear: backpack, a bedroll, a belt pouch, candles(10), a flint and steel, an iron pot, mess kit, rope(hemp)50', soap, torches(10), trail rations(5 days),Terendelev's scale cloudwalking(page 2 of pbp) and a waterskin.
388Gp 21Sp

background:
Valtyra appears to look like she's in her late teens, she has fair skin with flowing silver hair and emerald green eyes. Her eyes shine like jem stones, reflecting the light off them. Valtyra's hair shines like molten silver that hangs in a curtain to her hips. She inherited her height from her mother's father who was an angel. Valtyra has an athletic build with the voluptuous curves that many women envy.
Valtyra was born and raised in Kenabres by her parents who were crusaders against the demons at the world wound. They instilled in her a sense of justice against the evil that is polluting the very world around them. They were killed just after she became an adult, during the last incursion against the city. Following their deaths Valtyra blasphemed Iomedae for not protecting them against the demons attacking. For this Iomedae cursed her to be an oracle of battle to purifiy the lands around her as Valtyra redemption. She has made herself a personal vow to help rid the world of this evil that is tainting it, specifically by serving Iomedae's justice to the demons that killed her parents. Since their deaths, Valtyra has been training and studying so that she will know her enemies well.