Initiative +9 (+5 Dex, +4 Wis), +2 in surprise round that I can act
Armor Class 28 (10 + 5 DEX, +8 Armor, +4 Shield, +1 Insight)
Fort +15 (+7 base, +2 CON, 3 resistance, 2 luck, 1 competence)
Ref +15 (+3 base, +5 DEX, 3 resistance, 2 luck, 1 competence, 1 racial)
Will +18 (+7 base, +4 WIS, 3 resistance, 2 luck, 1 competence, 1 racial)
+1 vs fear, Stalwart
HP 83 (8+5*10+11*2 CON + 3 FCB)
BAB +8
CMB +10 (2 STR, 8 BAB)
CMD 26 (2 STR, 10 BAB, 5 DEX, 1 Insight)
Speed 20 ft
Attack
+1 Seeking Blackwood Comp. Longbow +11 (1d8+9, 20/3x, P) // cold iron arrow default, deadly aim
+1 Seeking Blackwood Comp. Longbow +9/+9/+4 (1d8+9, 20/3x, P) //rapid shot
Cold Iron Cestus +11 (1d4+2, 19-20/2x, P or B)
Human Racial Feature:
Bonus feat: you know, range feat tax
Heart of the Fey: +1 Reflex, +1 Will, Perception and Kn(Nature) class skill, low-light vision
Traits:
Fate-Favored(faith): +1 to any luck bonus
Empathic Diplomat: use WIS for Diplomacy
Weapon Proficiency: simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity(Shortbow)
Armor Proficiency: Light Armor, Medium Armor, Shield(except tower shield)
Abolisher Inquisitor 11: Sworn to Purity (Ex): must select one of the following domains: Air, Animal, Earth, Fire, Plant, Water, or Weather.
Domain:Animal-Feather: Fly as class skill, maneuverability increase by one step for my spell that give fly speed
-Eyes of the Hawk (Ex): Half of inquisitor level to Perception as racial bonus (+5); if I can act in surprise round, initiative +2 racial
-Animal Companion: effect druid lvl = inquisitor lvl -3
Judgement 4/days, 2 type of judgment effect at once
-Destruction: +4 profane to damage
-Healing: fast healing 4
-Justice: +3 profane to attack
-Piercing: +4 profane on concentration and CL check vs SR
-Protection: +3 profane to AC
-Purity: +3 profane to all saves
-Resiliency: DR 3/magic
-Resistance: 8pt of energy resistance to one type of energy dmg
-Smiting:weapon count as magic and adamantine vs DR
Monster Lore (Ex): add WIS mod to Knowledge check in addition of INT mod when IDing monster
Revealing Gaze (Ex): half inquisitor level to Perception against Disguise and Stealth, grant this bonus to all adjacent allies as well
Cunning Initiative (Ex) add WIS mod to Initiative check in addition of DEX mod
Expose Aberration (Sp): Detect Aberation at will. Auto knows whether the target is aberration when hit with a weapon attack.Can activate bane with immediate action when hitting aberration before damage is rolled
Track (Ex): half inquisitor level to Survival to follow or ID tracks
Solo Tactics (Ex): treat all allies as if they have all my teamwork feat
Teamwork Feat: bonus teamwork feat every 3 level, can swap most recent feat as standard action 4/days
Bane (Su) Add Bane weapon special property to weapon, 11 rounds/day
Escape Corruption’s Grasp (Sp): immediate action self Freedom of Movement, 11 rounds/day
Second Judgment (Ex): select two different Judgments instead of one, see above
Stalwart (Ex): avoid effect complete when succeeding Fort or Will save
Feats:
Point-Blank Shot
Precise Shot
Rapid Shot
Improved Spell Sharing
Deadly Aim
Coordinated Shot
Manyshot
Boon Companion
Clustered Shot
Friendly Fire Maneuver-
Shake It Off
Skills:
Acrobatic +4
Appraise +0
Bluff -2
Climb +1
Craft(Alchemy) +0
Diplomacy +18
Disable Device untrained
Disguise -2
Escape Artist +4
Fly +6
Handle Animal +11 //+6 vs my pet
Heal +8
Intimidate -2
Knowledge(Arcana) +5 //+4 to ID monster
Knowledge(Dungeoneering) +4 //+4 to ID monster
Knowledge(Engineering) untrained
Knowledge(Geography) untrained
Knowledge(History) untrained
Knowledge(Local) +1 //+4 to ID monster
Knowledge(Nature) +5 //+4 to ID monster
Knowledge(Nobility) untrained
Knowledge(Planes) +5 //+4 to ID monster
Knowledge(Religion) +5 //+4 to ID monster
Linguistic untrained
Perception +23
Ride +13
Sense Motive +8
Sleight of Hand untrained
Spellcraft +8
Stealth +4
Survival +20 //+5 for tracking
Swim +5
Use Magic Device untrained
Languages:
Common, Osiriani
Equipments:
Weapon & Armor
+1 Seeking Blackwood Com. Longbow(2 STR)
Cold Iron Cestus
+3 Darkleaf Cloth Do-Maru w/ Armor Vent
+3 Buckler
Wand
Wand of Cure Light Wound 39/50
Wand of Heighten Awareness 24/50
Wand of Fallback Strategy 46/50
Wand of Mage Armor 38/50
Wand of Lucky Number 41/50
Scroll & Potion
Scroll of 5x See Invisibility
Scroll of 5x Lesser Restoration
Scroll of 5x Align Weapon
Scroll of 5x Delay Poison
Scroll of 2x Dimensional Anchor
Scroll of 2x Magic Circle against Evil
Scroll of 2x Channel the Gift x4
Scroll of Deathward
Riffle Scroll of Communal Resist Energy
Scroll of 5x Force Anchor
Scroll of Life Bubble
Scroll of 5x Barkskin
Scroll of 2x Clay Skin
Scroll of Freedom of Movement
Scroll of 5x Invisibility
Oil of Remove Blindness/Deafness
Potion of Heart of the Sea + Potion Sponge
Magical Stuff
Griffon Mane Cloak of Resistance +3
DEX CON belt +2
Boot of Speed
WIS headband +2
Lucky Horseshow
Cracked Pale Green Prism Ioun Stone(save)
Globe of Moonlight
Mundane
Fast Sheath
Spring Loaded Wrist Sheath
Mwk Backpack
Spell Component Pouch
Locked Gauntlet
Covenant rings
Smoked Goggle
Earplugs
Mwk Tools (Survival, Handle Animal, Ride)
Pathfinder Chronicle No.27
Silk Rope 50ft
Arrow(grappling)
Thrush(mount)
Wandermeal
Spells:
Spell per day: 6/5/5/3
CL11, Concentration +15
Orisons: Detect Magic, Guidance, Light, Create Water, Read Magic, Detect Poison
Lv1: Divine Favor, Remove Fear, Shield of Faith, Bowstaff, Litany of Weakness,Keep Watch, Deadeye’s Lore, Heighten Awareness
Lv2: Litany of Duty, Bloodhound, Defending Bone, See Invisibility, Resist Energy, Voluminous Vocabulary, Acute Senses, Stricken Heart
Lv3: Second Wind, Heroism, Greater Magic Weapon, Dispel Magic, Coordinated Effort, Magic Vestment
Lv4: Death Ward, Greater Invisibility, Litany of Escape