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With most illusions you don't get a disbelieve save unless you interact with it. I always assumed every time someone interacted with an illusion you got a disbelieve will save. But I read on a recent thread that this was a matter for debate. In any case, I'd still agree that with normal illusions (entirely make-believe) every time someone attacks/interacts they should probably get a will save to disbelieve.

However, what about shadow conjuration or shadow evocation spells that demand constant interaction? Do you get a will save every round? I play an illusionist in my current game and I was initially fine with this (it was me who informed our GM how it worked), but upon experiencing it... I find myself wondering is this is truly the intention of quasi-real shadow stuff spells. It seems a little harsh. It makes some spells nearly useless.

For example, you cast Shadow Resilient Sphere on someone. It's already costing you a 5th level spell to get a 4th level spell, throw spell resistance on top of that (though in this case that's already there), and a will save to disbelieve when it's cast on you. But you get great utility out of shadow spells so that fine. But the spell lasts minutes per level and surely you can say you're constantly interacting with it. Do you really get a save every round? That makes the shadow version of this spell and any non-instantaneous duration spell a lot less useful (to put it politely).

Do people think these shadow spells were intended to give only one disbelieve roll and then no further until the duration runs out or someone else tells them it's not fully real to give them one more at a +4?

For normal illusions I don't mind the one save per interaction. But in the case of these quasi-real spells where you already make so many concessions to get that flexibility, will saves every round during the spells duration seems too much and I think I might start nit picking at the exact wording of the RaW to make a case for this with my GM.

Feelings, Thoughts?


A shadow sorcerer of 15th level gains a power called Enveloping Darkness.

Quote:
Enveloping Darkness: At 15th level, you may create an area of deeper darkness that you can see through without penalty. All creatures except you are entangled within this darkness unless using freedom of movement or a similar effect. You may use this ability once per day.

The Entangled rules read as follows:

Quote:
Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

My question is, Does Enveloping Darkness stop movement entirely or just reduce movement to half speed?

The power acts like Deeper Darkness, so it must be cast on an object. Would it depend on whether the object it was cast on were immobile or not? Or is being entirely surrounded on all sides by the enveloping darkness enough to stop any movement regardless of the condition of object emanating the darkness? Or is movement only ever halved?


If I cast Major Image to create an illusion, can I then have that illusion follow me as I travel (as long as I concentrate of course) seeing as the spell says you can move the image within the range, or is the range of the spell anchored to where I cast it?

Quote:

Range

A spell's range indicates how far from you it can reach, as defined in the range entry of the spell description. a spell's range is the maximum distance from you that the spell's effect can occur, as well as the maximum distance at which you can designate the spell's point of origin. If any portion of the spell's area would extend beyond this range, that area is wasted. Standard ranges include the following.

It just says "from you", so I'm hoping that as long as I concentrate I can bring it with me.

I'm playing a gnome sorcerer specializing in illusions with the effortless trickery feat. Think it would be hilarious to have a illusory monkey follow me around everywhere :)