Lord Almir

Valen Tarl's page

6 posts. Organized Play character for Shisumo.


About Valen Tarl

Valen Tarl

Human ranger 2/cleric of Erastil 4
LG Medium humanoid (human)
Init +4; Senses Perception +10
Aura good and law (moderate)
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DEFENSE
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AC 20, touch 14, flat-footed 16
(armor +6, Dex +4)
hp 48 (2d10+4 plus 4d8+8)
Fort +9, Ref +8, Will +7
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OFFENSE
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Spd 30 ft
Melee throwing axe +6 (1d6+1, 20/x2) or
dagger +6 (1d4+1, 19-20/x2)
Ranged +1 compound (+1) longbow +11 (1d8+2, 20/x3) or
+1 compound (+1) longbow +9/+9 (1d8+2, 20/x3) or
thrown axe +9 (1d6+1, 20/x2) or
thrown dagger +9 (1d4+1, 19-20/x2)
Special Attacks channel positive energy 4/day (2d6, DC 11), favored enemy (undead +2), touch of good 6/day (+2), wooden fist 6 rounds/day (unarmed strike +6 [1d3+3, 20/x2])
Typical Spells Prepared (CL 4th, touch +6, ranged touch +9, concentration +7)
2nd - barkskin*, bull's strength, Erastil's arrow, lesser restoration
1st – bless (x2), divine favor, protection from evil*, shield of faith
0 – detect magic, read magic, mending, stabilize
*domain spell
Domains Good, Plant
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STATISTICS
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Str 12 (+1), Dex 18 (+4), Con 14 (+2), Int 10 (+0), Wis 17 (+3), Cha 8 (-1)
Base Atk +5; CMB +6; CMD 20
Feats Extra Channeling, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Skills Handle Animal +3, Knowledge (geography) +5, Knowledge (nature) +10, Knowledge (religion) +9, Perception +10, Spellcraft +5, Stealth +11, Survival +12 (+13 tracking)
SQ aura, track +1, wild empathy +1 (-3 magical beasts)
Traits Devotee of the Green, Hunter's Eye
Languages Common
Combat Gear potion of cure light wounds (2), sunrod (2), wand of cure light wounds (50 charges); Other Gear +1 composite (+1) longbow, dagger, throwing axe, +2 mithral shirt, belt of incredible dexterity +2, efficient quiver containing 40 arrows plus 10 cold iron arrows and 10 silver arrows, explorer's outfit, courtier's outfit, backpack, belt pouch, waterskin, bedroll, flint and steel, jewels worth 50 gp, 1649 gp, 4 sp
XP 16; Prestige 19/19