Guard Captain Blacklock

Valachi's page

388 posts. Alias of nomadicc.


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Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

I'm going to use the break between adventures and bow out. I feel bad to do so, but its a good spot to recruit a replacement (or bring Agnar back in). No issues with my PC comrades or the DM, rather I just felt more and more disconnected from the character and story, and had trouble maintaining interest. I don't want to drag down the group either...

You can work Valachi's departure in any way that works... I figure he'd return to the forest, or keep close to Kendra.

Best of luck and happy hunting!


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi nods in thanks to Ember for the extensive healing, before walking over to Kendra to check on her.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi attacks with gusto.

Claw 1: 1d20 + 8 ⇒ (2) + 8 = 10; Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Claw 2: 1d20 + 8 ⇒ (11) + 8 = 19; Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Rend Damage: 1d6 ⇒ 5


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi delays until the ghost reappears, then will move to engage.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Indeed, but because of this miserable location, I cannot get into melee range. That's why I suggested we withdraw to a more 'mobility-friendly' position. But, since no one followed...

Valachi will hold position and ready for approach in case the ghost gets close.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

"This water mire is a death trap... we need to retreat to higher ground," Valachi growls, shifting his movement towards the exit. "Let's go!"

Double move towards the door.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

That's kinda unfair... you're essentially taking a 5-ft step out-of-turn. We have no ability to react or counter.

Additionally, the ruling on Ried's bomb is double jeopardy. You're requiring 2 attack rolls for a single throw... if you want to give the target cover (or the improved cover caveat), that would make more sense. Not sure how you logically linked fireball to the grenade.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi also waits.

Readied action to move at the ghost as soon as it starts to re-emerge.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Here...


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi holds position, waiting to be able to attack.

Any chance I can notice a sign that he's re-emerging and ready to move there just before he does?

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi sighs and continues moving to the east.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi groans as he stands up. Looking around and seeing the battle still going, he limps to the east side of the chamber.

Stand and move, as far as he can get.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Stabilization Check: 1d20 + 3 ⇒ (3) + 3 = 6


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Book Damage: 1d6 + 7 ⇒ (6) + 7 = 13


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

I disagree with your assessment of the book's importance, as it is the only thing that's done worthwhile damage to the ghost for nearly the entire combat.

Ignoring his wounds, Valachi picks up the book and tears it apart, emitting a howling roar in the process.

Claw: 1d6 + 2 ⇒ (4) + 2 = 6
Claw: 1d6 + 2 ⇒ (2) + 2 = 4
Rend: 1d6 ⇒ 5

or Strength: 1d20 + 2 ⇒ (14) + 2 = 16


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Okay, when Alistair tore out the first page, he was standing over Kendra, who is on the edge of the smoke and only partially obscured to/from Valachi. That's why I assumed Valachi would be able to see what is going on, and Alistair could similarly see Valachi calling. For some reason, Alistair moved away from Valachi, making the situation even more difficult. Why the heck wouldn't he toss the book and then move? You can't 5 foot step in difficult terrain, so the move would draw an AoO from the lemure anyway...

I hate to be argumentative, and I realize you're covering a prior PC, but that character has ignorantly held onto a major factor item for 10 rounds, despite getting a query about it early in the fight. If Ried hadn't brought it up again, I'm guessing we'd be even worse off. Alistair shouldn't be hamstringing us this badly...


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Nothing I can do, really. Will stand ready for approach and wait for the book.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi's eyes widen. "Toss me that book!" he shouts to Alistair. Once he has the tome, he will use his claws to rip it to shreds.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi moves 10 ft forward.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Then have Alistair move the elemental after it attacks so I can move to engage.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi runs to stand over Kendra, slashing at the vile creature.

Acro to avoid AoO: 1d20 + 1 ⇒ (17) + 1 = 18
Claw: 1d20 + 6 ⇒ (17) + 6 = 23; Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Copy all... It's worth mentioning that you rolled d6s on the missile damage this round. Was that intentional?


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

I'm pretty much 100% sure you can't do that with magic missile , since you need to see the target you're casting at. There's no attack roll, so miss chance doesn't apply.

Valachi snarls something vulgar and waits impatiently for an opportunity to attack.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi growls, frustrated. "I can't get in there. Draw it out so I can attack!"


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Nope.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Back to holding action until the ghost returns...


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi howls as Kendra is hurt by the undead's magic. He moves to engage and attacks with his enlarged claws.

Claw: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9; Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Ultimately, until he reappears or makes some signal that he's left, I will continue waiting.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

As above, holding and waiting for the Splatterman's reappearance.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi will move and stand guard five feet from the cell, alert and ready.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

I failed to add in the +1 to hit and damage from magic fang.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Move to attack, then.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi nods and attacks the ghost with hate-fueled abandon.

Left Claw: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25; Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Right Claw: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26; Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Rake Damage: 1d6 ⇒ 2


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi grunts and returns to clawing at the wall.

Left Claw: 1d6 + 2 ⇒ (2) + 2 = 4; Right Claw: 1d6 + 2 ⇒ (5) + 2 = 7; Rend: 1d6 ⇒ 1
Left Claw: 1d6 + 2 ⇒ (5) + 2 = 7; Right Claw: 1d6 + 2 ⇒ (1) + 2 = 3; Rend: 1d6 ⇒ 5
Left Claw: 1d6 + 2 ⇒ (5) + 2 = 7; Right Claw: 1d6 + 2 ⇒ (3) + 2 = 5; Rend: 1d6 ⇒ 6


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Ideas?


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi stands still, looking around for something to attack.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Right Claw: 1d6 + 2 ⇒ (5) + 2 = 7; Left Claw: 1d6 + 2 ⇒ (3) + 2 = 5; Rend: 1d6 ⇒ 3

Right Claw: 1d6 + 2 ⇒ (5) + 2 = 7; Left Claw: 1d6 + 2 ⇒ (1) + 2 = 3; Rend: 1d6 ⇒ 5

Right Claw: 1d6 + 2 ⇒ (1) + 2 = 3; Left Claw: 1d6 + 2 ⇒ (6) + 2 = 8; Rend: 1d6 ⇒ 4

Valachi will continue until the writing stops or someone stops him.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi rages, howling and attacking the letters with his clawed hands.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi enters cautiously, holding his spear at the ready.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi checks on Kendra before joining Ried in searching.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Sorry...

Valachi attacks the ooze again with his spear.

Spear: 1d20 + 5 ⇒ (17) + 5 = 22; Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Sure.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi takes up his spear and stabs the ooze.

Spear: 1d20 + 5 ⇒ (16) + 5 = 21; Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

I'm on vacation the next two weeks so my inputs might be delayed.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi turns and kicks the iron maiden over.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Will Save: 1d20 + 3 ⇒ (20) + 3 = 23

Valachi will try to break out of the trap.

?


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Valachi growls and stands ready a few paces in front of the iron maiden.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi enters with Ried, claws out and alert for trouble.


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

Valachi growls and moves to open the last door.

Strength (if required): 1d20 + 3 ⇒ (11) + 3 = 14


Male Human Ranger (Shapeshifter) 3 { AC 13 | 18 of 35 hp }

"Continue," Valachi responds. He quickly appraises the rest of the gear in the armory. "This may be worth selling, later, but it's too much to carry now."

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