Cale the Calistrian

Vaelith Malvedran's page

5 posts. Alias of Jacob Trier (RPG Superstar 2012 Top 16).


Full Name

Vaelith Malvedran

Race

HP 7/7 | AC 12/12/10 (16/12/14 w/ mage armor), CMD:11 | Fort: +1, Ref:+2, Will: +2 (+2 vs. enchantments) | Perc: +5, Init:+2

Classes/Levels

| Arcane reservoir 3/5

Gender

Male Elf arcanist (occultist) 1

Age

145

Strength 8
Dexterity 14
Constitution 12
Intelligence 20
Wisdom 10
Charisma 8

About Vaelith Malvedran

Vaelith Malvedran
Elf arcanist (occultist) 1
N Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks arcane reservoir (3/5), consume spells
Arcanist (Occultist) Spells Prepared (CL 1st; concentration +6)
. . 1st (4/day - 3 left)—grease, mage armor
. . 0 (at will)—acid splash, detect magic, prestidigitation, read magic
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 12, Int 20, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 11
Feats Agile Maneuvers, Augment Summoning, Spell Focus (conjuration)
Traits methodical mind (arcana, planes, planes;), seeker
Skills Knowledge (arcana) +10, Knowledge (engineering) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (planes) +10, Knowledge (religion) +9, Linguistics +9, Perception +5, Spellcraft +9 (+11 to identify magic item properties); Racial Modifiers +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Gnome, Goblin, Sylvan, Terran
SQ arcane focus[ARG], conjurer's focus (Summon Monster I, 1 minute), elven magic, finesse weapon attack attribute, illustrious urbanite
Other Gear arcanist starting spellbook
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Reservoir +1 DC or CL (5/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Conjurer's Focus (Summon Monster I, 1 minute) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Illustrious Urbanite You may leave buildings & structures undamaged when casting spells of the chosen school.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.

Summoned monster stats (augmented):

Summoned Hawk (augmented) CR 1/3
XP 135
Hawk (Pathfinder RPG Bestiary 131)
N Tiny animal
Init +3; Senses low-light vision; Perception +14
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 6 (1d8+2)
Fort +4, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4)
Space 2 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 15, Int 2, Wis 14, Cha 7
Base Atk +0; CMB +1; CMD 11
Feats Weapon Finesse
[b]Skills
Acrobatics +3 (-5 to jump), Fly +7, Perception +14; Racial Modifiers +8 Perception
--------------------
Special Abilities
--------------------
Fly (60 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.