This short stony woman carries a two handed greatsword across her back. She has sallow skin, dirty hair and dull grey eyes, but when she moves her actions are quick and light, sudden and precise. She reminds one of a lizard with large hands that could crush a human skull.
Traits Armor Expert, Highlander (hills or mountains)
Skills:
Acrobatics +9 (+5 to jump)
Climb +12
Perception +17
Stealth +6 (+8 in hilly or rocky areas)
Survival +17
Swim +12
Racial Modifiers highlander (hills or mountains)
Languages Common, Terran
Other Gear:
+3 breastplate of luck, +1 vicious adamantine greatsword, chainsaw, crossbow bolts (10), handaxe, light crossbow, amulet of natural armor +1, belt of giant strength +6, ring of protection +1, backpack, belt pouch, chalk (2), crowbar, hemp rope (50 ft.), sack, sack, waterskin, whetstone, 34,728 gp, 7 sp, 6 cp
Special Abilities:
Armor Expert -1 Armor check penalty.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Desperate Battler Gain +1 morale bonus on melee attack and damage when alone
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Guarded Life (12 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Improved Uncanny Dodge (Lv >=16) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 16+.
Mighty Swing (1/rage) (Ex) Automatically confirm a critical while raging.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Rage (28 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Reckless Abandon (+/-4) (Ex) Trade AC penalty for to hit bonus while raging.
Smasher (1/rage) (Ex) 1/rage, ignore the hardness of an unattended object.
Strength Surge +12 (1/rage) (Ex) As an imm action, gain a bonus to one STR check, CMB or CMD.
Trap Sense +4 (Ex) +4 bonus on reflex saves and AC against traps.
Unexpected Strike (1/rage) (Ex) Once per rage, gain an attack of opportunity against someone who moves into your threatened area.
Vital Strike, Improved Standard action: x3 weapon damage dice.
History:
Intro 1: First Steps—Part I: In Service to Lore (PFRPG)
Pathfinder Online: Thornkeep (PFRPG) - The Accursed Halls
#35: Voice in the Void (PFRPG)
Pathfinder Module: We Be Goblins! (PFRPG)
#4–23: Rivalry's End (PFRPG)
#23: Tide of Morning
#3-11: The Quest for Perfection—Part II: On Hostile Waters
Ruins of Bonekeep Level 1: The Silent Grave
#5-19: The Horn of Aroden
The Dragon's Demand 2
The Dragon's Demand 3
#17: Perils of the Pirate Pact
Carrion Hill
#29: The Devil We Know Part 1: Shipyard Rats
#6-17: The Fires of Karamoss
#6-21: Tapestry's Toil
#56: The Jester's Fraud
#7-03: The Bronze House Reprisal
#31: Sniper in the Deep
#2-20: Wrath of the Accursed
#34: Encounter at Drowning Stones
#7-11: Ancients' Anguish
#2-14: The Chasm of Screams
#7-23: Abducted in Aether
#8-04: Wardens of Sulfur Gulch
#8-17: Refugees of the Weary Sky