Soveliss

Valanarr's page

3 posts. Organized Play character for Not-Really-Me.


Full Name

Valenear

Race

Half-Elf

Classes/Levels

Ranger / 1

Gender

Male

Size

Medium

Alignment

Chaotic Good

Deity

Erastil

Location

Absalom

Languages

Common, Elvish, Sylvan

Strength 14
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 12
Charisma 8

About Valanarr

Basics:

Valenear
Ranger level 1
Alignment: CG
Worship: Erastil
Faction: Andoran
Race: Elf
Str: 14, Dex: 18, Con: 12, Int: 12, Wis: 12, Cha 8
Languages: Common, Elvish, Sylvan

Defense:

AC 17, touch 14, flat footed 13, CMD 17
HP: 12 (10+1+1)
Fort: +3 (base +2, con +1)
Refl: +6 (base +2, dex +4)
Will: +1 (base +0, wis +1) {another +2 if enchantment}

Offense:

BAB: +1, Melee: +3, Missile: +5, CMB: +3, Initiative: +6, Speed: 20'
longbow: atk +5, dam d8, crit x3, rang inc 100'
scimitar: atk +3, dam d6+2, crit 18-20/x2
dagger: atk +3 (or +5 if thrown, dam d4+2, crit 19-20/x2, rang inc 10'

Race, Class, Traits, & Feats:

Elf: +2 dex and int, -2 con
Elf: Low Light Vision
Elf: Silent Hunter, reduce penalty for stealth while moving by 5 and can use stealth while running at -20
Elf: immune to sleep
Elf: +2 save vs enchantment
Elf: +2 perception
Trait: Andoran Hunter's Eye, no penalty for 2nd range increment with bow
Trait: Warrior of Old, +2 initiative
Ranger: Favored Enemy Undead, +2 on bluff, knowledge, perception, sense motive, survival, hit, and damage
Ranger: Track, +1/2 lv to survival checks to follow or ID tracks
Ranger: Wild Empathy
favored class: +1 hit point
feat: point blank shot, +1 to hit and damage < 30'

Skills:

+3 = acrobatics (ranks 0, dex +4, acp -1)
+1 = appraise (ranks 0, int +1)
-1 = bluff (ranks 0, cha -1)
+5 = climb (ranks 1, str +2, class +3, acp -1)
+1 = craft (ranks 0, int +1)
-1 = diplomacy (ranks 0, cha -1)
-1 = disguise (ranks 0, cha -1)
+3 = escape artist (ranks 0, dex +4, acp -1)
+3 = fly (ranks 0, dex +4, acp -1)
+1 = heal (ranks 0, wis +1)
-1 = intimidate (ranks 0, cha -1)
+5 = know dungeoneering (ranks 1, int +1, class +3)
+5 = know geography (ranks 1, int 0, class +3)
+5 = know nature (ranks 1, int +1, class +3)
+7 = perception (ranks 1, wis +1, class +3, elf +2)
-1 = perform (ranks 0, cha -1)
+3 = ride (ranks 0, dex +4, acp -1)
+1 = sense motive (ranks 0, wis +1)
+7 = stealth (ranks 1, dex +4, class +3, acp -1)
+5 = survival (ranks 1, wis +1, class +3)
+1 = swim (ranks 0, str +2, acp -1)

Equipment:
remaining 5 gps
longbow
arrows x40
scimitar
dagger
studded leather armor

Vial: Acid Flask x2
flask oil x3
backpack
bedroll
flint and steel
fish hook
rations, trail x3
waterskin

Plans:

2: bonus feat: precise shot
3: feat: rapid shot
5: feat: weapon finesse
6: bonus feat: improved precise shot
7: feat: power attack
9: feat: deadly aim
10: bonus feat: many shot
11: feat: clustered shot

Scenarios:

Scenario: