Barmaid

Valory 'Val' Beauchamp's page

16 posts. Alias of Muirna.


Full Name

Valory Beauchamp

Race

Human

Classes/Levels

Expert 1

Quick Stats:
HP 7/7 | AC 11; T 11; FF 10 | CMD 11 | Fort +1 | Ref +1 | Will +1 | Init +1 | Percept +3

Gender

Female

Size

Medium

Age

19

Alignment

Chaotic Neutral

Deity

Fame and fortune! (Though, parents are Catholic but other than Christmas who cares?)

Location

Formerly Hollywood, currently exiled to Massachusetts *shudder*

Languages

English, American Sign Language, Japanese, Lip Reading, Spanish

Occupation

Celebutaunte, College Student

Strength 10
Dexterity 13
Constitution 13
Intelligence 16
Wisdom 9
Charisma 16

About Valory 'Val' Beauchamp

Skills:

Class Skills: 6 (class)+3(int)+1(Human)+1(Favored Class)=11 (All are expert chosen class skills except for Linguistics, which is a class skill from her trait, so... spellcraft as her final skill I guess)
Acrobatics:+5 (1rank+3Class+1Dex)
Bluff:+9 (1rank+3Class+3Cha+2Deceitful) (+10 When dressed well)
Diplomacy:+9 (1rank+3class+3cha+2trait) (+10 When dressed well)
Disguise:+9 (1rank+3class+3cha+2Deceitful)
Intimidate:+6 (1rank+3class+3cha) (+7 When dressed well)
Linguistics:+7 (1rank+3class+3int) (+8 to decipher unfamiliar languages)
Perception:+3 (1rank+3class-1Wis)
Perform(Acting):+10 (1rank+3class+3cha+3Skill Focus)
Perform(Singing):+7 (1rank+3class+3cha)
Sense Motive:+3 (1rank+3class-1Wis)
Stealth:+5 (1rank+3class+1Dex)

Feats:

Class:Simple Weapon Proficiency, Light Armor Proficiency
Level 1:Deceitful (Actress)

Racial:Skill Focus

Campaign:Eschew Materials

Traits:

Alternative Racial Trait: Focused Study
Extremely Fashionable

Self-Taught Scholar

Special Abilities:

Grimoire Abilities: (Lost if more than 10' from grimoire)
-Gain DR 1/evil as an immediate action. This DR lasts for 1 round or until you take damage.
-Shed light as a torch as a standard action for 1 minute per character level you possess.
-Shed tears on an adjacent dying creature as a standard action, immediately stabilizing it.
-Anoint 1 weapon or 1 round of ammunition that you touch with blood as a move action, causing the item to be treated as a good-aligned weapon for the purpose of overcoming damage reduction until the end of your next turn or until you make an attack.

The Crunch:

Female Human Expert 1
CN Medium Humanoid
Init +1; Perception +3
--------------------
Defense
--------------------

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (d6 +1 Con +1)
Fort +1, Ref +1, Will +1
--------------------
Offense
--------------------

Speed 30 ft.
Base Atk +0; CMB +0; CMD 11
Melee: ?: Attack +0, Damage 1d?+0 (crit: x?)
Ranged: ? (? ft): Attack +1, Damage 1d? (crit: x?)

History:

Father comes from old money, Mother is new money, started a fortune 500 company with her family. Grew up spoiled, her grandmother got her into beauty pageants which lead to a commercial deal then a recurring role on a children's television series...

Fast forward fifteen years or so, one minor success leads to another and she's worked her way up to B+ celebrity, fashion lines, music deals, TV movies. Also drinking, partying, and rehab....

For a while it worked out, she loved the fame and the masses adored her. Her family would get her out of trouble (usually, sometimes she managed to get herself out through seedy means). But her parents grew tired of their child 'acting out' and when she drunkenly crashed into a secondhand book store on her nineteenth birthday, they refused to bail her out yet again.

At least that's what it seemed like, in reality they quietly got the sentence reduced and as part of her plea bargain, she had to go to college, ending up exiled across the country and the only she has to pass the time is trying to figure out the book she found in the ruin hunk of her convertible.

Also she's chosen psychology as a major, figuring if nothing else it might give her a bit of an edge in her acting career.

Grimoire 'Eltdown Shards':

As Sorcerer 1 with Recharge Magic
(Caster Level = Character Level)

Level 0
Arcane Mark [R:Gen] (Touch, to 6 chars/1'sq., visible/invisible)
Detect Charm [R:Gen] (60' range, 60' area)
Detect Charm [R:Gen] (60' cone, conc/1 min/Lvl)
Dim [R:1hr] (Touch, 10 min, 100' radius)
Light [R:1hr] (object touched, 10 min/Lvl)
Mage Hand [R:Gen] (to 5lbs, 25'+5'/2Lvls, 15' per MA, conc)
Read Magic [R:Gen] (10 min/Lvl)

Level 1
Magic MIssile [R:Gen] (To 100'+10'/Lvl, 1d4+1 with SR)

General Recharge Times
2nd highest or highest (L0, L1) 1d4+1 rnds
4th or 3rd highest 1d4 rnds
6th or 5th highest 1d3 rnds
8th or 7th highest 1 rnd
9th highest or below Instant