Half-elf Cleric 14 | HP 61/94 | AC 28 T 13 FF 25 | Fort +11 Ref +10 Will +15 | CMB +10 CMD 23 | Init +3 Perc +7 | Channel 7d6 7/7 Door Sight 8/8 Liberty's Blessing 8/8 Freedom's Call 14/14 Dimensional Hop 140/140 |
Classes/Levels
Effects: MCvE
Gender
Male
Age
51
Deity
Desna
Strength
10
Dexterity
14
Constitution
10
Intelligence
14
Wisdom
16
Charisma
18
About Valentin Stoenar
Statblock:
Valentin Stoenar CR 13
XP 25,600
Male half-elf cleric of Desna 14
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +7
Aura freedom's call (30 ft., 14 rounds/day)
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Defense
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AC 28, touch 13, flat-footed 25 (+8 armor, +3 Dex, +2 natural, +5 shield)
hp 94 (14d8+28)
Fort +11, Ref +10, Will +15; +2 vs. enchantments
Immune sleep
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Offense
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Speed 40 ft. (30 ft. in armor), swim 30 ft.
Melee mwk starknife +11/+6 (1d4/×3)
Ranged +1 underwater light crossbow +14 (1d8+1/19-20)
Special Attacks channel positive energy 7/day (DC 21, 7d6)
Domain Spell-Like Abilities (CL 14th; concentration +19)
. . At will—dimensional hop (140 feet/day)
Cleric Spells Prepared (CL 14th; concentration +19)
. . 7th—destruction (DC 22), greater teleport[D], waves of ecstasy[UM] (DC 22)
. . 6th—banishment (DC 21), greater dispel magic[D], heal (2)
. . 5th—break enchantment, breath of life (DC 20), teleport[D], true seeing, wall of stone
. . 4th—blessing of fervor[APG] (DC 19), freedom of movement[D], holy smite (DC 19), communal protection from energy[UC], purify body (2)
. . 3rd—communal align weapon[ACG], blindness/deafness (DC 18), dispel magic, fly[D], magic circle against evil, water breathing
. . 2nd—delay poison (2), ghostbane dirge[APG] (DC 17), communal protection from evil[UC] (2), remove paralysis[D]
. . 1st—bane (DC 16), detect evil, liberating command[UC], remove fear, remove sickness[UM] (2, DC 16), sanctuary[D] (DC 16)
. . 0 (at will)—detect magic, guidance, light, read magic
. . D Domain spell; Domains Travel (Exploration[APG] subdomain), Liberation (Freedom[APG] subdomain)
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Statistics
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Str 10, Dex 16, Con 12, Int 14, Wis 20, Cha 18
Base Atk +10; CMB +10; CMD 23
Feats Athletic, Combat Casting, Craft Wand, Lightning Reflexes, Scribe Scroll, Selective Channeling, Spell Penetration
Skills Climb +1, Heal +22, Knowledge (geography) +3, Knowledge (history) +11, Knowledge (religion) +15, Linguistics +7, Perception +7, Perform (dance) +10, Profession (fisherman) +14, Profession (sailor) +15, Spellcraft +16, Survival +16, Swim +19; Racial Modifiers +2 Perception, +4 Swim, water child[APG]
Languages Aquan, Azlanti, Celestial, Common, Elven, Varisian
SQ door sight, elf blood, liberty's blessing
Combat Gear extend metamagic rod, pearl of power (2nd level), pearl of power (3rd level), potion of cure moderate wounds (2), ring of the sea strider[UE], scroll of mass (x4) ghostbane dirge, scroll of resurrection, wand of bless (45 charges), wand of cure light wounds, wand of cure light wounds, wand of cure light wounds, wand of cure serious wounds, wand of cure serious wounds, wand of death ward (50 charges), wand of freedom of movement (17 charges), wand of lesser restoration (45 charges), wand of protection from evil (47 charges); Other Gear +2 mithral chainmail, +3 impervious heavy steel shield, +1 underwater light crossbow[ARG], crossbow bolts (10), mwk starknife, amulet of natural armor +2, belt of physical might +2 (Dex, Con), cloak of resistance +1, handy haversack, headband of mental prowess +4 (Wis, Cha), pearl of the sirines, ring of curing[UE], bedroll, belt pouch, flint and steel, holy text (Desna)[UE], silver holy symbol of Desna, wrist sheath, spring loaded, wrist sheath, spring loaded, 497 gp, 9 sp
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Special Abilities
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Cleric Channel Positive Energy 7d6 (7/day, DC 21) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Exploration) Cleric Domain (Freedom) Combat Casting +4 to Concentration checks to cast while on the defensive.
Dimensional Hop (28 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Door Sight (8/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Freedom's Call (30 ft., 14 rounds/day) (Su) Allies in 30 ft aura suppress confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.
Liberty's Blessing (8/day) (Su) Allow target to re-attempt a save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
Swim (30 feet) You have a Swim speed.
Water Child You may always take 10 on Swim checks.
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Background:
Born outside of Riddleport, Valentin's family moved about on the Varisian Gulf, fishing, swimming, dancing, and enjoying life. From time to time, he took work on trade vessels to make some extra money and to see more of the world.
On one of these trips, the ship had taken on a Desnan priest headed for Magnimar to view the monuments. Valentin joined the priest and found that the experience kindled a desire to explore further and to see religious sites across Avistan.
Travelling together for several years, Valentin trained in the ways of Desna, eventually becoming a priest in his own right, then taking off to travel and bring Desna's good will to others as he searched for new experiences.
Eventually, his travels found him in Almas, when a call went out for people to help an aspiring archeologist to explore new historical sites in ancient Azlant.
In game modifications:
-4 charge CSW
Spells:
. . 7th—destruction (DC 22), greater teleport[D], waves of ecstasy[UM] (DC 22)
. . 6th—banishment (DC 21), greater dispel magic[D], heal (2)
. . 5th—break enchantment, breath of life (DC 20), teleport[D], true seeing, wall of stone
. . 4th—blessing of fervor[APG] (DC 19), freedom of movement[D], holy smite (DC 19), communal protection from energy[UC], purify body (2)
. . 3rd—communal align weapon[ACG], blindness/deafness (DC 18), dispel magic, fly[D], magic circle against evil, water breathing
. . 2nd—delay poison (2), ghostbane dirge[APG] (DC 17), communal protection from evil[UC] (2), remove paralysis[D]
. . 1st—bane (DC 16), detect evil, liberating command[UC], remove fear, remove sickness[UM] (2, DC 16), sanctuary[D] (DC 16)
. . 0 (at will)—detect magic, guidance, light, read magic