| Valen the One |
Advancing the encounter to its now inevitable conclusion...
The exile's eyes flash open. With his luminescent glow turning a dire red, the 3pulsesthen2 begins to rise to his feet. Putting a hand to his head, he turns his gaze towards the bulk of the party.
"I LIVE!" he screams with flashing and patterned effect that is both disorienting and terrifying. "With another mindthrust, I will INCAPACITATE another one of you and seal my inevitable VICT---!"
Morbo readies to bap the prone native on the noggin if he gets up.
The bap brings the bad guy down--for good.
COMBAT OVER
With the threat of the exile and the summoned security creatures abated, the Starfinders are free to explore the remainder of the facility.
Locations now indicated on Map
In this room, you can access the command-center computer and retrieve information on what happened to the outpost, including a map of the facility, and several interesting finds that the colonists discovered about nearby systems.
A corporation, Amiable, Inc., sought to colonize the planet after its intersystem probes revealed the planet to be a lush world full of life. Unlike other, more profit-motivated corporations known to make quick planet grabs in an effort to possess and exploit new resources, Amiable, Inc., though small in size, strove to act in an environmentally-conscience manner. The corporation reached out to the Xenowardens before setting about constructing its initial outpost on the planet. The Xenowardens, in turn, expressed interest in the life on the planet and agreed to partially fund the expedition in addition to providing monitoring of its ecological impact on the newly discovered world.
Once the outpost was established, the Xenowardens began taking account of the rare and spectacular creatures that dwelled on and around the planet, including a Besmaran whelp. It was not long before the Xenowardens realized that the forest near which the outpost was established included a sort of “thin space”, where the First World connected with the Material Plane and that the fertility of the First World flowed through the connection into the planet, often with unpredictable results.
Exploration into this connection perturbed some of the local fey that dwelled in the First World. Consummate tricksters, the fey used illusions and shape-shifting to cause discontent and strife among the colonists.
The fey’s efforts, conducting largely in secret without the colonists knowledge, led to distrust, infighting, and internal strife among the colonists. Soon, the joint venture ended. Amible, Inc., unable to make a quick enough return on their investment, withdrew from the venture and soon thereafter went bankrupt. Many of the Xenowardens departed as well, though a few remained behind with hopes of both continuing the exploration of the world and protecting its resources from outsiders.
Yet, the divisions and distrust among the Xenowardens, driven further by the fey’s actions, eventually turned violent. The remaining colonists were wiped out by internal strife along with many of their experiments, but not before one of colonists, distrustful of her colleagues, sought out the locals and entrusted them with the care of the eggs of the mother Besmaran whelp.
For centuries, the outpost remained abandoned until curiosity drove 3pulsesthen2 to explore the ruins. His knowledge limited, the exile experimented and guessed at how much of what he found in the outpost worked. One of his earliest efforts in summoning creatures from the First World, resulted in his binding some sort of living storm to the site. Although the elemental-like being was too large and powerful for him to either return or contain, its presence nevertheless urged him to continue his efforts.
Any PC wishing to dismiss the summoned storm can do so with a successful DC 12 Computers, Engineering, or Mysticism check.
Eventually, learning much of the Common tongue of the Pact Worlds, he was able to get some of the equipment working, summoning creatures from the First World as security and servants. Using the summoned creatures and those few loyal to him within the village, 3pulsesthen2 had clear designs to steal the eggs of the Besmaran whelp that are current in the care of the village. Having uncovered references to the Xenowardens' own use of living starships, 3pulsesthen2 planned to create an armada of his own.
Officer's Quarter (Area "H" on Map)
This tight room contains little beyond an imposing plastic desk and an nearby chair. A single exit door leads to the northeast. This room was once the private quarters for the commanding officer of the Xenowardens. The addition of luminescent moss and fungi indicates that 3pulsesthen2 had claimed the room as his personal lair. Inside, you discover a variety items the exile has stolen or hoarded over the years, not only operations manuals and translation equipment, but also a seed bank, containing seeds for many rare and unusual herbs and plants valued for medicinal and industrial purposes that 3pulsesthen2 undoubtedly hoped would allow him to colonize and control other worlds.
The value of the items is about 500 credits.
Armory (Area "E" on Map)
Supply lockers line the walls of this thirty-foot-wide circular room. Varied pieces of equipment are visible within some of the open lockers, while others are piled on the floor in front of hastily cleared units. Doors exit this chamber to the west and southwest.
Upon inspection, this room served as the supply room and arsenal for the former colonists before being mostly ransacked by the exile.
A PC who succeeds at a DC 16 Perception check may open the spoiler below]
grenades I.
Mess Hall (Area "F" on Map)
An L-shaped plastic table and accompanying chairs are haphazardly shoved in the northwest area of this circular space. Doors exit to the south and east of this otherwise empty chamber.
The mess hall is mostly abandoned and rarely used, with randomly placed tables and chairs pushed against walls or carelessly overturned, likely by some of the security beasts as they patrolled or occupied the room.
Only any checks found above and some roleplaying left to wrap us up. Please let me know if you are playing this PC for Gameday and I will rush the rest so to get chronicles out late Sunday evening.
Otherwise, given family plans for the holiday and my wife and I celebrating our 21st Wedding Anniversary this weekend, I'd rather not rush and wrap things up in the middle of next week.